OK, here we go, a build that's not Hybrid.
He hopes to get more crits with Jagged, because combined with Reckless attacker he can get more free Righteous Brand attacks.
Dancing Defense is a stance from Fighter Essentials (Dragon 378) that grants more basic attacks.
Regarding Feral Armor: I think you have a point. The encounter power specifies the claw attacks as is.
I'm not insisting anymore that the feat is broken or anything. I just want to show that you can nicely exploit power and items that grant free basic attacks to create nasty surprises for monsters.
I also think that Righteous Brand doesn't fee broken and annoying to the other players (like some damage uberbuilds, bloodclaw etc do), simply because the attack bonus benefits an ally.
So Power of Skill improves teamplay really, in most cases.
====== Created Using Wizards of the Coast D&D Character Builder ======
Half Elf Power of Skill 14, level 14
Half-Elf, Fighter, Adroit Explorer
Build: Tempest Fighter
Fighter Talents: Tempest Technique
Ambitious Effort: Ambitious Effort Existing Power
Ambitious Effort Existing Power: Rain of Blows
FINAL ABILITY SCORES
Str 22, Con 13, Dex 16, Int 9, Wis 15, Cha 13.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 13, Int 8, Wis 13, Cha 10.
AC: 30 Fort: 28 Reflex: 24 Will: 22
HP: 106 Surges: 10 Surge Value: 26
TRAINED SKILLS
Athletics +18, Heal +15, Endurance +13, Acrobatics +15
UNTRAINED SKILLS
Arcana +6, Bluff +8, Diplomacy +10, Dungeoneering +9, History +6, Insight +11, Intimidate +8, Nature +9, Perception +9, Religion +6, Stealth +9, Streetwise +8, Thievery +9
FEATS
Level 1: Weapon Expertise (Light Blade)
Level 2: Weapon Focus (Light Blade)
Level 4: Weapon Proficiency (Double sword)
Level 6: Action Surge
Level 8: Blade Opportunist
Level 10: Nimble Blade (retrained to Versatile Master at Level 11)
Level 11: Hero of Faith
Level 12: Power of Skill
Level 14: Agile Tempest
POWERS
Dilettante: Righteous Brand
Fighter at-will 1: Dual Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Tempest Dance
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Dancing Defense (Stance)
Fighter utility 6: Settling the Score
Fighter encounter 7: Come and Get It
Fighter daily 9: Rain of Steel
Fighter utility 10: Defensive Resurgence
Fighter encounter 13: Storm of Blows (replaces Funneling Flurry)
ITEMS
Jagged Double sword +3, Torc of Power Preservation +3, Agile Braidmail Armor +3
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