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Constables of the 14th Ward Part 3

Thea watched with mixed amusement and concern as the orcrats made the foray into the mill and back out again. As they bustled around, she began to realize it was time to act...


OOC: Initiative for Thea 1d20+2= 4; roll Roll Lookup ; will wait to act until those with higher init rolls have gone to avoid the need for retcon.
 

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OOC: You have them surprised at this point, so you've got a standard action coming and then initiative. They will go at 18, 12 and 7. Keep in mind that the terrain is rather swampy, so it could take a little time to cover the distance. The leaders appear to have avoided the traps.

Initiative so far...
Alarion 18
Orcrat swordsman 18 (Alarion is faster)
Orcrat in robes 12
Soulfetter 12
Orcrat Grunts 7
Thea 4
 

OOC: Here's a map. You came up from the bear's den under the tree. Feel free to adjust your placement slightly if this doesn't fit with where you think your character would be.
 

Attachments


Ederaul Mamier AC 19 HP 38/41

"I'll provide covering fire from here." Raul will focus on the lesser orcrats with his crossbow, starting from right to left (orcrat#1 to start).

OOC: Is InvisibleCastle down? I get a server error message. Back up.
init: +3 = 20+3=23
atk on orcrat#1: d20+7=13+7=20
dmg: d8=4
 
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Brae takes a moment to aim his crossbow at the orc wearing the robes, hoping that the lack of armor will be a benefit in choosing that particular target. Then he pulls the trigger, letting bolt fly.

OOC: I concur, that invisible castle is down...

Initiative +0
Light Crossbow +4 (1d8/19-20)
 


Another Battle at the Mill

OOC: I rolled for Brae, who hit with a 22 for 5hp damage to "Robey Orc"; Raul hit Orc #1 and hurt him, but didn't take him out. Braz THUMPED the Orc Swordsman! Soulfetter also hit the Robey Orc for 14hp damage. And Thea used a spell against him for 5hp more. (But I'm telling you guys this out of order, ooops. Except for Raul, that is.) (Funny that no one seems to be moving to close....)

Updated Init, still incomplete:
*Raul 23
Alarion 18
Ord Swordsman 18
Robed Orc 16
*Soulfetter 12
*Braz 9
*Brae 7
Orc Grunts 7
Thea 4

*=already acted this round
 
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SoulFetter aims carefully at the Orcrat in robes, remembering clearly the worthiness of the Shaman in the machine works below. Need to take him out first, if we can.

Actions/Rolls
To Hit (1d20+7=23)
Damage (2d6+5=14)

I assumed from this that we had a surprise round - they haven't seen us and we were called for actions.



Initiative (1d20+2=12) (Action for Surprise/1st Round - whichever applies - post 566)

Starting to feel like the Invisible Urgant here . . . :D
 
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