Neverwinter Nights MMO Rumour

Frankly, 4e rules make more sense - not just from a marketing point of view but from a game mechanics one too. After all, isn't the most common complaint about 4e that it's too "video gamey?"
 

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Frankly, 4e rules make more sense - not just from a marketing point of view but from a game mechanics one too. After all, isn't the most common complaint about 4e that it's too "video gamey?"

You points are valid, but I continue to vote with my dollars against 4E even with regards to video games. :devil:

What could speak for 3E are licening issues. Eventually Atari is only licened to publish 3E games and as we learned they don't have much money. Don't underrate licence policy. Don't.
 

You points are valid, but I continue to vote with my dollars against 4E even with regards to video games. :devil:

What could speak for 3E are licening issues. Eventually Atari is only licened to publish 3E games and as we learned they don't have much money. Don't underrate licence policy. Don't.

I assume that Atari has a general D&D license not bound by editions.
But for a regular computer game switching to 4E doesn't offer any advantages. Ataris well recognized brand, Neverwinter Nights, runs on 3E. For a 4E game you need to start a new brand. Making NWN 3 a 4E game will only anger gamers who are familiar with the previous games. After all I don't think many NWN players know or care much about the PnP D&D. So 4E doesn't offer any advantages there. At best we will see 4E races included into the 3E rules like they did in Baldurs Gate 2 (Sorcerer & Monk)

For a classic MMO, 4E would be more suitable. Powers with cooldowns and more restricted classes are normal things in MMOs, so 4E would be more familiar to MMO players.
It depends under which name this MMO is released. By using the NWN name they raise expectations that this game would be similar to other NWN games and thus use 3E.
 

I would be awfull bad marketing on WoTCs part to allow a 3e game begin development now, INHO and all that. Also I am not sure that fans of the game series that do not play pnp would be all that bothered.
They are not as invested in the game system as pnp players.
The biggest issue would be the destruction of neverwinter, of course they could set the game during the spell plague or centre it around some reclamining of Neverwinter.

From my quick perusal of the FR books the Sword Coast has risen due to the spell plague but the mouth of the Neverwinter river is probably still the next achorage north of Waterdeep and as such it is an obvious location for a port. Probably not at the site of the original city. Seem to be a good basis for a campaing/MMO/rpg backstory.
 

Well, BG2 and its expansions were based on 2e rules even during the 3.x era, and while I'd have to check on it, I think they took place, time-wise prior to 3.x (though there wasn't a time jump or massive changes to the world between 2e and 3e, so not much difference really as much as a 3e to 4e transition).

Baldur's Gate 2 was released in September of 2000, so it was in development before 3rd edition came out and was even released before all the core books were out. Even then, its system was sort of a bridge to 3rd edition, including half-orcs, sorcerers, barbarians, and monks.

Odds are that a new Neverwinter Nights game would be released as a 4th edition game. The only 3.5 computer products will be possible expansions or adventure packs to Neverwinter Nights 2.
 

I would be awfull bad marketing on WoTCs part to allow a 3e game begin development now, INHO and all that. Also I am not sure that fans of the game series that do not play pnp would be all that bothered.
They are not as invested in the game system as pnp players.
The biggest issue would be the destruction of neverwinter, of course they could set the game during the spell plague or centre it around some reclamining of Neverwinter.

From my quick perusal of the FR books the Sword Coast has risen due to the spell plague but the mouth of the Neverwinter river is probably still the next achorage north of Waterdeep and as such it is an obvious location for a port. Probably not at the site of the original city. Seem to be a good basis for a campaing/MMO/rpg backstory.

That depends on how much influence WOtC has on Atari.
It does not make sense to release a 4E Neverwinter nights. In the video game business you do not change the mechanic in such a big way for the same franchise.
At best, we will see a spinoff (like this MMO) which happened with Baldurs Gate Dark Alliance.
But if NWN 3 comes out, it will likely be 3E. For 4E they need another franchise.

But so far it doesn't look like any new offline NWN game is in production. The only thing we know of is another NWN2 expansion and this MMO (which is imo far enough away from the original NWN to be 4E).

And as far as I know, Atari is a bit short on cash. I don't think they will risk experimenting with their money making franchises which includes NWN.
 

Not interested in the least. The only thing i would like to see is a 4e Icewind Dale (or similar, maybe even set in Ebberron which i don't know much about).
 


I really stopped playing PC games after MMO became the main market.

I keep Total War, but MMO's are nothing more than a grueling grab for levels and gear. I would much rather game studios produce good RPG stories that I can play alone or with a select group of friends.

I don't like to have my video gaming be beholden to other players, and none of them are single player friendly. City of Heroes was very difficult to solo, though I beat the entire first story arc alone. After that it was a gruelling climb for levels.
 

Well, BG2 and its expansions were based on 2e rules even during the 3.x era, and while I'd have to check on it, I think they took place, time-wise prior to 3.x (though there wasn't a time jump or massive changes to the world between 2e and 3e, so not much difference really as much as a 3e to 4e transition).

A better example would be the original Neverwinter Nights (originally began as a 2e product, and converted to 3e very early on. Still, there are legacy issues with the game) or Icewind Dale 2 (which began as the "final 2e game" and was forced to be re-written as a 3e game, which caused untold suffering at Black Isle as they had to shoe-horn 3e material into the classically 2e Infinity Engine).
 

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