Fifth Element
Legend
Doesn't "mistakes are inevitable" render this whole discussion moot? I agree that mistakes are inevitable in something with this degree of complexity. So what's the issue?I'm happy to accept that they had minimal, cursory and utimately inadequate play testing.
And I am certainly not intending to attribute incompetence, or worse, to any game designers. There are lots of pressures in publishing a new game, and mistakes are inevitable.
I think I agree with Obryn that playtesting may not have caught this perceived problem.