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Constables of the 14th Ward Part 3

Thea knew she would have to wait until the situation evolved a bit further before she could put her few remaining spells to use. Meanwhile, she took aim at the robed orc with her wand of missiles- it wouldn't hurt a lot, but it would hurt, and every little bit might count.

OOC: Wand of magic missiles against Robey, 1d4+1= 5; roll Roll Lookup
 

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OOC: Sorry 'bout that, Mowgli! Don't startchyer whinin' tho! :D

After being struck by Brae's attack, SoulFetter's attack, and Thea's spell, ol' Robey is looking like he's seen better days. He's staggered, but not down, by a long shot!

OOC: We're really going to get back to the initiative order next round! Really. Promise!
 

Darius positions himself next to the smokehouse (Z12) as he watches the abortive attack on the windmill. Darius studies the actions of the swordsman and resolves to test his mettle one on one if the opportunity presents itself. As the others let the arrows fly, Darius belatedly takes aim on Robey and sends an arrow on its way. It strikes home, doing only 6 hp damage.

[sblock=OOC]
Init (1d20+2=7)
Arrows (-3 for distance) (1d20+5=21, 1d20+5=22, 1d20+5=7) Using only the first roll and correcting for a single attack this is 23 to hit.
Damage (1d6+4=6, 1d6+4=5) Only the first roll is used.

HP:57/58 AC:17(+1 against designated opp; +3 against orcs) 9 arrows left
[/sblock]
 
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Darius positions himself next to the smokehouse (Z12) as he watches the abortive attack on the windmill. Darius studies the actions of the swordsman and resolves to test his mettle one on one if the opportunity presents itself. As the others let the arrows fly, Darius belatedly takes aim on Robey and lets 3 arrows fly. 2 of them strike home, doing a total of 11hp damage.

[sblock=OOC]
Init (1d20+2=7)
Arrows (-3 for distance) (1d20+5=21, 1d20+5=22, 1d20+5=7) 2 hits!
Damage (1d6+4=6, 1d6+4=5)

HP:57/58 AC:17(+1 against designated opp; +3 against orcs) 7 arrows left
[/sblock]

OOC: The surprise round is only a standard action X, so you can't do a full round attack, unless this is the attack in the first full round with init?
 

OOC: The surprise round is only a standard action X, so you can't do a full round attack, unless this is the attack in the first full round with init?

OK thanks. Previous post edited after 10 minutes trying to interpret the rule book. :confused: :o
 

OOC: Me Too! The wand that I got from earlier, is it an Ice Knife wand? Can I use it now or do I have to identify it first?


OOC: Fire at will!
[sblock]Actually, it is:
RAY OF ICE
Evocation [Cold]
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes
A cyan ray beams from your fingertips. You shudder with cold as the ray leaves your hand.

You launch a ray of numbing cold at your enemy. You must succeed on a ranged touch attack with the ray to
strike a target. If successful, the ray deals 1d6 points of cold damage per two caster levels (maximum 5d6). The
target must also make a Reflex save or be frozen to the ground with its feet encased in ice. A frozen creature
cannot move, receives no Dexterity bonus to AC, and incurs a –2 penalty on attack rolls.
A frozen creature can free itself with a DC 18 Strength check or by dealing 15 points of damage to the ice.
Material Component: Ice or a vial of melted mountain snow.[/sblock]
 



OOC: Leif? Hello! Can you hear me? I haven't gone ethereal again have I? Tau's initiative is 17 as I said earlier. I was waiting for an answer about the wand before acting. The range is too short so I'll try something else.

Tau casts Produce Flame and hurls a flame at the robed Orc, if he's still standing. If not then the Orc swordsman. Produce Flame (1d6+5=8)
 

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