BryonD
Hero
shrugI disagree for reasons presented in the above post.![]()
So I can not roleplay an ad hoc rule-less system just as well as I can 3E or 4E?
I would reject any claim that I couldn't.
shrugI disagree for reasons presented in the above post.![]()
That aside, I completely disagree with your assessment. See my sig. Are you suggesting my daughter is not roleplaying because she does not have a book?
There may be story and implied plot elements, but the roleplay itself is 100% up to the players.
I'll still stand by the claim that any 4 year old can role play. So in the big picture, that is the end of it.
They got it wrong on my Master's Diploma. I think I can forgive you.Sorry about the name-switch, the ol' "people only look at the first and last letters" thing cropped up!
Well, ok. Putting Robert Frost at the end of the 4E PH would not make 4E more poetic. The book would be, but the game would be unchanged.I didn't say roleplaying comes only from books. I do disagree with the idea that roleplaying is not found in books. To a huge degree, even casual fiction uses a sort of basic roleplay to immerse you in the story. I don't think books are required for roleplaying anymore than I think that they exclude it.
Ok, I still stand by my position. If you take away the context of this being an RPG board then I'd probably need to say "Roleplaying is not between the covers of an RPG book"It's the "100%" and "entirely" bits I have trouble with. Which is part of why I didn't say roleplaying comes ONLY from books.
What movie?Something about a sith and absolutes comes to mind, but I didn't really like that move.![]()
Heck, 4e has alignments (as weird as they decided to make them). 4e has skill challenges (as flawed as I believe they are). 4e has archetypes (as similar as the mechanics behind them can be). They're right there in the book, in the form of races, classes, mechanics, and labels on a character sheet. 4e has roleplaying between the covers of its books.
For me that is all backwards. You roleplay what you roleplay.I still say it all comes down to the statement "I want my roleplaying to be X". X is intertwined with roleplaying, and X is found more often from books than from the players.
For me that is all backwards. You roleplay what you roleplay.
If what you roleplay fits the alignments and archetypes (and whatever else) that the rules presume, then the rules might be a good roleplaying game for you. If the rules clash with what you are roleplaying, then it is a bad roleplaying game for you. But I certainly don't roleplay Lawful Good because it is in the rules.