[T]he simplicity and abstractness of the AD&D game's combat and magic rules work to reinforce rather than weaken the player's imaginations. In an ultra-tactical game with pieces and playing maps and movement points and combat turns measured in seconds, the player's attention is focused on the map. Instead of imagining his character facing the towering ogre, instead of smelling its matted hide and hearing its lumbering step, the player sees his inch-tall miniature figure standing next to an inch-and-a-half tall ogre figure. How much more frightening is a dark, web-filled, musty, dripping corridor when it is conjured in the player's mind than when it is reduced to a few paper hexes?
The AD&D game is tailored to be purely imaginary. There are no complex movement rules, no detailed battle options. The heroic feats of the player characters and the images they create in the players' minds are the most important elements.
Night Below
Inside this box are:
Three 64-page books compromising a single grand-scale adventure, which can be placed in any AD&D world.Nothing specific about mini maps, although the DM reference cards seem likely to contain counters of some sort, making mini maps believable.
16 Player Handout sheets featuring art, maps, charts, and letters.
8 two-sided DUNGEON MASTER Reference Cards providing cutouts, monster rosters, and two new evil deities.
An eight-page booklet of new MONSTROUS COMPENDIUM entries, detailing three new races and two new monsters.
6 full-color poster maps detailing all the important locations in the entire campaign setting.
RC
Actually, during the high point of 2E, miniatures use appears not only to have not been assumed, but considered problematic.
From the essay "Why Do I Play the AD&D Game?" by Steve Winter in the 1993 TSR Catalog
That's beautiful. Pretty much mirrors my perspective on the issue.
We just finished Night Below and I seem to remember more than that...but maybe my DM was just really clever in reusing them.1 Room map 5x8 squares big
1 Hallway map (5x20)
1 "Church" map (I think this was the "End Boss" map. (18x27)
1 circular map, 14 squares through the middle (8 square radius)
Note: They are part of the "full color poster maps" you mentioned.
2 sheets of monster portraits that you can cut out and use on said maps
Yeah, that confused the 11-year-old me to no end. Why was everything in inches?The fact that AD&D used inches for distance and movement indicates to me that minis were at least planned for if expected. Sure, you can argue that it's roots in chainmail just carried over, but do you think it wouldn't have been a lot easier to just say 10 feet as opposed to 1 inch?