FurryFighter
First Post
I'm not exactly what the OP meant by 'headache.' My personal opinion of the avenger is that it is cool in that it appears to play quite differently than many other strikers. I haven't seen one in action, so I cannot say how effective it is. My impression is that it is used more to attack softer targets at the back rather than big tanks up front. The Censure of Persuit appears to be designed to make life difficult for ranged attackers. Censure of Retribution is designed to discourage enemies from attacking you as you get to your soft target. Censure of Unity appears to be designed for tough big bosses like elites and solos after cleaning everything else out.
I can see why Censures may not appear attractive. They depend on enemy actions. The point is that they are designed to discourage some enemy actions much like the defender's marking ability. You may not trigger damage from Divine Challenge or attacks from Combat Challenge, but you are still doing your job as a defender if you prevent enemies from attacking allies. The point is that you want a certain behaviour from your enemies and if they do not trigger the punishment, then they did what you want the to do in the first place.
Exactly. A defender makes the choice of enemies into "attack me or suffer consequences".
An Avenger makes the choice of enemies into "stay away from me or suffer the conequences, unless you're the one that will get damaged by moving away from me".
I'd think thats a perfect thing for a striker.
its just like chess. you force enemies to move a certain way , because moving to a particular place will be deadly and useless to do so. Controlling enemy options is as much about getting superior positioning as anything else. Defenders in front of artillery is controlling enemy options, by being between them and the DPS machines. Wizards with squares made impassible or causing ailments or negative effects is controlling options, by making it a less desirable move to go through there. Chaladins with their debuff, warlocks with their debuff, etc, are all forcing the enemy into having less viable decisions, controlling options.
Avenger is no different, it only plays different superficially.
Does the avenger have enough damage output to effectively knockout artillery and mages ?
Usually woudn`t it be better to have someone helping to concentrate and kill enemy tough guys before heading to take down the ranged attacks ?
In any game the order of KT goes like this.
Healing capable, low defense.
Healing capable, average defense.
High damage, low defense.
High damage, average defense.
Average, damage, low defense.
Average damage, average defense.
Low damage, low defense.
Low damage, average defense.
Healing capable high defense.
High damage, high defense.
Average damage, high defense.
Low damage, high defense.
Someone else can edit and add in the controllers in their appropriate place, Im going to bed
Edit one last time.. cause its a quickie.
Does the avenger have enough damage output to effectively knockout artillery and mages ?
Usually woudn`t it be better to have someone helping to concentrate and kill enemy tough guys before heading to take down the ranged attacks ?
Brutes might have high damage, but they have higher defense than artillery, and you lower enemy group Damage rate much faster killing those weaker. see my list.
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