Yes.If that works at your table. Lots of games would not allow that.
Let me ask ... if a player (who has a 6 square movement) asked to "stretch" there move by one extra square, in exchange for a -2 to attacks and defense, would you allow it?
Yes.If that works at your table. Lots of games would not allow that.
Let me ask ... if a player (who has a 6 square movement) asked to "stretch" there move by one extra square, in exchange for a -2 to attacks and defense, would you allow it?
How do you make it clear to players they can't just get away with carrying a bag of flour for free blindness attacks? And, we're not talking about just In-game responses - to me, that's passive aggressive (and leads to frustration on both sides of the screen). How do you communicate to the players, and make it clear, without squashing their ambition to use stunts in the first place?
That idea, of having a bag of flour blind an opponent, breaks the basic 4E game mechanics.
How? 4e attacks do damage and usually, impose a temporary condition (either 1 round or save ends). The bag of flour wouldn't do damage, so in that way it's different from a standard attack power, but other than that it's fine.That idea, of having a bag of flour blind an opponent, breaks the basic 4E game mechanics.
How? 4e attacks do damage and usually, impose a temporary condition (either 1 round or save ends). The bag of flour wouldn't do damage, so in that way it's different from a standard attack power, but other than that it's fine.
Bag of Flour Stunt: dex vs. Ref, target takes -2 to all attacks until the end of your next turn.
That's, in essence, what I wanted.You could try the truth.
"Hey, guys! You know, I like combat to be interesting. I like the characters to interact with their environment in new ways all the time, so here's something you should be aware of:
If you try to improvise something new and cool that is consistent with your environment, I am going to lean towards allowing it to work. However, if you use the same trick over and over, I am going to lean towards not allowing it to work.
So, you are likely to get better results with <i>new</i> moves, rather than old ones. Is everyone clear on that?"
If that works at your table. Lots of games would not allow that.
Let me ask ... if a player (who has a 6 square movement) asked to "stretch" there move by one extra square, in exchange for a -2 to attacks and defense, would you allow it?
From a different point of view, I would think that pretty much all attacks might include debilitating effects: Stuns, blindness, jarred weapons, being forced off balance, being forced to stumble or fall, knocked out of breath, being kneed in a sensitive spot.
There are all sorts of detailed effects which would normally be possible, and which which normally be what an attack would try to achieve. But, the game rules simply do not include them in the combat model.
How do you make it clear to players they can't just get away with carrying a bag of flour for free blindness attacks? And, we're not talking about just In-game responses - to me, that's passive aggressive (and leads to frustration on both sides of the screen). How do you communicate to the players, and make it clear, without squashing their ambition to use stunts in the first place?