Barastrondo
First Post
If someone says "I don't like playing 4e because the PCs are superheroes" the first thing trotted out is that the game doesn't have to be played like that -- you can simply restrict powers on the basis of makes sense.
Yet, as soon as one hears of a DM restricting powers on the basis of what makes sense, he is a poor DM, lazy, and wrong. Or simply doesn't know the rules.
It's not really a Catch-22. Rather, it's that the DM isn't giving the player a shot to play 4e not like a superhero.
Yes, a directly literal read of the "push" mechanic as "you shove someone with pure physical strength alone" makes such a power come across as superheroic. But it doesn't have to be. The player's looking for a shot at describing the power use in a "not superheroic" fashion, by describing it in terms of a deft maneuver or a strike at a vulnerable part that forces the giant to take an involuntary step back. But because the DM takes the word "push" literally, he's assuming that the only way to use the power is in "superheroic" fashion.
And it doesn't have to be that way at all. Directly banning power use based on an overly literal intepretation of game effects isn't really giving the game, and its capability for narrative reskinning, a fair shake.