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The Four Lands - The Intelligence Service

Mowgli
[sblock]my thougths exactly and it IS a BAR FIGHT..not some staged contrivance....and I hope will create a interesting backhistory for the party etc....by the way i need you to post to the colony so i can move it forward..[/sblock]

[sblock=JA]I retired from that one, remember? A combination of lack of time and a profound inability to identify with my character . . . :.-([/sblock]
 

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The bard is slow to react to the events in front of him, his attention was to something else when the altercation erupted.

Looking at the fighting that has broken out, Llyr begins playing a soft, slow, melodic song on his lute, telling of calm seas, cool breezes, and a warm afternoon spent lying under the sun in an open field, hoping to quell people's emotions before someone gets seriously hurt.


[sblock=OOC]
Initiative (1d20+2=9)
Cast: Calm Emotions (Catch as many people in its effect as possible, 20' radius, Will save DC 16 to negate)
[/sblock]

[sblock=Status]
Llyr Vaughn - xx/xx hp - 17 AC - F/R/W: +2/+6/+6

Spells prepared (Save DC 14 + spell level), all spells cast at CL5, spells known 6/4/3
Bard Spells: 3 - 0 levels - Light, Prestidigitation, Read Magic, Detect Magic, Mage Hand, Mending
4 - 1st level - Diguise Self, Grease, Hideous Laughter, Hypnotism
2 - 2nd level - Glitterdust, Shatter, Calm Emotions
[/sblock]
 


Orion, normally inattentive, practically leaps onto his stool, standing high with arms raised. He shouts above the noise, "Good people, please! There is no cause for fighting! The weather has all on edge, but do you really want to wind up in the gaol for something as silly as this? Please, calm down and rest your fists!"

[sblock=Status Rolls and Actions]
Orion Brightmane AC 15, HP ??
Initiative (Pact Aug. +2): 23

Climbing onto stool (move action, I guess). Attempting Rushed Diplomacy check (Naberius' Silver Tongue ability) as standard action. Taking 10 (same ability) for a result of 20. Should help calm folk down... (Silver Tongue is ToM, page 42.)
[/sblock]
 

Frigin (FRY-Gin) Sorry guys one G

Seeing the little man assault Frigin's newest friend makes the usually docile man MAD!!

[sblock=actions]
Initiative = 5 Roll Lookup
Since I will go near last my actions depend on a few things will try to cover everything.
A) If Frigin is not calmed by Orion's or anothers actions then he will rage.
B) Will attack the man who assaulted Braxton first. If the man is laid low he will turn to see who bumped him. (sorry in advance to Nico)
C) If someone takes out the assaulter above before Frigin gets to go, he will turn around, and throw a punch at whom he assumes tired to hit him.
D) Any attack will be with the now empty ale mug he has in hand. [/sblock]

[sblock=stats]
Normal- str 18, con 14, hp-?? will save +3 AC 15 (shield on back)
Rage- str 22, con 18, hp-??+10 will save +5 AC 13
Attack (unarmed)-normal +9 to hit, dmg=1d3+4(subdual)
Attack (unarmed)-rage +11 to hit, dmg=1d3+6(subdual)
Attack (unarmed)-rage (power attack) +6 to hit, dmg=1d3+11(subdual) this last attack is the attack of choice ;)

Rage lasts for 7 rounds, and note Frigin can't be flanked and does not lose dex bonus for being flat-footed [/sblock]
 
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[sblock=HM]
B) Will attack the man who assaulted Braxton first. If the man is laid low he will turn to see who bumped him. (sorry in advance to Nico)

Null perspiration, dude! JA wants us to get in a barfight! We throw a few fists around, inflict some (non-lethal) damage on everyone in the bar (including each other), spend our night in the slammer congratulating each other on how hard we can hit and how well we can take a punch . . . bam! Instant bonding! As long as we don't draw weapons, nobody's really any the worse for wear in the A.M. and the party is all formed up.

That's why I had Nico trip dude into Frigin - Nico didn't do it on purpose, but I sure did! :D[/sblock]
 

As soon as the situation in the bar degenerates into a general brawl, Stalker pulls a couple of nightsticks out from under his cloak, simultaneously shouting "CITY WATCH. ON THE GROUND; NOW. As he gets shoved towards the barbarian he says in a loud, warning voice "There are sever penalties for assaulting a watchman. Don't do it."

Stalker is not, however, stupid enough to believe this will work and will use his clubs to parry while attempting to dodge any blows.

[sblock="Mechanics"]Initiative (1d20+3=17)
AC with Two-weapon Defense and Total Defense (20=16+4 dodge bonus).
[/sblock][sblock="JA"]Sorry JA but has a watchman Stalker would not initiate an unprovoked attack. Now if Frigin was to attack him :D[/sblock]
 




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