Gaming Generation Gap

I'm 28.

I don't know if I have a "formative fantasy" experience or set of novels. I continue to read today, relatively voraciously, as I have since I was about 10. ... And then on top of that, I like anime. Not all anime, but some. ...
I do tend to find myself becoming somewhat frustrated with older (sometimes just mentally older...) gamers who look at me with my stack of novels published in the past five years, and see a threat to the way they want to game.

Bah, I'm 47 and I'd welcome anyone who has read stacks of novels, even if they are recent ones. My frustration with some younger gamers comes from the ones that have never read a fantasy novel. IMO, you cannot be an effective D&D player, or roleplayer in general, without also being an avid reader in sci-fi-, fantasy, mystery, etc. Otherwise, most of it is just going over your head.

It can be old-school 1E DMG fantasy, new wave LeGuin, YA Harry Potter, whatever, but just read something on a regular basis.
 

log in or register to remove this ad

Bah, I'm 47 and I'd welcome anyone who has read stacks of novels, even if they are recent ones. My frustration with some younger gamers comes from the ones that have never read a fantasy novel. IMO, you cannot be an effective D&D player, or roleplayer in general, without also being an avid reader in sci-fi-, fantasy, mystery, etc. Otherwise, most of it is just going over your head.

It can be old-school 1E DMG fantasy, new wave LeGuin, YA Harry Potter, whatever, but just read something on a regular basis.

I am 30 and I have never read a fantasy novel. I have also never read a science fiction novel. I do read a lot. I read histories and biographies. I can wile away hours on Saturday afternoons reading about the Pilgrimage of Grace; or the Tokugawa shogunate; or biographies about Eisenhower.

I also have been playing D&D for about twenty years.

Please tell me why I am not an effective gamer. I am interested to know why my lack of reading fantasy, in any way, effects my ability to be an effective D&D player or roleplayer in general.
 

I am 30 and I have never read a fantasy novel. I have also never read a science fiction novel.
Why not? If you like fantasy, and you like reading, why haven't you at least tried a single fantasy novel?
Please tell me why I am not an effective gamer. I am interested to know why my lack of reading fantasy, in any way, effects my ability to be an effective D&D player or roleplayer in general.
I would expect a screenwriter to watch (good) movies. I would expect a D&D player to read (good) fantasy novels. There's a lot to learn from (good) examples.

I wouldn't recommend restricting your reading to fantasy novels, but I would expect you to read at least a few of the better examples of the genre.
 

Why not? If you like fantasy, and you like reading, why haven't you at least tried a single fantasy novel? I would expect a screenwriter to watch (good) movies. I would expect a D&D player to read (good) fantasy novels. There's a lot to learn from (good) examples.

I wouldn't recommend restricting your reading to fantasy novels, but I would expect you to read at least a few of the better examples of the genre.

Over the last two months I have picked up a compilation of Conan stories and The Hobbit & The Lord of the Rings to read - I just have not had the time to read them yet. :) What I objected to is that I cannot be an effective roleplayer without reading them. Yet I have been.
 

As for the D&D to Final Fantasy connection, go watch "Record of Lodoss War".
...

I have no idea how you connected Final Fantasy and Record of Lodoss War, other than the fact that both were originally inspired by D&D. One is a videogame series that started off as a D&D rip-off, the other is the animated version of what was originally a D&D campaign. I'm not sure what you are getting at, exactly...

As for your previous post, I think the fact that you referenced non-D&D products, campaign settings that have not been supported for over a decade, and various other dubious suggestions, shows that D&D itself hasn't really supported non-traditional fantasy settings to a great extent. And please don't try to pass off d20 Modern and especially Alternity as being compatible with D&D. I've played both. I know exactly how different they are.

I'm getting tired of everyone assuming that I am saying that it is "impossible to such and such" with D&D. That is not what I have been saying. As such, saying "you can do such and such with D&D right now!" or "such and such has been done before!" doesn't really address any of my comments so far. I'm not speaking out a position of ignorance. When I say that D&D hasn't quite done what I want it to do, it means that even with all of the things brought up in this thread taken into consideration, D&D still doesn't do the things I wish it did.
 

I think the advent of the Internet makes generation gaps (and culture gaps) much less of an issue than prior to that access. Even those who choose not to read or experience the culture of another individual can at least readily find the information that allows them to understand it.

I think that is true to a certain degree Mark. As a research (disclosure and dispersal of information) and communications tool the internet allows one great exposure to numerous subjects, and even to various sub-cultures (if one wants to make the effort to investigate them).

