Pseudonym
Ivan Alias
* Iron Armbands / Bracers of Archery
These haven't come up in our game, but why do you feel +2 damage per tier to be ban worthy?
* Iron Armbands / Bracers of Archery
This is my short list, though it hasn't come up. The general rule is Power Source Books, PHB1&2 and ECS are in bu default (as well as non-FR specifics from FRCS, since I have a swordmage), but everything else is DM approval required.* Bloodclaw Weapons
* Iron Armbands / Bracers of Archery
* Expertise feats (I drop monster defense instead)
* Anything that gives benefits beyond the limitations in PHB2, so pretty much no backgrounds from FR, Scales of War, or a few other Dragon articles
Because it's too obvious and boring. When these are available, they overshadow everything else you would put in that slot. For the price, they're unreasonably strong.These haven't come up in our game, but why do you feel +2 damage per tier to be ban worthy?
These haven't come up in our game, but why do you feel +2 damage per tier to be ban worthy?
Grasping Weapon (AV2)
Weapon: Polearm, Spear
Enhancement: +2 attack rolls and damage rolls
Critical: None
Property: You can use this weapon to grab targets, adding the weapon’s enhancement bonus to your grab attack. You can still use this weapon to attack a target you’ve grabbed with it.
Power (Encounter): Free Action. Use this power when you hit with the weapon. Pull the target into an unoccupied space adjacent to you. The target is grabbed (until escape).
Badge of the Berserker (AV2)
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will
Property: When you charge, your movement made as part of the charge doesn’t provoke opportunity attacks.