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They fixed the Oath of Emnity Multiclass power.

All and all I'm very impressed with the updates, as now I'm less embarassed to recommend these changes to my group...
 

A sword-n-boarder wields a heavy shield for +2 AC. A double-weapon-wielder gets, at most, a +1. And this is from a weapon that functions as two he might have wielded anyway. For instance, there's no point in wielding a double sword now if you can wield two short swords, except for the defensive quality.

Two-weapon fighting and Two-weapon defense were the feats I was talking about (so three, but almost every weapon wielder has to justify not taking a Superior Weapon feat). And unlike a sword-and-board build there's no armor check penalty. This irks me.

I actually think the double sword and scimitar are good now. But the axe and urgosh are too good, because their damage is on par with (and above, for the urgosh) a superior one-hander. They shouldn't be defensive.

EDIT: Missed that the axe wasn't defensive. Okay, I concede. The Urgosh still bothers me (for some tempest fighter builds the damage you can deal with that thing is crazy), but now it's just a small issue with one weapon, rather than the whole list.

Also: The greatsword needs to be defensive. That'll fix 'em.
 
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Their secondary role is either defender or controller so no, it really didn't need 'fixing'.

I know that is their secondary role. But it isn't their primary. I've been playing an Avenger from level 1 to 9 now who never took Leather Armor, and he's able to stand toe to toe with most enemies no problem. He often risks himself by provoking OAs and survives.

He regularly does good damage to the enemies. With the increased chance of hitting, I'm fairly certain it's close to the other strikers in the group. And he often takes one enemy out of the battle in a sort of defendery way.
 


The blurb for the change seems to indicate they just want to keep the Invoker from using it, so it would seem that you could still do an extra curse but you are right, the wording is very ambiguous.

For my character, I really rely on it. I have the Master of the Starry Sky PP and two fold curse (I think thats what its called). So, first round, I curse the two closest, then one other person for free with the rod. Second round, move so that I can curse 2 more and then the 3rd round, I use Minor gift of foresight to produce an extra +10 bonus to hit by stripping the curses. The rod is additionally important because now I can target the far guy instead of the closest guys letting me get to creatures that we normally have to wait to attack.

Granted without the rod, it could still be +8 but its not so much a corner case with this build. ;)

Edit - Basically, the rod makes me more versatile depending on the tactics needed for the fight.

It seems to be a pretty standard schtick. I do much the same with my Fey/Darklock. Free curse somewhere in the rear of the opponents, Twofold Curse the two nearest, then start wondering when I should Cursebite/Cursegrind the lot of them.
 

It seems to be a pretty standard schtick. I do much the same with my Fey/Darklock. Free curse somewhere in the rear of the opponents, Twofold Curse the two nearest, then start wondering when I should Cursebite/Cursegrind the lot of them.

Yeah, I'm actually a starlock/darklock.

And doesn't cursebite/cursegrind rock? Oh yeah baby!
 


I'm so happy at Wizards right now... :D
I'm fairly sure that's going to be only temporary. :p

I wonder what's still going to draw ire or draw ire next? Offhand:
Certain justice is still on the strong side, IMO (and this is from someone who likes paladins).

Complaints about iron armbands of power/bracers of archery are still not addressed.

Vorpal doom: Reliable power with an effect.

Weapon/Implement Expertise.​
Think this is worth a fork?
 

Don't forget avengers' lackluster dailies. They're typically 1-3[W] behind most other classes. Yeah, you can catch up on striking through some creative (i.e. cheesy) multiclassing or going half-elf. But by the same token, any other class can also get cheesy. If you stay more or less pure avenger, you're going to be behind other classes in damage output for at-wills, with a constantly increasing gap as you work your way up through the non-at-wills.

Now, avengers are still slightly subpar in the damage department, and have lost a significant portion of the durability that used to offset that through crossover into a defendery role.

Compare the avenger to the barbarian, as an example. The avenger has lower AC, lower damage output, lower hp and surges, similarly good mobility, and better accuracy.

it's not the end of the world, but I do think it was an unnecessary change. If the intent was to leave the defender-level defenses for defenders, you'd think they would have offset it with striker-level damage for the striker. /shrug

Honestly, it's one fairly minor complaint in what is a really, really fantastic update. They fixed a whole heckuva lot of broken stuff.
 

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