Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

Favored Class

Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

I think the key word here is gains or am I reading it wrong. Let me know I don't think you can get the +1hp or +1sp till lvl2


HM

edit: I should put favored class monk lol
 

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Walking Dad, I looked over Raven. Here are my thoughts...

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1. His ability scores work out to only an 18 point but right now. It looks like you charged yourself 4 points for his INT of 12, so that should be the discrepancy.

2. You might want to use those extra points for more DEX, because right now, he doesn't qualify for Dodge (minimum DEX of 13)

3. Damage with quarterstaff would be 1d6+3, as he would be using it two-handed.

I think that should be everything, but I will go back over the numbers one more time after the ability scores get sorted out. Thanks!
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Favored Class

Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

I think the key word here is gains or am I reading it wrong. Let me know I don't think you can get the +1hp or +1sp till lvl2


HM

edit: I should put favored class monk lol

HM, I read this (bolded red part in particular, emphasis added by me) as including the first level as qualifying for the bonus hp or sp. Not sure about the official word, but this is what I've seen, and this is how I'd like to rule on it. Of course, if you don't want the bonus, I suppose you don't have to take it... ;)
 

Three sheets reviewed, three to go...

jkason, I'll be looking over Nathan in a little while (have a meeting in a minute).

GlassEye, I know you're coming along, thanks for letting us know where you stand.

That leaves Tailspinner, haven't heard from you in a while. How are things coming with your rogue?
 

Wi Yuin is in the RG with the changes made and a few pics

I didn't take any traits (and yes i took the +1hp for lvl1 nice catch btw) as none appealed to the character I'm trying to build

HM
 

Absolutely, WD. This is much more like what I have in mind. Thanks for finding it!


I agree, if a group is willing to do things kinda freeform and at the DMs discretion a bit it's definitely easier, that's just a non-mapped interpretation of a map board honetly (with less possible directions)
We always had one or two hard core rules brokers being difficult about DM "cheating" (not that the idea a DM can cheat ever made sense to me)
 

I agree, if a group is willing to do things kinda freeform and at the DMs discretion a bit it's definitely easier, that's just a non-mapped interpretation of a map board honetly (with less possible directions)
We always had one or two hard core rules brokers being difficult about DM "cheating" (not that the idea a DM can cheat ever made sense to me)

To me, it's not really so much about the DM 'cheating' as it is that there needs to be a consistent way to handle situations that come up where the player's desired action may or may not be successful (or otherwise produce a variable result). That's why there are rules in the first place, in my opinion. Otherwise, in a completely freeform environment, the DM can just make rulings on a whim. That may not always be problematic, but it could raise issues of favoritism. Or it could just make things wildly inconsistent and therefore frustrating to players. Hence, my interest in at least some semblance of structure.
 

jkason,

I went ahead and looked over Nathan's sheet...

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...and, he looks perfect to me. Nope, can't find anything to question. I almost missed his spells known, but then I saw the separate sblock. Go ahead and copy him over to the RG at your convenience. Well done! :)
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Wi Yuin is in the RG with the changes made and a few pics

I didn't take any traits (and yes i took the +1hp for lvl1 nice catch btw) as none appealed to the character I'm trying to build

HM

Looks great, HM! He's all good to start now, and I appreciate the pics. It's okay with me if you don't want to take traits; if you change your mind later, just let me know.
 

IRADIAS MOON-TOUCHED

Description
Iradias is an oddity. Tall and thin, his limbs are longer than the norm giving him a stilt-like appearance. A pale rounded face, mottled and yellowed from a childhood illness, is surrounded by wiry, black hair that wisps about his face like a dark cloud. The black habit of the priests of Glarias only further emphasizes the paleness of Iradias’ face and creates the illusion of a hovering harvest moon.

Personality & Background
Yrdys Elvhr was born to poor fisherfolk on the backwater banks of the River Turant not far distant from Brindenford. From an early age Yrdys exhibited a near perfect singing voice. Too many mouths to feed, the rising debt of the Elvhr family and that angelic voice resulted in the young Yrdys sold for a handful of gold coins. His purchaser, Baldassare, an aging and eccentric bard, ran an unusual college of music for ‘created’ counter-tenors. So, Yrdys Elvhr was eclipsed and soon forgotten as he became budding vocalist-in-training Iradias.

