Eberron Conversion Questions

rumere, that's probably further afield then I want to take the Artificer. I'd like to remain as close as possible to the 3.5 version, with appropriate adjustments to bring it in line with the other Pathfinder classes.

Pawsplay, I like where you're at.
 

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This is draft two of my artificer conversion. Hope you enjoy.

I do enjoy it. In fact, I think you should upload it to the Pathfinder database.

The only quibble I have is the craft point reserve. It appears you are limiting the craft points per level as was originally done in 3.5 Eberron, i.e., only so many points per level, once used they are gone, and no carry over from level to level. You are also imposing a no more than 1/2 craft points can be used to create a magical item. At the very least, I would remove this last restriction. Either that, or increase the number of craft points/level, although the former would seem easier to do than the latter.

Great job!:cool:
 

I do enjoy it. In fact, I think you should upload it to the Pathfinder database.

The only quibble I have is the craft point reserve. It appears you are limiting the craft points per level as was originally done in 3.5 Eberron, i.e., only so many points per level, once used they are gone, and no carry over from level to level. You are also imposing a no more than 1/2 craft points can be used to create a magical item. At the very least, I would remove this last restriction. Either that, or increase the number of craft points/level, although the former would seem easier to do than the latter.

Great job!:cool:

I had thought on that. I didn't do a detailed balance of Craft Points vs. cost of magic items (considering the original chart took in account 1/25th cost vs. 1/2 cost) so I'm sure I can up the craft reserve amount.

The latter 1/2 restriction was to stop artificers from litterally making something from nothing.
 

I had thought on that. I didn't do a detailed balance of Craft Points vs. cost of magic items (considering the original chart took in account 1/25th cost vs. 1/2 cost) so I'm sure I can up the craft reserve amount.

The latter 1/2 restriction was to stop artificers from litterally making something from nothing.

I agree with this restriction.
 

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