But as a social tool and medium the internet has a tendency to produce greater and greater specialization of sub-cultures and therefore to further fragment and shatter such sub-cultures into ever smaller and smaller units or clique-groups. A good example of this is lingo. Military cultures and sub-cultures on the internet have their own lingo. Gamers have their own lingo, but this lingo is split into ever more specialized sets of terminology, such as that employed by video gamers, role play gamers, board gamers, LARPers, etc, etc. Even within the same basic sub-cultural set you have the "old-school crowd" and the "new school group" and I have noticed the subtle differences in not only background influences of development, but even the basic and generalized terminology used.

That said, as for me, and I'm definitely old school in this subcultural respect (pushing 50), fiction was an early influence on my gaming and gaming styles. Fantasy fiction was an personal influence prior to me ever playing D&D, though about concurrent with my initial wargaming and military interests. And I was rather well schooled at the time in the "classical fantasy literature including Lord Dunsany and Tolkien and others.

But after my teenage years I gave up fiction altogether and truth be told I couldn't even stand to read it for well over twenty years. So non-fiction and history and the real world became my inspiration for what gaming I did, including fantasy gaming. I'm not sure if that's entirely unusual or not, I suspect it might not be in many cases, but nevertheless fiction died away for me as role play gaming inspiration a long, long, long time ago.

I read fiction again now, having taken it back up a couple of years ago. Occasionally I even read fantasy and science fiction, and some of it is now actually good to me. (I sometimes enjoy reading it.) I haven't though seen a fictional book, setting, or idea that would in any way interest me as inspiration for a game though. Fantasy or otherwise. Maybe I will consider the idea of adopting small discreet elements of something an author has suggested or implied.

I guess it's because I have read non-fiction for so long, or studied or been involve din so many real world things or events or undertakings, that whenever I read fiction nowadays almost the first thought that passes my mind is, "I know the real world event or person or occurrence that gave the author the idea for that." Reading somebody like Michael Crichton for instance is like going backwards away from the original source to me. (I like some of his books by the way, but the ideas they discuss don't seem very original to me. And I think in this respect the internet makes it very hard for modern fiction authors to strike any kind of real blow for originality. I say that as an author myself. I know the limitations modern forms of information dispersal place upon authors, game designers, artists, etc when it comes to being original. Of course very few things under the sun are new, but nowadays it is very hard for an author or anyone else working in fields like that to surprise his readers because they do, or should, know pretty close to as much as he does. Unless of course the readers just don't bother to expose themselves to what is current or what is being research in the world. For sentence at one time fiction authors served a popular function of information dispersal to the masses. They took real information, reworked it, and then disseminated it to the crowds which tended to be far less highly educated and who did not have easy access to the research materials many authors had. With the internet, satellite channels, etc. it is no longer so much a function of information dispersal in a popular form as it is "information reminder.") So to me the idea of taking a fictional idea and then running it through a game adaptation seems to me like straining chicken broth through a sieve just to reheat it when I could just take the original source of inspiration (for the author's functional interpolation of the original real thing) and work that out instead.

Still, I enjoy some fiction nowadays, I'm not saying that I hate it. I'm just saying it seems kinda weak to me comparatively speaking as a source for gaming material. So I skip it in favor of mostly non-fiction.
 

D&D still doesn't do the things I wish it did.
What are those?

Also, do you see how people might consider it sufficient for D&D to do "its own thing", just as other games do other things -- including some (e.g., Shadowrun) that do Cyborg Orcs With Big Guns, Magic Spells And Mocha Lattes?
 

Also, do you see how people might consider it sufficient for D&D to do "its own thing", just as other games do other things -- including some (e.g., Shadowrun) that do Cyborg Orcs With Big Guns, Magic Spells And Mocha Lattes?

Alas, I'm afraid SR's Mocha Latte rules are sadly lacking, though I hear a future supplement may correct that. Real shame, too, given the default setting.

:p
 


What are those?

Also, do you see how people might consider it sufficient for D&D to do "its own thing", just as other games do other things -- including some (e.g., Shadowrun) that do Cyborg Orcs With Big Guns, Magic Spells And Mocha Lattes?

One would have to ask, what is this "its own thing" that D&D does?

D&D, to me, has always been the melting pot of all things fantasy and a good chunk of things SF. Whether it's giant robots piloted by Communist gnomes in Earthshaker, stock heroes taking on the evil empire in Dragonlance, or powered armor in Barrier Peaks, D&D has always been a "big tent" sort of game to me.

So, again, I ask, what is this "own thing" that D&D does?
 

Remove ads

Top