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New Errata/Updates at Wotc

Markn

First Post
A new, lengthy document exists at WotC highlighitng all the NEW updates and incorporating all the old updates as well.

Of note, is a major update to double weapons.

Oh, and Reckless has been fixed.

;)
 

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Glad WotC got around to this.

The Quicksilver Stance errata is backwards. It makes no sense to say "you can shift your speed (or 1/2 your speed if you aren't wearing heavy armor)." This should be the other way around.
 

Vic20
on the main DnD page under the Quick Links is a Rules Update link
which takes you to the DnD updates/errata.
Just in case you missed it.
 

I like how they at least included a sentence explaining the rationale behind the errata. :)

Never thought they would actually get around to divine miracle...:cool:
 

The update changes a lot of things that people have been complaining and/or asking about, specifically:

Powers, Class Abilities and Feats

Avenger

Armor of Faith: Now only functions when the avenger is in cloth armor or no armor and not using a shield.

Hero of Faith: Now lasts until you hit the target or it drops below 0 hit points.

Barbarian

Hurricane of Blades: Grants three extra attacks instead of five extra arracks.

Storm of Blades: Specifies a maximum of three attacks instead of allowing the barbarian to continue attacking until he misses.

Swordmage

Bounding Lightning: [W] replaced with 1d8 as it is an implement power.

Corrosive Ruin: [W] replaced with 1d8 as it is an implement power.

Electrified Lash: [W] replaced with 1d8 as it is an implement power.

Lingering Lightning: [W] replaced with 1d8 as it is an implement power.

Unicorn's Touch: Is now a daily power instead of an encounter power.

Others

Archlich's Phylactery: Now triggers when you die instead of when you drop to 0 hit points or fewer.

Hospitaler's Blessing: Now triggers when the enemy makes an attack an ally that does not include the paladin as a target.

Spitting Cobra Stance: Attack is now an immediate reaction instead of an opportunity action.

Wanderer's Action: Using an action point now grants an extra move action before or after the action point to remove the possibility of infinite movement.

Magic Items

Extra Damage

Bloodclaw Weapon: Extra damage is now an encounter power.

Reckless Weapon: Extra damage is now an encounter power.

Saving Throw Penalty

Orb of Ultimate Imposition: You must attack with the orb (you can't just "wield" it) to get the higher saving throw penalty.

Phrenic Crown: Imposes a saving throw penalty on the first saving throw only.

Warlock Implements

Rod of Reaving: Now only deals automatic damage to nonminion targets.

Quickcurse Rod: Now specifies "your" Warlock's Curse, so you must have a Warlock's Curse in the first place to be able to use the rod to place a Warlock's Curse on a target as a free action.

Others

Cloak of Distortion: Now provides an item bonus to defenses (instead of an attack roll penalty) against ranged attack rolls equal to the cloak's enhancement bonus (instead of a flat -5).

Double weapons: Got completely overhauled. Double axes are no longer defensive. Double swords now are now Light Blades and off-hand weapons on both ends, deal less damage, and cannot be treated as a two-handed weapon.

Monsters

Needlefang Drake Swarm: Damage got reduced.
 

So the new errata is out...lets debate!!


First of all, I want to say I am very pleased with WOTC's presentation of the errata. I like how they give you the change and the actual product how it looks with the change. That really helps to clarify some of the more complex changes.

Second, I'm so glad they are putting in a section for old updates in there now. Before I could never tell what was new and what was old.


From content, generally it was a nerfest for the most part, and I agree with most of the changes. I'll review some of the bigger ones.

Change to Bloodclaw: Some will call this an overnerf, and I can understand the reaction. However, lets remember that Bloodclaw by item level is one of the weakest magical enhancements you can get. At least the ability works when you hit, so its pretty much an automatically 3x enhancement bonus damage once per fight.

Reckless Weapon: On the other hand, I think this was an overreaction. Its higher level than bloodclaw, does less damage, and you have activate the power before you hit. Its just not worth the cost to me.

Save Stacking Nerfs: Two of the big items got nerfed, the Earthroot Staff and the Phrenic Crown. As a DM of a player who uses these items heavily, I can say they needed a good nerf. Saving throw penalties shouldn't scale period, frankly I think the phrenic crown is still too good, it should be left at -1 and be done with it.

Avenger Armor Nerf: This one is probably going to have the biggest impact for a lot of people, I can't think of a single avenger build I would do that doesn't have leather armor. Is the nerf too strong? I think its really a question of were avengers too good in the AC department? I have one in my game that has the same AC are our fighter in plate, but he also doesn't have as many hitpoints so it hasn't come up.


Divine Miracle: They finally eliminated the infinite elven accuracy abuses and the like, a good change in general (still an amazing ability).

Triumphant Attack: I think this one just became one of the strongest feats in the game. Before I already had it on nearly every epic build, now its a given. Heck with a good crit monkey (avengers, daggermasters) it may now be a stronger feat than epic expertise.

Rod of Reaving: To me the minion abuse was more about the rod of corruption than this rod. I would have left this one alone and nerfed the corruption rod.

Needlefang Nerf: About damn time! This little guy may hold the title for the most overpowered monster in the game. Sure Orcus can give epic guys some fun, but these guys could mow through equal level parties like moses through the red sea!

Double Weapons: The D weapons definately needed some nerfing, though at first glance I'm not exactly sure what has changed. Also I think there's an error in the errata, they mention the small property but I don't see that anywhere.

Cloak of Distortion: This one got a big nerf, and it probably deserved it. I don't know if the lower level versions of the cloak are worth it anymore, but the higher level versions are still good.

Ritualist's Ring: Anything that lets me make magic items at a 2 for 1 special is broken period. This is a good nerf.

Swordmage Warding: I'm really glad to see they took out the clause about losing your warding when you went unconscious and came back up. That was a serious disadvantage.

Quicksilver Stance: I figured this one would get nerfed, though it got a bump in the mobility department so that's something.

Unfailing Resources: Dreadnought is probably one of the best Paragon Paths in the game (especially if you encounter a lot of status effects). The ability is nerfed slightly, its still an amazing class feature, but its lost a little bit of the craziness.
 

Quickcurse Rod question - Before the errata you could get an extra curse off - your minor action curse plus the rods power. Can you still do that or does the rods power now just let you curse for free instead of a minor? I'm thinking no at this point.
 

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