Armor of Sacrifice and Granted Saves

Magness

First Post
Armor of Sacrifice said:
Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.

I had assumed (and therefore I'm likely wrong) that it was referring just to your usual end-of-turn save. But I can see where the case could be made that you couldn't make any saves.

The question is what trumps? The item power saying you can't make a save or some other power (such as Inspiring War Cry or any number of other powers) that says you can?
 

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The item prevents you from making saves against that effect until the end of your next turn. You're free to use any saves given by other sources on other effects, of course.

For another power or item to grant you a save, it would probably want to specfically trump the Armor. Like 'You may make a save against any effect, even one you can't make saves against because of Armor of Sacrifice' :)
 

Yeah - unfortunately so. Even so, my Starlock with Starfire Womb (makes saves constantly with her build, twice or three times per turn) still recently upgraded to Armour of Sacrifice because her sister, our fighter, keeps getting taken out by ongoing damage and the like. Lovely Serenity moment, really... echoes of River's "It's my turn."

Where relevant, try Readying any effect which is going to grant you an extra save for just after the end of your turn, or sometime during the next character's turn if your DM is picky about Readied action triggers.
 

Where relevant, try Readying any effect which is going to grant you an extra save for just after the end of your turn, or sometime during the next character's turn if your DM is picky about Readied action triggers.

Spend a standard action to ready a minor action....

...or just do your thing and have someone else Heal check you.
 

Nah. Starfire Womb plus an implement that's converting to Radiant plus an attack equals a saving throw. On the turn where the saving throw limitation wears off, Ready that attack so it happens after, rather than before, the wearing off.

Lots of things are Standard actions which grant saves. Hence the "where relevant."
 

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