Fifth Element
Legend
Roleplaying is not between the covers of a book.I don't think it is "only" a tactical mini-game". I think (again for my personal tastes) it is only a really good tactical mini game and a fair to middling role playing game.
Roleplaying is not between the covers of a book.I don't think it is "only" a tactical mini-game". I think (again for my personal tastes) it is only a really good tactical mini game and a fair to middling role playing game.
Roleplaying is not between the covers of a book.
That's a common misconception.
Is it?
Absolutely.
2e has little to do with that misconception, as does the rather absurd notion that only by redefining what "roleplaying" is can I say that it is in a book.
The idea that roleplaying is somehow an alien beast to the text of the game's manuals is, indeed, a common misconception. Though since that's essentially how D&D began, it is an understandably common one.
Exactly true. But Roleplaying *Games* are.Roleplaying is not between the covers of a book.
I'm still not understanding this. Are you talking about roleplaying advice? The system itself? Setting/world information?
What are examples of good/bad books
It isn't an "alien beast". The game mechanics and the roleplay MUST engage. But the roleplay itself comes solely from the players.The idea that roleplaying is somehow an alien beast to the text of the game's manuals is, indeed, a common misconception. Though since that's essentially how D&D began, it is an understandably common one.
It isn't an "alien beast". The game mechanics and the roleplay MUST engage. But the roleplay itself comes solely from the players.
Its Bryon.Now, you can use that notion to find a hole in Fifth Element's reasoning. ByronD said he thought 4e was a "fair to middling roleplaying game," Fifth Element countered with the idea that a game's books can't help you play a role, and I argued that they certainly can, and have, and arguably should. 4e does have roleplaying between the covers. It's not a lot (especially compared to the previous edition), and it's kind of flawed, but it's certainly there.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.