Windjammer
Adventurer
So how about that water naga? Coolest naga I've seen in a while. Wonder how its poison rates among the revised toxins in terms of lethality, considering how poison and disease are apparently getting boosted.
Good example. (And by the way, I agree on the flavour. See, in terms of flavour, I liked the new allip, though it doesn't quite compare with the reflavoured annis hag.)
So here's the Naga's special attack:
Poison (Ex) Bite, level 7, save Fort DC 19, frequency 1 round (10), effect 1 Con damage, cure 1 save.
Can anyone clue me in as to how poison works in the PFRPG? The best I found quoted this part from the rules text, but that was nearly a year ago: "With most afflictions, if a number of saving throws are made consecutively, the affliction is removed and no further saves are necessary."
So what's the frequency of PCs allowed saving rolls? Compared to 4E's 1/round "Save ends" clause?