The game's "artificial" feel and the intrusive nature of the rules were very central to our struggle with it, as we tend to play in a very organic style that emphasizes in-character interaction with the environment wherein I, as the DM, generally interpret the most effective manner to apply the rules to the challenge involved. It's not "transparency" were looking for, as a growing mastery of the rules can be very rewarding to the players, but we prefer a play style that encourages players to think of their characters' abilities as training and talent to be drawn upon as necessary when dealing with a challenge, rather than a codified system of powers with limited accessibility.
Orryn, this is a FANTASTIC explanation of what doesn't "feel right" about 4e to me.
I don't usually like to get in on these debates, so let me preface this with the following statements: This is my opinion, and while I do see many great things about 4e, this has constantly grated on my nerves.
Here is my take on 4e
1. I love tactical combat, this is one thing that 4e does well.
2. I like the fact that accidental gimping of your character is difficult in 4e, especially when you have new players in your group.
3. I love the character creation mini-game, this 4e does not do well (in my opinion, though this may change a few years down the road with expansions)
4. I very much miss the ability to create characters around a single (but flexible) theme that has a huge variety of uses in and out of combat. For example shapeshifting/wildshape, summoning or illusion.
I think I understand why the decision to remove the sky-is-the-limit flexibility was made. It is extraordinarily hard to balance and requires a good DM to adjudicate. That being said, I feel it was a huge loss, as it was one of my favorite things about D&D. The amount of creativity that these features brought out in players was extraordinary, and in my opinion a tragic decision.
That all being said, I am glad for all the people who are enjoying playing 4e, and I definitely understand what people like about it. Its not like there is a shortage of good games out there (Warhammer FRPG for example). And as a disclaimer, one of my favorite RPGs is shadowrun, which is one of the LEAST balanced RPGs of all time.
-cac