Wulf Ratbane
Adventurer
Quick question...how will punishing blow interface with thrown/missile weapons?
It won't. It's bonus damage when you make an attack of opportunity, which must be a melee attack.
It's not "the fighter's sneak attack."
Quick question...how will punishing blow interface with thrown/missile weapons?
It won't. It's bonus damage when you make an attack of opportunity, which must be a melee attack.
It's not "the fighter's sneak attack."
The reason I ask is...does this disadvantage a missile weapon focused fighter to any great extent? I'm sure you've considered it already so was wondering if you'd be willing to share your thoughts.
FIGHTER
Expert weapon proficiency allows the fighter to alter the fundamentals of his chosen weapon. Each time he takes the ability, he can
- Increase the critical threat range (to 18-20)
Are you setting a hard limit?
I ran my first Trailblazer Game last night.
Sunsword*, what situation did you run your Trailblazer PCs? Module? Scene? Strict combat? I'm planning to run some short combat scenes in various terrains/situation using TB PCs at levels 1st, 6th, 12th, and 18th. Classes are the four core (cleric, fighter, rogue, and wizard) and human only. Will use 10 minute rest and Reserve point from the TB preview.
*Is your handle based on Thundarr the Barbarian?
Now, to the question here. You recommended a few posts earlier to use Pathfinder as a base for TB. If that were the case, how would you treat the classes? For example, if I'm using TB fighter, do I add her features to Pathfinder's Fighter class? In this case, do I eliminate Bravery, Armor & Weapon Training and replace them with XWP? Or do I just add XWP to the PF Fighter class?