Iradias trained for several years under the infamous bards of Baldassare’s college until he was struck by a mysterious illness. He was tended through the weeks of his illness by an old priestess whose tales of the goddess of the moon, Glarias, seemed to keep his delirium at bay. His fever passed: Iradias lay wasted and emaciated, his youthful face marred and prematurely aged, but the most devastating effect of the illness was the scarring of his vocal chords. His once pure voice was now a rasping croak. Baldassare sought to cut his losses and after the exchange of a handful of silver coins the newly annointed acolyte Iradias was led off to a small temple of Glarias.

Iradias eventually embraced his new vocation with all the enthusiasm he did with the old, mixing it with skills learned from Baldassare. In time his voice recovered somewhat, though never achieving its previous clarity.

On becoming a sworn priest of Glarias, Iradias decided to investigate a cryptic scripture that referred to ‘the house of chyr da rylla, seat of the new moon’ that he believed indicated a link between his goddess, Glarias, and the Fallen Duchy of Chordille. So, he travelled to Brindenford where a night of excessive drinking led to a pact and the acquisition of unexpected companions…

Iradias Moon-touched
Mendicant-Priest of Glarias, Goddess of the Moon

Male human cleric 1
XP: 0
CG Medium humanoid
Init +1; Senses Perception +2

STATISTICS
Str 12 (+1) (2 pts.)
Dex 12 (+1) (2 pts.)
Con 10 (+0) (0 pts.)
Int 14 (+2) (2 pts. +2 race)
Wis 15 (+2) (7 pts.)
Cha 15 (+2) (7 pts.)

DEFENSES
HP 8 (1d8) Current HP: 8
AC 15 (10 base, +3 armor, +1 shield, +1 dex)
--Touch AC 11
--Flat-footed AC 14
Fort +2 (2 base, +0 con)
Ref +1 (0 base, +1 dex)
Will +4 (2 base, +2 wis)
+2 saves vs. charm & compulsion
Speed 30 ft. (20 ft. w/ medium enc.)

OFFENSE
Base Atk +0; CMB +1; CMD 12
Melee +1
-- light mace +1 (1d6+1/x2)
-- touch +1 (-/-)
Ranged +1
-- dart +1 (1d4/x2)
Special Attacks channel positive energy 7/day (1d6, DC 12)
Domain Spell-Like Abilities
--- Lore-Keeper (18)
--- Bit of Luck 5/day
Cleric Spells Prepared (CL 1st)
--- 1st—Magic Weapon, Shield of Faith, True Strike (D)
--- 0—Guidance, Light, Stabilize
D domain spell (Knowledge, Luck)

Feats Extra Channeling, Selective Channeling
Skills – 2 base, +2 Int, +1 favored class, +1 human
Diplomacy +6 (1 rank, +2 cha, +3 class)
Heal +6 (1 rank, +2 wis, +3 class)
Knowledge (religion)+6 (1 rank, +2 int, +3 class)
Knowledge (local) +6 (1 rank, +2 int, +3 class)
Perform (sing) +7 (1 rank, +2 cha, +3 class, +1 trait)
Sense Motive +6 (1 rank, +2 wis, +3 class)

Languages Common, Celestial, Goblin
SQ Aura: faint Good & Chaos
Traits Birthmark (+2 trait bonus on saves vs. charm and compulsion effects)
Child of Infamy (+1 trait bonus on Perform: Sing; Perform: Sing is a class skill)
Favored Class Cleric

Arms, Armor, and Equipment (medium encumbrance)
- Studded leather (25gp, 20lbs.)
- Buckler (15gp, 5lbs.)
- Light mace (5gp, 4lbs.)
- Dart x3 (15sp, 1.5lbs.)
- Traveler’s Outfit (1gp, 5lb [worn])
- Holy symbol, silver (25gp, 1lb.)
- Backpack (2gp, 2lb)
--- Healer’s kit (10) (50gp, 1lb.)
--- Bedroll (1sp, 5lb)
--- Trail rations, 3 days (15sp, 4lb)
--- Waterskin (1gp, 4lb)
- Beltpouch (1gp, 0.5lb)
11 gp, 9 sp
 
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