Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]


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I hope to have the basics of my character done tonight. I'd say today, but I need to mow the lawn and get some stuff done around the house. I wish someone had told me how much work home ownership was...I would have just bought a condo! :)

Just get rich, and pay someone else to mow your lawn. :)
 


Hey Mal, here is my PC. Since I am new to the PF rules, can you look him over and let me know if I missed anything? Also, I spent 2 or 3 gold pieces over average...hope that isn't a big deal.


ANUNDR VALKRSSON

Description
Anundr certainly stands out in a crowd. At six and a half feet tall, with broad shoulders and a body of iron-corded muscle, the northman towers over most folk. His youth, though, is all too apparent in his features, which most would consider handsome (if not accompanied by his gruff northern manner). He is fair of skin, and wears his blonde hair long, and dresses simply in the leathers and furs common to his homeland.


[sblock=Credit]Credit to Pixx73 at DeviantArt[/sblock]

Personality & Background
Born and raised in the isolated northern village of Haafinger (Solitude, in common), Anundr was raised quite simply. His family lived on the fringes of the community; as worshippers of Modi in a town where nearly the entire populace revered Woden, his family were often ridiculed for their beliefs. Thus, they eked out a meager living on the edge of town, growing their own crops, and hunting their own game. While not a pleasant life, it taught Anundr to be strong and self sufficient. Tilling earth and cutting would paid physical dividends, and the ridicule and shunning of the fellow villagers strengthened the young warrior’s determination and will to the point of stubbornness.

During Anundr’s eighteenth winter, sickness struck the village, and Anundr’s parents fell victim to its virulence. With nothing left to hold him in the place, Anundr packed his few belongings, and when the spring melt arrived, he left Haafinger.

Anundr has little besides his weapons, armor and clothing, coming from such a meager background. In fact, his last coppers were spent on food, drink, and a night’s stay at the inn where he formed a drunken pact with a group of new companions. With his honor being all he has, the northman is dedicating to honoring this pact, and hopes to earn a few coin at the conclusion of the endeavor.

Anundr Valkrsson
Chaotic Good Human Male
Barbarian 1

XPs:

Stats
Str 18 (+4) (10 points, +2 race)
Dex 14 (+2) (5 points)
Con 14 (+2) (5 points)
Int 12 (+1) (2 points)
Wis 10 (+0) (0 points)
Cha 08 (-1) (-2 points)

General
HP: 14 (12 [1st level] + 2 [con])
AC: 15 (10 base, +3 armor, + 2 dex
--- Touch AC 12
--- Flatfooted 13

Initiative: +4 (+2 dex, +2 trait)
Move: 40’ (40’ base)

Combat
BAB: +1
Melee: +5
--- Greatsword +6 (2d6+6/19-20)
--- Warhammer +5 (1d8+4 or 1d8+6/x3)
Ranged: +3

--- Throwing Axe +3 (1d6+4/x3)

Saves:
Fort: +4 (2 base, + 2 con)
Ref: +2 (0 base, + 2 dex)
Wil: +1 (0 base, + 0 wis, +1 trait)


Skills:
- (7 total: 4 class, +1 human, +1 int, +1 favored class) -
Acrobatics +5 (1 rank, +3 trained, +2 dex, -1 ACP)
Climb +6 (1 rank, +3 trained, +3 str, -1 ACP)
Intimidate +3 (1 rank, +3 trained, -1 cha)
Knowledge (Nature) +5 (1 rank, +3 trained, +1 int)
Perception +4 (1 rank, +3 trained, +0 wis)
Survival +4 (1 rank, +3 trained, +0 wis)
Swim +5 (1 rank, +3 trained, +3 str, -2 ACP)


Languages:
- Common
- (Northman)
- Goblin


Feats:
- Weapon Focus: Greatsword (1st level)
- Power Attack


Traits
- Reactionary
- Indomitable Faith


Class Features:
- Fast Movement
- Rage (6 rage points)


