Eldorian
First Post
First, I'm terribly happy about this update. Not just because I thought battlerager vigor was terribly overpowered, and that the one in my party was easily the highest single target damage dealer, in addition to being nearly invincible.
No, what really makes me happy is the precedent of updating the game with errata not for clarification, but for balance. It shows that WotC is willing to errata for balance.
Also,
Rain of Blows, as a power which gives you 3 attacks, is still the best single target damage power a fighter can get at level 3. It's either 1 attack at 2[w] + 2 stat mods and other mods, or 3 attacks each at [W] + other mods, which once you get weapon focus and a +2 weapon is quite good. I believe that fighters who use flails, light blades, or spears will still keep the power.
AWESOME! Another added benefit that I had not realized! Battlerager vigor, in addition to no longer making you invincible, also no longer makes you out damage other fighters most of the time! Seriously guys, the fighter in my party had double crag hammers, hammer rhythm, and battlerager vigor. It was crazy damage, more than any of the strikers could do single target (we don't have a ranger).
No, what really makes me happy is the precedent of updating the game with errata not for clarification, but for balance. It shows that WotC is willing to errata for balance.
Also,
Pre-errata the intent WAS for 4 attacks, as has been stated by one of the developers here on this forum, and by Cust Serv several times.
That being said, I'm happy with the change, although I wonder if many fighters will keep the power now.
Rain of Blows, as a power which gives you 3 attacks, is still the best single target damage power a fighter can get at level 3. It's either 1 attack at 2[w] + 2 stat mods and other mods, or 3 attacks each at [W] + other mods, which once you get weapon focus and a +2 weapon is quite good. I believe that fighters who use flails, light blades, or spears will still keep the power.
FWIW, the problem now with BRV is...you'll not often get to use the +1(or +2) damage to your attacks.
Before, you could rely on getting THP from getting hit before your turn. Your AC was low (chain), and you are the defender, so you are *bound* to get hit during that first round of combat, often before you get to go. After you were hit, you got THPs, and thus when you attacked, got a +1(or +2, with hammers) damage. That was the whole point of going with chain and not tanking up to plate.
Now, you first need to hit to get the THPs.....and by the time your turn comes around again, it's likely (see above) that you'll have been hit, and your THPs are gone. Thus no +1(or +2) damage.
Add to that the fact that you must *hit* to get THPs, thus using a low proficiency weapon (re: hammer) is stupid.
So before, hammer and chain was the way to go. Now? Plate and longsword. Forget the damage bonus: you'll rarely get it.
(sigh)
AWESOME! Another added benefit that I had not realized! Battlerager vigor, in addition to no longer making you invincible, also no longer makes you out damage other fighters most of the time! Seriously guys, the fighter in my party had double crag hammers, hammer rhythm, and battlerager vigor. It was crazy damage, more than any of the strikers could do single target (we don't have a ranger).