Orcus Porkus
First Post
The feat allows you to use 4 powerful at-wills in place of a basic attack.
With Quicksilver Stance you get those attacks as a move action replacement.
Feral Armor grants you a burst 1 encounter power, all attacks with one of those at-wills.
This one combined with a reach weapon grants you reach 3 with those powerful at-wills.
And so on. Crazy?
Power of Skill [Domain]
Prerequisite: Any divine class, must worship a deity of the skill domain
Benefit: You gain a +1 feat bonus to trained skill checks.
You can use any power you have that is associated with this feat as a basic attack.
Associated Powers: Divine Bolts, Overwhelming Strike, Righteous Brand, Valiant Strike
With Quicksilver Stance you get those attacks as a move action replacement.
Quicksilver Stance
Like liquid metal, you flow wherever the gravity of battle carries you.
DailyMartial, Stance![]()
Minor Action Personal
Effect: Until the stance ends, you can shift 1 square (or 2 squares if you aren’t wearing heavy armor) and make a melee basic attack as a move action. If you have combat advantage against the target of the attack and hit, the attack deals extra damage equal to your Wisdom modifier.
Feral Armor grants you a burst 1 encounter power, all attacks with one of those at-wills.
Feral Armor
This armor causes its wearer to develop a ferocious streak, like that of the predator that once wore the same skin.
Level: 7
Price: 2600 gp
Armor: Hide
Enhancement: +2 AC
Property: Gain a claw attack while wearing this armor: a one handed military light blade melee weapon with +3 proficiency bonus to attack rolls and deals 1d8 damage. The wearer gains proficiency with this weapon. The claw attack has an enhancement bonus to attack rolls and damage rolls equal to the enhancement bonus of this armor. This attack counts as a melee basic attack.
Power (Encounter): Standard Action. Close burst 1; targets enemies; make a basic melee attack using the claw attack granted by this armor against each enemy in burst.
This one combined with a reach weapon grants you reach 3 with those powerful at-wills.
Weapon of Myrdroon's Shard
Made from a shard of Myrdroon’s spear, this weapon looses devastating lightning.
Level: 4
Price: 840 gp
Weapon: Spear
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 lightning damage
Power (At-Will): Standard Action. Make a melee basic attack with the weapon, with reach one greater than normal. All damage dealt by this attack is lightning damage.
Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. Push the target 2 squares, and the target and each creature adjacent to the target takes 1d8 lightning damage.
And so on. Crazy?