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The Four Lands - The Intelligence Service

"Arie looks to Orion and asks, "Who's he calling a clown?" He thumbs toward Stalker and gestures to every one else in the bar.
 

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Charley Demmo, Priest of the Light

Charley sips his ale and, removing his hat to show his light blond crew-cut, tries to engage the barkeep in light conversation about the area. He does not speak to anyone else.

[sblock=OOC]
Charley is the weary traveller. He is listening to what is going on around him, but he is not joining in.
[/sblock]
 

Bar Fight

Mowgli
[sblock]dont mean to pick on nico but i know i can rely on you to go with the action[/sblock]

Rhun
[sblock]dont mean to pick on Braxton but i know you will roleplay this[/sblock]

Holyman
[sblock]Please roleplay this even if it means hitting another party member[/sblock]

[sblock]please roleplay this even if it means hitting another party member[/slbock]

The ambience of the otherwise seedy tavern is broken as the potiential for a fight becomes apparant. Amid loud calls of wagers "5 copper on the bald brute" and the call "NO FIGHTING AND NO GAMBLING" from the bar personel.

A drunken day laboer well into his cups standing next to Braxton suddenly up ends his cup on Braxton's shirt and says "I am no friend of a nancy boy" and lays a solid blow on Braxton's jaw.

Likewise a well intoxicated fellow steps up to Nico and says "I don't like your kind" and stomach punches the tall fellow.

With the start of physical blows the tension explodes in the room. Stalker is pushed closer to the figure closing on him and in return closer to Friggin in a hostile manner.

Other patrons begin to join the melee and the call can be heard "GET THE WATCH GET THE WATCH" is heard as the three boncers in the room are quickly dispatched by the overwheliming rowdy and now pugnacious crowd.

INITATIVE AND ACTIONS PLEASE
 

Braxton takes a defensive stance, but makes no move to grab for his weapon, ready instead to dodge any further attack from the patrons of the place. Instead, he calls out to the drunks, trying to defuse the situation. "Come now, no need for violence." Braxton's voice is smooth and calm. "Let me buy you all an ale, and you can just ignore us and pretend we don't exist..."


Talk about some poor dice rolling!

Initiative: 16
Total Defense: +6 to AC
Diplomacy: 13
 
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Nico

Almost before the unfortunate fellow who sucker punched him draws his fist back, Nico puts a hand on his chest, hooks a foot behind his ankle and sends him sprawling . . . right into the friggin' huge back on the other side. The poor fellow bounces right off the barbarian's muscular back like he hit a brick wall and falls to the floor, leaving him below line of sight and insuring Friggin has only a view of Nico when he spins to face his 'attacker.'

[sblock=OOC]This is gonna hurt . . .[/sblock]

[sblock=Actions/Rolls]Holy Bat----, Fatman! There goes my IC Karma for the rest of the game, blown on a set up fight! (LOL).

Attempt to trip attacker (I went ahead and posted results assuming he'd succeed; if not I'll change the post).

Initiative 1d20+3=23
To Hit 1d20+3=22 (vs. Touch AC)
Trip Attempt 1d20+6=26 (He gets to oppose this with a STR or DEX roll; Nico wins, he's tripped, he wins he gets to try to trip Nico)[/sblock]
 
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[sblock]please roleplay this even if it means hitting another party member[/sblock]

The ambience of the otherwise seedy tavern is broken as the potiential for a fight becomes apparant. Amid loud calls of wagers "5 copper on the bald brute" and the call "NO FIGHTING AND NO GAMBLING" from the bar personel.

A drunken day laboer well into his cups standing next to Braxton suddenly up ends his cup on Braxton's shirt and says "I am no friend of a nancy boy" and lays a solid blow on Braxton's jaw.

Likewise a well intoxicated fellow steps up to Nico and says "I don't like your kind" and stomach punches the tall fellow.

With the start of physical blows the tension explodes in the room. Stalker is pushed closer to the figure closing on him and in return closer to Friggin in a hostile manner.

Other patrons begin to join the melee and the call can be heard "GET THE WATCH GET THE WATCH" is heard as the three boncers in the room are quickly dispatched by the overwheliming rowdy and now pugnacious crowd.

INITATIVE AND ACTIONS PLEASE

Inititive:
1d20+7=20

stand defensively and prepare for the first person to take a swing at him (Ready an action)

if he does have to fight, he will fight defensively: -4 to att, +2 to A/C

[sblock=ready an action]Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

Initiative Consequences of Readying: Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.[/sblock]
 
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Mowgli
[sblock]I know but i needed a few people to get it started and your a very reliable standbye..:)....no let your actinos stands he is intoxicated..."and to roleplay a little..."As the man hits the ground he moves his fingers in a complex pattern that Nico recongizez...."Time to mesh in"[/sblock]
 

[sblock=OOC]Oh, it'll be fun as well! One so rarely gets to do an honest to God barfight in D&D! And there's nothing quite like fisticuffs with a Barbarian to get in good with 'em. At least he's not a Monk . . . wait . . . oh, ----! (LOL)[/sblock]
 

Mowgli
[sblock]my thougths exactly and it IS a BAR FIGHT..not some staged contrivance....and I hope will create a interesting backhistory for the party etc....by the way i need you to post to the colony so i can move it forward..[/sblock]
 

Into the Woods

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