The bard is slow to react to the events in front of him, his attention was to something else when the altercation erupted.
Looking at the fighting that has broken out, Llyr begins playing a soft, slow, melodic song on his lute, telling of calm seas, cool breezes, and a warm afternoon spent lying under the sun in an open field, hoping to quell people's emotions before someone gets seriously hurt.
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Initiative (1d20+2=9)
Cast: Calm Emotions (Catch as many people in its effect as possible, 20' radius, Will save DC 16 to negate)
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[sblock=Status]
Llyr Vaughn - xx/xx hp - 17 AC - F/R/W: +2/+6/+6
Spells prepared (Save DC 14 + spell level), all spells cast at CL5, spells known 6/4/3
Bard Spells: 3 - 0 levels - Light, Prestidigitation, Read Magic, Detect Magic, Mage Hand, Mending
4 - 1st level - Diguise Self, Grease, Hideous Laughter, Hypnotism
2 - 2nd level - Glitterdust, Shatter, Calm Emotions
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