Doug McCrae
Legend
No it isn't!!!Arguing in this fashion is jsut plain wrong.
No it isn't!!!Arguing in this fashion is jsut plain wrong.
Yes it does.When people say 4e is more videogame-y than 3e I assume they mean Donkey Kong and I'm like "What the hell are you talking about? 3e has rules for apes (MM pg268) and 4e doesn't*!!!"
So am I.I am excellent at arguing on the internet.
There are certainly peopole around who try their hardest to make 4E into a computer game, but I don't think it really is, 4E still has far more roleplaying ptential than any online computer game ever will. However, I think 4E ahs less rolleplaying potential than older versions because it has taken a lot of the full out of the crunch.
Keep in mind that for some people (myself included) this lack of fluff is rather liberating. Instead of having to limit myself to WotC's fluff, I have free reign to make up lots of fluff on my own (assuming the DM allows it). I understand that that isn't everyone's cup of tea, but I certainly disagree that it implies less roleplay potential. Possibly less roleplay potential for some, but more for others.
(For example, I recently created a pseudo-pacifistic dwarven cleric of the Suns whose radiant attacks are "soothing beams of light from the heavens". Being a sort-of "shamanistic" priest, he follows the suns' example of not personally engaging in direct violence. He literally calms his enemies until they fall into the deep sleep of unconsciousness, without causing them wounds or pain. I can finally play a pacifist without worrying that my role play is dragging down the rest of the party.)
Perhaps I was not clear enough, but I was talking about the ruleset. In 4E, I would argue there is far less roleplaying potential in the ruleset.
My main problem with lack of fluff in the ruleset, is that new players might think that 4E is not supposed to have fluff. And if they assume so, then yes, 4E is really a lot like WOW. Looking at the points of light idea, there is no fluff there at all. Scazttered villages, or even larger places, but what, where, why, how, and so on? Nothing. Racial groups with no backstory, except a few hints.
I was just sticking to talking about D&D...
Your belief that I am agreeing with you is based on a false assumption on your part.
What I meant, but you failed to notice, was that D&D is not the only thing driven by these changing beliefs about what is fun and what makes a good game. If anything, the history of videogames reveals these changes more than a comparison of different editions of D&D would. To a certain extent, older videogames made in the 80's tend to more closely resemble certain assumptions and ideas seen in older versions of D&D, and both old videogames and old versions of D&D have similar ideas of what "fun" means. Meanwhile, newer videogames tend to have design principles and assumptions that more closely resemble the ideas of "fun" that are presented in 4E. I think you might find it helpful to keep in mind that videogame fandom has just as much of a "retro" movement as D&D fandom does. Both are evolving concurrently for the same reasons, it is not a matter of one simply taking ideas from the other.
If you want, I can be a bit more verbose about how the differences between early videogames and modern videogames closely parallel the differences between older versions of D&D and 4E.
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What I don't understand, and never have, is why fluff is bad.
Points of Light is supposed to make it easier for DMs to get started quickly, particularly beginners. The core rules of D&D should not be putting barriers in the way of new DMs. They shouldn't be suggesting a DM has to create a world before they can start running D&D.I am not what I am worried about, which is a new gamer, especially one moving over from video games to tabletop RPGs.