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Converting Dark*Matter Creatures

Hmm, is subjugate outsider in the modern srd? If not, I propose writing out a unique version of it (that's what we usually do if we want to use non-core stuff).
It's in the SRD, thankfully. The only d20 Modern books that aren't in the SRD are the Weapons Locker (which is OGC anyway, so it kind of makes it a moot point), d20 Past, d20 Future Tech, d20 Apocalypse, d20 Cyberscape, Critical Locations, and d20 Dark*Matter. Core rulebook material, d20 Future, Urban Arcana (the section of the SRD you can find the incantations in), and d20 Menace Manual are all SRD-greenlighted.

Also, I went through the list of Xenoforms creatures and adjusted it based on my skimming. We may knock off more creatures when we get to them, but I currently added those I see relations to and removed those that are strangely different from their d20 incarnations (such as the gorgon, which Dark*Matter paints as a human mutant with a venomous cloud breath weapon and paralytic claws, gargoyles as holy wards, and a bestial animal Thunderbird as opposed to the supernatural and intelligent creature in Menace Manual). The list is now much thinner, but I guess that's not a bad thing. And I still have the core monsters and Killing Jar to get and look over (or hopefully find someone on here willing to help with that when we finish our current load :p ).
 

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Alright then, updated.

So then, after that, we can move on to the skills. Baal-phegor has an absurdly thick skill rank set, and judging from his skills compared to d20 Modern skills, most should go into Knowledge skills (Arcane Lore, Civics, and Streetwise especially), Computer Use, Climb, Hide, Move Silently, and Survival.
 

Well, if the skill ranks work the same, that's 13 skills at 35 ranks each. You've got 8 already, though some will need to be substituted for D&D. Concentration, Spot, Listen, ...?
 

Survival seems more fitting for the D&D version rather than the d20 version. So...taking that start and splitting away from pure 35 ranks each, how's this?

40 ranks in Knowledge (Arcane Lore)
45 ranks in Knowledge (Civics)
30 ranks in Knowledge (Streetwise)
40 ranks in Knowledge (Technology)
20 ranks in Listen
20 ranks in Spot
35 ranks in Computer Use
25 ranks in Hide
35 ranks in Move Silently
35 ranks in Concentration
30 ranks in Bluff
45 ranks in Sense Motive
20 ranks in Intimidate

With an "In Dungeons and Dragons" segment on replacing the following skills:
Knowledge (Arcane Lore) for Knowledge (Arcana)
Knowledge (Civics) for Knowledge (Nobility and Royalty)
Knowledge (Streetwise) for Knowledge (Dungeoneering or Local)
Knowledge (Technology) for Appraise
Computer Use for Disable Device?
 


Are you allowed more than HD+3 ranks in any skill?
Hmm...d20 Modern never makes this distinction that I see, but I can go 35 each if you feel it's more in tune with d20 in general. Also, what do you say to the alternative skill choices?
 

Let's go 35 each just to make it easier to port to 3.5. (Of course, if someone is using 3.0, I guess the skill issue may be totally different -- I never learned how skills worked for monsters in 3.0, but I know it's quite different.)

I think the skill alternates look pretty good!
 

Well then, that's that. All we have left are the feats and fluff and we can move along.

For feats, I literally have no idea what to use. Dark*Matter is based on Alternity, a very heavily skill-based system, so it doesn't give us much to work on for feats. Start with kwevencha and bebilith feat comparisons and move from there, perhaps?
 


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