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New Errata/Updates at Wotc


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Too bad they didn't errata Commander's Strike -- or did they already do that one? I lose track.

I also would have liked a clarification on whether Storm Pillar inflicts damage for each square entered or just for one.

Big win: my Swordmage's life expectancy just went up.
 

Don't forget avengers' lackluster dailies.

Having seen an avenger in action, I don't see a single thing wrong with them. They don't just hit well, they crit a lot, and that is a goodly amount of damage. The avenger in our group does well over a 100 damage when he crits, and its often.

Also, almost every avenger daily has an effect...many of which last the entire encounter. That's beautiful.
 

The only time Avengers have any real issues is at epic when they can't get a 19-20 crit range. One little feat will help them out a lot, here's hoping that it's in Divine Power 2.

Though I do think the AC hit was unwarranted. If anything they could have left leather, hide was expensive for feats/stats at low levels...

Or make Improved Armor of Faith +2/+3/+4. One fewer feat, one point lower AC. Net win all-around.

Though hide armor expertise better be taken down a notch in the next update (and Whirling Barbs most likely don't need Barbarian Agility).
 

This is like a new book release for me. A lot of things I pretended not to exist suddenly came into existence. Reckless Weapons and Rods of Reaving became real treasure items I can use. I can introduce double weapons in my game. Spitting Cobra Stance just became available. Small barbarians are now possible without having to house rule anything. Strength of Valor suddenly works.

While this update is massive, it affects a total of 0 PC's in our two games. So Nothing we thought was "good but not broken" got an axe. Very happy about that.

I'm sure there will be some controversy about the Avenger losing AC, but for my avenger, I never picked up leather armor, thought it would be an unnecessary sink for a defensive feat when I'm a striker. I also had a bit of the attitude that I'm a dwarf so I can take the hits, and justified it that way. But I'm very glad it got removed. I especially did not understand people trying for Hide Armor, and sinking a bunch of stats and feats into it, ignoring that they should be strikers. Spending 3 heroic level slots to defense for a striker is ludicrous to me (unless you have some unusual party dynamics). I think this change will help the Avengers along in the right direction.
 

Big win: my Swordmage's life expectancy just went up.

I just got an IM of "I demand justice!" from the full-blade wielding stormsoul swordmage in my game. 3 of the 4 powers that were converted from X[W] to 1d8 damage were thunder/lightning...

"Wow, and I was getting Lingering Lightning next level."
 

The only time Avengers have any real issues is at epic when they can't get a 19-20 crit range. One little feat will help them out a lot, here's hoping that it's in Divine Power 2.

Though I do think the AC hit was unwarranted. If anything they could have left leather, hide was expensive for feats/stats at low levels...

Or make Improved Armor of Faith +2/+3/+4. One fewer feat, one point lower AC. Net win all-around.

I think Improved Armor of Faith was the problem with Avenger AC in the first place. The feat was changed to only work in cloth armor or no armor, and that solves Avenger AC problems without needing to change the class feature itself (which WotC also did).

Things that might get hit next time not yet mentioned:
Orb of Imposition (other save penalties were hit; prediction that it works on one save after it's rolled), Seal of Binding (my prediction: add "You can sustain this power no more than three times") (PH)

Draconic Spellcaster, Fey Charmer, Gnome Phantasmist feats (AP, prediction: change so only the damage bonus scales)
 

I just got an IM of "I demand justice!" from the full-blade wielding stormsoul swordmage in my game. 3 of the 4 powers that were converted from X[W] to 1d8 damage were thunder/lightning...

"Wow, and I was getting Lingering Lightning next level."

Give him free retrains then tell him to deal. </Unhappy DM>
 

The new double weapons don't completely work properly. They stuck the defensive property on the main hand end for some reason, but the definition of defensive requires that it be in the offhand to function. So no AC bonus for anyone using a double weapon, as written.
 

Give him free retrains then tell him to deal. </Unhappy DM>

Actually, I'm leaving the powers as is and adding "Requirement: You must use a light or heavy blade as an implement for this power." I don't see a need to gimp his damage to that of a longsword when he takes the AC hit and spent the feat for the fullblade.
 

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