[sblock]please roleplay this even if it means hitting another party member[/sblock]
The ambience of the otherwise seedy tavern is broken as the potiential for a fight becomes apparant. Amid loud calls of wagers "5 copper on the bald brute" and the call "NO FIGHTING AND NO GAMBLING" from the bar personel.
A drunken day laboer well into his cups standing next to Braxton suddenly up ends his cup on Braxton's shirt and says "I am no friend of a nancy boy" and lays a solid blow on Braxton's jaw.
Likewise a well intoxicated fellow steps up to Nico and says "I don't like your kind" and stomach punches the tall fellow.
With the start of physical blows the tension explodes in the room. Stalker is pushed closer to the figure closing on him and in return closer to Friggin in a hostile manner.
Other patrons begin to join the melee and the call can be heard "GET THE WATCH GET THE WATCH" is heard as the three boncers in the room are quickly dispatched by the overwheliming rowdy and now pugnacious crowd.
INITATIVE AND ACTIONS PLEASE
Inititive:
1d20+7=20
stand defensively and prepare for the first person to take a swing at him (Ready an action)
if he does have to fight, he will fight defensively: -4 to att, +2 to A/C
[sblock=ready an action]Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
Initiative Consequences of Readying: Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.[/sblock]