Doug McCrae
Legend
Or two world fantasy where kids from our world travel to Fairyland and sort out their problems. Narnia, Oz.I guess you can definitively say that D&D isn't meant to emulate urban fantasy, though.
Or two world fantasy where kids from our world travel to Fairyland and sort out their problems. Narnia, Oz.I guess you can definitively say that D&D isn't meant to emulate urban fantasy, though.
It's not just the world. D&D has a story of its own. Multiple protagonists adventuring together, quite rare in fiction, go into massive monster, trap and treasure filled holes, existing almost nowhere else in fiction (except the film Cube, one of the closest things to D&D I've ever seen) and have fight after fight after fight after fight after fight...While all this trully makes a unique WORLD, I don't see it as making up a new genre.
That's the big point of contention. I don't see anything particularly high fantasy about latter-edition D&D, particularly about 4e.And that also brought rules changes
Yes, Acererak and Halaster Blackcloak aren't characters, they're the DM.* Dungeons as underground fun-house of monsters, traps, mysteries, and mazes, often with more emphasis on player-challenge than on any given purpose.
"We like both kinds here, Country and Western,"
Haha, good one. Zulgyan does have a point I think (provided you accept his highly questionable definitions of S&S and HF), but the path from S&S to HF has more twists than he makes out.In fact, in 4e, you don't need to lug around a pseudo-Templar to heal your characters!
That's the big point of contention. I don't see anything particularly high fantasy about latter-edition D&D, particularly about 4e.
(Or 3e. Or 2e, for that matter, which was supposed to be some kind of turning point toward HF, but was nearly identical to 1e, rules-wise).
Basically, your evidence that supposedly demonstrates 4e being more 'high fantasy' can be explained/understood better other ways. For example, PC's do start tougher, but that has nothing to do with any sort of implied cosmic worldview, or the inability for evil to triumph over good. That change was made to alter the dynamics of the wargame part of the game. It's an entirely gamist decision.
Again, the change had nothing to do with helping D&D players reenact the Lord of the Rings. If anything 4e does high-action, amoral pulp sword and sorcery better than old-school D&D. It's can be just as episodic,challenging, and un-Christian. In fact, in 4e, you don't need to lug around a pseudo-Templar to heal your characters!
While all this trully makes a unique WORLD, I don't see it as making up a new genre.
Rem; that's all the specifics of the "D&D mileu". Setting stuff. That's not sufficient to call it a new genre.
Then again, the fact that D&D has never mapped all that well to highly differentiated and somewhat esoteric subgenre definitions makes categorization of it difficult anyway..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.