catastrophic
First Post
MarkB, I can't imagine your DM is giving you as much variety as you think. The monster roles are extremly versatile, especially if you use them in different ways. I've been running a 4e game for over a year and while there have certainly been samey' fights, I find that it's easy enough to get out of the rut if you're willing to put thought into encounter design. It's still a lot better than the kind of 'options' 3e gave me.
Additionally, if everyone is slogging away with at-wills it's a good sign that the fights are going too long- and that's one of the keys to making good 4e fights. 4e fights should not go too many rounds, or they end up being at-will slogfests.
And there's certainly some weakpoints in 4e monster design- solos are the obvious example. I would go so far as to say that you should not bother using most MM1 solos at all, and that solos should not be used in a vaccum- even more than other fights, it's important to bolster a solo with terrain, special events, even light support like minions or a single 'support' monster like a lurker or controller.
That said, I think you're sounding like a pretty typical case of burnout, and the normal sort of advice applies, so playing a different system or type of game is probably a good idea! It might also be a good idea to take a break from gaming, maybe even do something different with your group.
A lot of people who get burnt out after playing a lot or for a long time, find that taking a break or changing systems can make a world of difference, but either way throttling back a bit is often a really positive step.
But there's nothing constructive about pretending an argument is valid when it's not. I understand that you'd rather everyone spend pages and pages bowing and scraping to every fabricated criticism of 4e, but that's not going to make for good, useful discussion.
Additionally, if everyone is slogging away with at-wills it's a good sign that the fights are going too long- and that's one of the keys to making good 4e fights. 4e fights should not go too many rounds, or they end up being at-will slogfests.
And there's certainly some weakpoints in 4e monster design- solos are the obvious example. I would go so far as to say that you should not bother using most MM1 solos at all, and that solos should not be used in a vaccum- even more than other fights, it's important to bolster a solo with terrain, special events, even light support like minions or a single 'support' monster like a lurker or controller.
That said, I think you're sounding like a pretty typical case of burnout, and the normal sort of advice applies, so playing a different system or type of game is probably a good idea! It might also be a good idea to take a break from gaming, maybe even do something different with your group.
A lot of people who get burnt out after playing a lot or for a long time, find that taking a break or changing systems can make a world of difference, but either way throttling back a bit is often a really positive step.
How predictable. I didn't say anything of the sort.Seriously, it needs to be a bannable offense to say "NOTHING IS WRONG WITH <edition>, YOU'RE ALL JUST IRRATIONAL HATERS.
Actually, In all seriousness, <edition> hater really SHOULD be a bannable offense for the connotations it has.
Because that's what fosters good communication and discussion. Telling the other side that they're always wrong, and that your game is 100% flawless.
Behead those who insult <edition>, eh?
But there's nothing constructive about pretending an argument is valid when it's not. I understand that you'd rather everyone spend pages and pages bowing and scraping to every fabricated criticism of 4e, but that's not going to make for good, useful discussion.