So noted. You're also welcome to pmail them to me.![]()
With 4E, for the first time in D&D's history, the rules make sense... the rules are f****** awesome now... and people are complaining... it's just plain bizarre to me.

Isn't having a system with millions of options and subsystems the opposite of "easy-to-create" characters?Now, if only Wizards could take 3.5 and 4e and shove them together to create balanced, unique, and easy-to-create characters while still keeping the ease of 4e DM'ing... Perhaps when 5e rolls around.![]()
Your assesment of the rules is just not accurate.A form of Stockholm Syndrome, perhaps?
I understand both sides of this homogeneity discussion, and actually agree with both of them. 4e does have many tiny details that make characters play out so differently, while still having characters that are 90% the same on paper.
You don't have a minority opinion, it's just a minority opinion on threads where people endlessly complain about 4e and make up reasons to criticise it because they don't want to admit that their hostility to it isn't really based on 4e at all, but rather their attachement to 3e and their anger at it no longer being pre-eminent.These criticisms of 4E are just baffling to me.
I can only speak for myself, and I seem to have a minority opinion, but 4E actually brought my group back to the game.
I know a lot of people who still play 3E. This is flat wrong.
I'm sorry your game sucked so bad. But you are making a substantial mistake in presuming that your experience is representative of mine.
A whole lot of stuff

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.