And no; a low level 3e wizard is an apprentice, generally in awe of his betters - not a real wizard; not yet anyway. Real wizards kill you dead then take your stuff.
Don't just suggest it - just do it!Hello Ari,
But those are the two extremes as if that is all the wizard can do. Why not suit the risk with the reward: make your basic cantrips at will, your "normal" arsenal as per and the "big stuff" the ones that can be easily disrupted or that can incur other penalties? In this way, you can play a conservative wizard who sticks to the reliable or you can always risk the chocolates going for the prize and all shades in between. You're not forced to stick to the sidelines this way. However, if you want to try and save the day with something big, you can and benefit from or suffer the consequences. This middling approach seems classic risk-reward to me.
I agree if it is every fight that is swingy. If the wizard (or any other class) can occasionally be the hero though, I don't see a problem as long as teamwork/interactivity of allied effort is maintained.
Best Regards
Herremann the Wise
For me, at least, the big problem with rituals is that they usually cost money to use. What I think could have made rituals more popular would be if wizards were able to expend utility powers to use at least certain rituals, e.g instead of paying the component cost of the comprehend languages ritual, the wizard could expend a daily utility power of 2nd or higher level instead.@ Firelance: That potential is still there in ritual magic, and it is something that is underused. I think WotC should have a few articles expanding Ritual magic and how it is used.
For me, at least, the big problem with rituals is that they usually cost money to use. What I think could have made rituals more popular would be if wizards were able to expend utility powers to use at least certain rituals, e.g instead of paying the component cost of the comprehend languages ritual, the wizard could expend a daily utility power of 2nd or higher level instead.
The 2e wizard was so similar to the 3e wizard as to be virtually indistinguishable, from their spell list to their gear. You could probably take an AD&D wizard, recalculate their AC, BAB, and saves, and drop them into a 3e game converting everything else on the fly. I just do not agree that changes in 3e completely changed their playstyle. Daily spells in 3e were still limited. Wizards in 2e were capable of keeping their distance and casting relatively fast spells without interruption. Wizards in AD&D could largely pick their main spells, and wizards in Basic D&D could learn every wizard spell in the game. You can argue all you like, but you have this: A guy, in robes, possibly wearing bracers, with a dagger or staff, who casts some spells throughout a combat but not every round.
While I can certainly imagine you feel the 3e is too much changed, I do not think a sizeable percentage of people who reviewed both classes in the book as well as in play would agree they were very different or the 3e version was completely over the top because all of its weaknesses had been removed.