Hi! First of all, sorry for not being here for a while, we've been knee-deep in discussions and brainstorming. We've defined the major changes we want to do and I'll summarize them here, but before we do that, allow me to state some of our intentions.
A. We have now finished the "Open Design" phase of the project and we will move into producing the "Open Playtest Alpha" material.
B. The Alpha material will be roughs, without any layout or images used. They will be posted at our website (and we will make posts here whenever this happens) free for download and perusal. We will then collect people's opinions.
C. After having done the Open Playtest, we will move into "Beta" stage. This will be our preliminary release, the "as we see them being finalized" design. This will be one collected PDF available, free for all, to download. Comments will be appreciated, but, as Paizo did, we will focus on certain areas so as to get the most out of the playtesting phase.
D. While "taking in" the reports from playtesters we finalize the Psionics Handbook and release it. It will first be released as a PDF with all the shebang (we are aiming at an early 2010 release, Q1 if possible).
E. Once we finalize the PDF and release it, we will put the book into Print, either via Print-on-Demand (and thus via Amazon) or into Distribution.
MAJOR CONCEPTS
The Psion
* We are adding a Generalist Psion, who instead of access to special power lists gets abilities that allows them to "weave" powers together.
* Each Devotion will get special abilities, akin to what Wizards/Sorcerors have in PFRPG. These will include in-combat abilities, but also out-of-combat abilities. Most will be tied to Psionic Focus
The Wilder
* There will be three builds of Wilder - the standard, a more "leader" kind of Wilder and a more martially inclined Wilder.
* Enervation will always be the same chance, regardless of what level of Wild Surge you use. Some feats will be able to lower this too.
* Wilders can "push themselves" even further than Psions, thus manifesting ONLY with their Wild Surge, but with an associated negative effect dependant on their build.
The Psychic Warrior
* There will be two major builds and a "general" one. The bestial warrior and the devoted warrior. The bestial warrior focuses on the shapechanging effects of the Psychic Warrior and turning into a freakish meld of beast-traits, while the devoted warrior focuses on "calling" weapons, armor and other such "tactical" manifesting.
The Soulknife
* We are imagining three builds for this class - based primarily on "weaponry" choice. Two weapons, weapon+shield or two-handed weapon.
* At different levels, the Soulknife can either dedicate himself to a single path or spread out and pick up a little from each of these three paths.
In General
* We will be adding more feats to increase variety, including Mindblade ones.
* We will rebalance some of the old feats to make them viable.
* We will add Autohypnosis as a skill and make Psionic Focus a part of this skill in general.
* We will retain the old system of power levels, power points, augmentations, "the metacap" and so on. You will be able to use almost any and every book with our system.
Questions?