Racial Features:
- +2 to One Ability
- Medium Size
- Normal Speed
- Bonus Skill Points
- Bonus Feat


Arms, Armor and Equipment:
- Studded Leather (25gp, 20lb)
- Greatsword (50gp, 8lb)
- Throwing Axe (8gp, 2lb)
- Warhammer (12gp, 5lb)
- Traveler’s Outfit (1gp, 5lb [worn])
- Backpack (2gp, 2lb)
--- Bedroll (1sp, 5lb)
--- Torches, 12 (12cp, 12lb)
--- Rope, 50’ hemp (1gp, 10lb)
--- Trail rations, 3 days (15sp, 4lb)
--- Waterskin (1gp, 4lb)
- Beltpouch (1gp, 0.5lb)
--- Chalk, 1 piece (1cp, ---)
--- Flint & Steel (1gp, ---)
--- Flask, (3cp, 1.5lb)
 
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I'm not promising, but I can dig around a bit and may be able to help you guys.
My friends and I used to use a mapless system in high school to play when we were at camp (it was easier for various reasons). I don't know if any of it could be of use but I'll see if it's still in the attic anywhere and if you can use anything more power to you
A workable system, I think, would be great for the forums (I think that was from the 2e days though so...)
 

[sblock=Raven]
Male Human Monk 1
Alignment: LN
Deity: ?
Region: South East
Height: 5'9''
Weight: 170lb
Hair: Brown
Eyes: Dark-grey
Skin: Deep Tanned
Age: 21
XP: 0

Str: 15 (+2) [7 points]
Dex: 13 (+1) [3 points]
Con: 12 (+1) [3 points]
Int: 13 (+1) [3 points]
Wis: 17 (+3) [7 points; + 2 racial]
Cha: 08 (-1) [-2 points]

Class and Racial abilities:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain one additional skill rank whenever they gain a level.
Flurry of Blows (+1/+1)
AC Bonus
Unarmed Strike (1d6)
Bonus Feats
Stunning Fist

Hit Dice: 8 (class) +1 (con) +1 (fav class)
Hit Points: 10
AC: 15 (+3 Wis, +1 Dex, +1 Dodge Feat) [Touch 15, Flat-footed 13]
Init: +1 (+1 Dex)
Speed: 30ft

Saves:
Fortitude +3 [2 base, +1 Con]
Reflex +4 [+2 base, + 1 Dex, +1 Trait]
Will +5 [+2 base, +3 Wis]

BAB/CMB: +0
CMB: +2
CMD: +6
Melee Atk: (Q.Staff) +2 (1d6+3/20/x2)
Melee Atk (Flurry): (Unarmed/Q.Staff) +2 (1d6+2/20/x2)
Ranged Atk: +1

Skills:
Acrobatics: +5 (1 ranks, +1 Dex, +3 Class Skill)
Escape Artist: +5 (1 ranks, +1 Dex, +3 Class Skill)
Intimidate: +3 (1 ranks, -1 Cha, +3 Class Skill)
Perception: +7 (1 ranks, +3 Wis, +3 Class Skill)
Sense Motive: +7 (1 ranks, +3 Wis, +3 Class Skill)
Stealth: +5 (1 ranks, +1 Dex, +3 Class Skill)


Feats:
MB: Stunning Fist
M1: Dodge
H: Mobility
1: Scorpion Style

Traits:
Anatomist
Deft Dodger

Languages:
Common
?

Equipment: Work in progress
Traveler's clothes
Q.Staff
10 Shuriken[FONT=&quot]

Will buy rations when we start the game in game.

Money:33gp[/sblock]

[/FONT]

[sblock=Picture]
attachment.php

[/sblock]

As they moved to the Delve a contemplative human seemed to be waiting there for them, his simple clothing and walking stick made him appear to be nothing more than a simple commoner, but the way he moved, with fluidity and poise, betrayed his exceptional nature. Mentioning his quest for perfection, he seemed an interesting companion and the others agreed to let him join them.
 
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