American RPGs

Frontier spirit.

Elements like characters wandering about town armed and armoured, and especially the "Points of Light" concept, sometimes leave me wondering if D&D isn't a Wild West game with fantasy trappings, rather than a Tolkienistic fantasy or a medieval-based game.

I absolutely believe it's a Wild West-inspired game. PCs play out The Magnificent Seven over and over again. Of course, a lot of our culture draws on the Western in a lot of ways: the "maverick cop" feeds somewhat on the idea of the lone lawman who can't rely on anyone else, superheroes owe a certain debt to the Lone Ranger, climactic sequences in action movies take a few cues from showdowns, and so on. Hell, even the whole business with Greedo shooting first is a pretty clear attempt to make Han more like those quick-draw morally sound gunfighters of old.

The dungeon? Not very Wild West. Everything out of the dungeon, though, owes a great big debt to our frontier romance.
 

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Yeah, but wasn't that inspired by a Japanese samurii drama?

It was, but it's really just one example. I mean, it's hard for me to see The Keep on the Borderlands as wholly unrelated to frontier forts, or PCs defending caravans from bandits as unrelated to all those troubles with wagon trains we see growing up. The old "stronghold phase" of high-level play was about carving out your own territory, and arguably some level of playing humanoids as not explicitly evil comes from looking back at "cowboys and Indians."

I don't think D&D is based on Westerns themselves, but I think it's very influenced by their spirit. Compare to, say, Warhammer Fantasy Roleplay and the old Lone Wolf books, which had a notably European voice.

But yes, samurai dramas have an awful lot in common with D&D themselves, given how easy they are to convert to Westerns. I think the Western's closer to classic D&D, though, where sensibilities are concerned. Classic D&D has more of a sense of class mobility, just like the Western, as well as tending to play out across larger geographical areas. In Seven Samurai, Katsushiro could never stay with the peasant girl; in The Magnificent Seven, Chico could do whatever the hell he wanted.

(The Magnificent Seven is also a picture-perfect ideal of really good players who give their characters unique motivations but buy into the adventure all the same, but that's a topic for another day.)
 


Yeah, but wasn't that inspired by a Japanese samurii drama?

This gets kind of funny. The Magnificent Seven IS A retelling of the Seven Samurai. BUT, funnily enough, the Seven Samurai is a retelling of westerns - Akira Kurosawa borrowed liberally from American Westerns.
 

I've been in a number of D&D games more like "A Fistful of Dollars" (inspired by "Yojimbo", which was inspired by "The Glass Key" and/or "Red Harvest").

Spaghetti Western Samurai Hardboiled Noir, I guess. ;)
 


If you look closely, you'll see that one of the amphibians has a little goatee.

IOW, one Wik is our Wik, the other is one from the Mirror Universe. Odd that they should agree, though.
 



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