Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]


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Everyone, how are character sheets coming? Who else is ready for my review?

Please don't forget about the Rogue's Gallery (linked in my sig). So far, only one player has checked in there.

Didn't want to post till I had him review let me know when Yuin is good to go.

@GlassEye what are you playing again I can help with a few feat suggestions.

HM
 

I'm running late :( but still working on it (work & class keep interfering with my hobbies!). No feats are catching my attention; any advice on that matter would be welcome. Other than that I only have to select a little more gear and type up his appearance/background and then I'll post him here for review.

If you're still building a cleric, it seems like Selective Channeling is a pretty important feat (so you can exclude enemies if you decide to heal mid-combat).
 

If you're still building a cleric, it seems like Selective Channeling is a pretty important feat (so you can exclude enemies if you decide to heal mid-combat).


Most cure spells are touch (especially at low levels), so that doesn't seem like it would be the best feat.
 

He's playing a cleric really we love clerics what style?

Warrior based
Healing based
Knowledge based
Diplomatic base

So many was to make a great class greater lol

HM
 

Hmm...maybe the problem is I'm trying to do too much. Little bit of warrior, little bit of diplomat, little bit of healer...equals not really good at any of it. We've got warrior covered so I think I'll reconsider my PC stats and focus more as a healer/knowledge-based priest.

Selective Channeling is a good feat combined with the whole healing burst effects.
 

"....."

Yuin moves to take up a protective posture before the learned priest.

OOC: Yuin will watch your back GlassEye
 

Grazie!

And I promise I won't have a silly, squeaky ventriloquism voice emanate from your bu... err, ears. Or not too often anyway. ;)
 

Most cure spells are touch (especially at low levels), so that doesn't seem like it would be the best feat.

If there aren't a lot of undead in the adventure, though, isn't using up the burst-area channelled healing a better choice (since it leaves the other cleric spells unconverted)? Guess that's what I was thinking the feat would help with. I may not fully understand PF channelling, though. I thought it was a separate ability rather than burning your healing spells?

jason
 

Alright, I looked guys and basically we were using an right compass point system as though using an aerial view and north was forward to describe things locations with distances in five foot increments (ie: This person is approximately ten feet south-east of you, a tree is twenty feet north and the BBEG is north-west of you approximately thirty feet). This meant you only had to figure things out in those eight directions and everything lay on a straight line from you. If this was changed due to character movement (I don't remember if it was even geometrically possible) an estimation of five or so feet off usually wasn't a big deal and actual initiative style combat usually takes place at fairly close quarters.

We then used a movement point system in which a five feet was one point, and actions had different amounts of points depending on duration, what would be different action types in 3.x. For example a full round action would use all alloted movement points. A multi-round casting time spell would use twice (or three time, etc.) your total.

Each characters total movement points are determined by character speed based on the five foot step for 1 point rule.

I haven't done the math to figure out what the point totals for different movement speeds and types of actions would be in 3.x but I hope it helps.

I might figure it out for my own personal curiousity as I bet the action system in 3.x was designed like that origianally and then figured into simpler terms.
 

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