Amazing Mumford
First Post
OK, I looked around and didn't see this particular topic here so I apologize if it has already been covered. I want to clarify Detecting Traps, just to make sure it's supposed to work the way our group thinks it does.
First of all, a Rogue does have the option to Take 20 on his Search skill, correct? Assuming, of course, he/she has the time and isn't under duress. Just wanted to make sure this was true, because it seems like a PC with just a few levels of Rogue can have a very decent result on a Take 20, rendering many traps pretty easily detectable. Now mind you, the party Rogue is not the type who searches every 5' of movement in every room or down every hallway, but he's pretty good when it comes to doors and chests and stuff, especially when objects/things are particularly mentioned (i.e. the hallway is described with certain features rather than it being "just a regular hallway")
And here's where the second clarification comes in-- the PC's were in a metal hallway, which was described as having star-shaped diagrams down the length of it. At the end of the hall is a (false) door, and attempts to pick lock or force open this door triggered the trap. Spears thrust out of the star-shaped emblems all up and down the hall. Here's my question-- would the Search skill reveal the fact that a trap exists no matter where the skill was attempted down this particular hallway? Or would it only reveal that a trap exists if the door itself was checked? To put it another way, can you detect a trap at both the location where the trap is triggered and where the effects happen? I understand this is a lot easier, say, on a trapped treasure chest that triggers a trap when it's opened; but what about if for example a pressure plate stepped on triggers a portcullis to come down 50 or so feet away? Would the Rogue then in essence get 2 chances to detect the trap, at the effect point AND the activation point?
And I guess I might as well ask, can the Rogue use Disable Device at either the effect or the activation point to successfully disarm the trap?? For example in my first example, if the Rogue's Search revealed a trap coming from the star-shaped emblem on the wall, can the Rogue use Disable Device to disable the whole trap right there? Or would it work on only that particular emblem, and the Rogue would have to use Disable Device on all the star-shaped emblems to take care of all of them? Or can the Rogue only disable the trap at it's source, the trigger point (in this case the false door)?
I definitely appreciate your input on this...
First of all, a Rogue does have the option to Take 20 on his Search skill, correct? Assuming, of course, he/she has the time and isn't under duress. Just wanted to make sure this was true, because it seems like a PC with just a few levels of Rogue can have a very decent result on a Take 20, rendering many traps pretty easily detectable. Now mind you, the party Rogue is not the type who searches every 5' of movement in every room or down every hallway, but he's pretty good when it comes to doors and chests and stuff, especially when objects/things are particularly mentioned (i.e. the hallway is described with certain features rather than it being "just a regular hallway")
And here's where the second clarification comes in-- the PC's were in a metal hallway, which was described as having star-shaped diagrams down the length of it. At the end of the hall is a (false) door, and attempts to pick lock or force open this door triggered the trap. Spears thrust out of the star-shaped emblems all up and down the hall. Here's my question-- would the Search skill reveal the fact that a trap exists no matter where the skill was attempted down this particular hallway? Or would it only reveal that a trap exists if the door itself was checked? To put it another way, can you detect a trap at both the location where the trap is triggered and where the effects happen? I understand this is a lot easier, say, on a trapped treasure chest that triggers a trap when it's opened; but what about if for example a pressure plate stepped on triggers a portcullis to come down 50 or so feet away? Would the Rogue then in essence get 2 chances to detect the trap, at the effect point AND the activation point?
And I guess I might as well ask, can the Rogue use Disable Device at either the effect or the activation point to successfully disarm the trap?? For example in my first example, if the Rogue's Search revealed a trap coming from the star-shaped emblem on the wall, can the Rogue use Disable Device to disable the whole trap right there? Or would it work on only that particular emblem, and the Rogue would have to use Disable Device on all the star-shaped emblems to take care of all of them? Or can the Rogue only disable the trap at it's source, the trigger point (in this case the false door)?
I definitely appreciate your input on this...