That leaves Tailspinner, haven't heard from you in a while. How are things coming with your rogue?
Still working on fluff, but here is crunch:
[sblock]Zooey Heimlich
Female Human Rogue 1
Alignment: Chaotic Good
Age: 16
Height: 6’-1”
Weight: 145#
Eyes: Brown
Hair: Black
Skin: Fair
Str: 13 (+1) 3 pts
Dex: 20 (+5) 17 pts, +2 race
Con: 10 (+0) 0 pts
Int: 10 (+0) 0 pts
Wis: 10 (+0) 0 pts
Cha: 10 (+0) 0 pts
Hit Points: 6
AC: 18 (+3 armor, +5 Dex) Touch: 15, Flat: 13
Init: +5
BAB: +0
CMB: +1
CMD: 16
Speed: 30'
Saves:
Fort +0 (+0 base, +0 Con)
Ref +7 (+2 base, +5 Dex)
Will +0 (+0 base, +0 Wis)
+6 Melee, MW Rapier, 1d6+1, 18-20/x2, Piercing
+5 Ranged, Hand Crossbow, 1d4, 19-20/x2, Piercing, 30’
Skills:
Acrobatics +9 (1 Ranks, +3 TCB, +5 Dex)
Climb +5 (1 Ranks, +3 TCB, +1 Str)
Disable Device +9 (1 Ranks, +3 TCB, +5 Dex)
Escape Artist +9 (1 Ranks, +3 TCB, +5 Dex)
Linguistics +4 (1 Ranks, +3 TCB, +0 Int)
Perception +4 (1 Ranks, +3 TCB, +0 Wis)
Ride +6 (1 Ranks, +0 TCB, +5 Dex)
Sleight of Hand +9 (1 Ranks, +3 TCB, +5 Dex)
Stealth +9 (1 Ranks, +3 TCB, +5 Dex)
Swim +5 (1 Ranks, +3 TCB, +1 Str)
Language: Common, Dwarven
Feats:
Combat Reflexes (1st level)
Weapon Finesse (race bonus 1st level)
Traits: Fencer, Rich Parents
Class Abilities: Sneak Attack +1d6, Trapfinding.
Racial Abilities: Bonus feat, skilled, weapon training.
Equipment:
Traveler’s Outfit (0gp, 0#, worn)
Signet Ring (5gp, 0#, worn)
MW Studded Leather (175gp, 20#, worn)
MW Rapier (320gp, 2#, belt)
Backpack (2gp, 2#, back)
Hand Crossbow (100gp, 2#, pack)
Hand Crossbow Bolts [30] (3gp, 3#, pack)
MW Thieves’ Tools (100gp, 2#, pack)
Everburning Torch (110gp, 1#, pack)
Bedroll (1sp, 5#, pack)
Silk Rope (20gp, 10#, pack)
Sacks [2] (2sp, 1#, pack)
Treasure (18pp/9gp/7sp, 1#, pack)
Total (1050gp, 49#)
Encumbrance: 50#/100#/150#/300#/750#[/sblock]