JoeGKushner
Adventurer
Depending on your definition, the assassin is not only an archtype for D&D but is one for fantasy fiction as well.
Some of those mentioned in this thread and others.
Night Angel Triology
Farseer Trilogy
Vlad Taltos series
Paul S. Kemp did the Everis Cale and Twilight War series. While I would disagree that Cale himself is in the true assassin archtype, his ally, Riven, seems to fit the mold better.
eidt: As I noted in my blog, over here, you can get the first book in PDF free from the Wizard's site.
http://www.wizards.com/dnd/files/TwilightFalling.pdf
As others have mentioned, the old Duelist, in this case from Dragon for 1st ed back in the day, also acted as an up front assassin and Warhammer also has a career for this where the character's goal is to stir up trouble and finish off the opposing target.
Depending on the feel, assassin's in D&D have long been associated with poison and stealth. The one hit kill isn't just an assassin trip though as recon and other teams based on stealth all need to be able to kill quickly and quitely.
4e doesn't necessarily handle things that way though. There is no % change to auto-kill an enemy. Poison can be a bit more fierce than it was mind you but then comes the 'evil' association. Stabbing someone in the neck with a greatsword? No problem. Poisoning them? You bad man you.
If D&D were another type of game, the assassin class might not be as viable as it is. The game can call for as much or as little stealth as the GM wishes to put into it. Whole parties can be formed of assassins and thieves with abilities that compliment each other.
At the end of the day, the important thing is how well does the character not only interact with the party as filling a role, but how well the character fits into the party on a role playing basis. This is just as true of 'good' characters however. Many is the time I've seen players who would try to convert others to the ways of their god when playing a LG paladin or cleric and threaten to refuse them healing in the midsts of battle. Those types of characters were immediately told afterward that they were not welcome in the group and the player wound up having to make another character as I wasn't going to GM four people here and the other player on the side.
Some of those mentioned in this thread and others.
Night Angel Triology
Farseer Trilogy
Vlad Taltos series
Paul S. Kemp did the Everis Cale and Twilight War series. While I would disagree that Cale himself is in the true assassin archtype, his ally, Riven, seems to fit the mold better.
eidt: As I noted in my blog, over here, you can get the first book in PDF free from the Wizard's site.
http://www.wizards.com/dnd/files/TwilightFalling.pdf
As others have mentioned, the old Duelist, in this case from Dragon for 1st ed back in the day, also acted as an up front assassin and Warhammer also has a career for this where the character's goal is to stir up trouble and finish off the opposing target.
Depending on the feel, assassin's in D&D have long been associated with poison and stealth. The one hit kill isn't just an assassin trip though as recon and other teams based on stealth all need to be able to kill quickly and quitely.
4e doesn't necessarily handle things that way though. There is no % change to auto-kill an enemy. Poison can be a bit more fierce than it was mind you but then comes the 'evil' association. Stabbing someone in the neck with a greatsword? No problem. Poisoning them? You bad man you.
If D&D were another type of game, the assassin class might not be as viable as it is. The game can call for as much or as little stealth as the GM wishes to put into it. Whole parties can be formed of assassins and thieves with abilities that compliment each other.
At the end of the day, the important thing is how well does the character not only interact with the party as filling a role, but how well the character fits into the party on a role playing basis. This is just as true of 'good' characters however. Many is the time I've seen players who would try to convert others to the ways of their god when playing a LG paladin or cleric and threaten to refuse them healing in the midsts of battle. Those types of characters were immediately told afterward that they were not welcome in the group and the player wound up having to make another character as I wasn't going to GM four people here and the other player on the side.