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New DM seeks interest in PFRPG PBP - Crypt of the Everflame

And I should have read the thread first, lol.

I'm excited to get to have a chance to roleplay for a little bit before we get into the action. It'll help (at least me) develop her personality a little better.
 

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First of all, thank you Scott for the clarification. Second of all, thank you Ryun for I swiped your little character sheet and modified it for myself. Thirdly, I chose a ranged fighter.

And so, without further delay, to the depths of piggy aviation and back, I present my character:

[sblock=Seddon Brusk]Seddon Brusk
Neutral Good Human Male
Fighter 1

XP:

Stats
Str 14 (+2) (5 points)
Dex 18 (+4) (10 points + 2 Racial)
Con 14 (+2) (5 points)
Int 8 (-1) (-2 points)
Wis 12 (+1) (2 points)
Cha 10 (+0) (0 points)

General
HP: 12 (10 [1st level] + 2 [con])
AC: 17 (10 base, +3 armor, +4 dex)
--- Touch AC 14
--- Flatfooted 13
Initiative: +4 (+4 Dex)
Move: 30’ (30’ base)

Combat
BAB: +1
Melee: +3
--- Trident +3 (1d8+2/x2)
--- Dagger +3 (1d4+2/19-20)
Ranged: +5
--- Longbow +6 (1d8/x3/100ft)

If Within 30ft:
--- Longbow +7 (1d8+1/x3/100ft)

Combat Maneuver Bonus: +3
Combat Maneuver Defense: 17

Saves:
Fort: +4 (2 base, + 2 con)
Ref: +4 (0 base, + 4 dex)
Wil: +1 (0 base, + 1 wis)

Skills:
- (2 total: +2 class, +1 human, -1 int)
Climb +6 (1 rank, +3 trained, +2 str, -0 ACP)
Perception +1 (0 ranks, +1 wis)
Survival +6 (1 rank, +3 trained, +1 wis, +1 trait)

Languages:
- Common

Feats:
- Weapon Focus: Longbow
- Point Blank Shot
- Precise Shot

Traits
- Armor Expert
- Poverty-Stricken

Class Features:
- Bonus Feat

Racial Features:
- +2 to One Ability
- Medium Size
- Normal Speed
- Bonus Skill Points
- Bonus Feat

Arms, Armor and Equipment:
- Studded Leather (25gp, 20lb)
- Trident (15gp, 4lb)
- Longbow (100gp, 3lb)
- Arrows x2 (2gp, 6lb)
- Dagger (2gp, 1lb)
- Traveler’s Outfit (1gp, 5lb [worn])
- Backpack (2gp, 2lb)
--- Bedroll (1sp, 5lb)
--- Torch (1cp, 1lb)
--- Trail rations 2 days (1gp, 2lb)
--- Waterskin (1gp, 4lb)
- Beltpouch (1gp, 0.5lb)
--- Fishhook (1sp, ---)
--- Flint & Steel (1gp, ---)
--- Whetstone (2cp, 1lb)
--- Coin [20gp, 7sp, 7cp]


[sblock=Description]Age: 17
Height: 5' 6"
Weight: 160
Eyes: Brown
Hair: Brown
Skin: Fair

normalarcherht9.jpg
*

Seddon is quite plain looking. With a small forehead and a squat nose, his brown eyes seem a little close together, completing the altogether forgettable face. With his hair cut short, Seddon is a bit below average in height, but it’s clear he’s got a solid musculature. His fair skin is pale due to the large amounts of time he spends in shade hunting.[/sblock]

[sblock=Background]Seddon Brusk is the only son to an aging hunter who lives in the woods north of Kessen. The hunter, a rough man, was a dominant man who controlled the lives of his family members, and so Seddon, being his only male child, was taught to hunt and take care of the family when the time came. A hunting accident cost his father the use of his left leg, and so for the past few months Seddon had been the hunter gatherer. He was no where near the skill of his father, but the immersion was quickening his pace of learning.

When the call to the crypts came for those able bodied youths, Seddon knew this was supposed to be his year. The expedition was supposed to leave the day before his 18th birthday, but given the circumstances, Seddon’s father was less than enthusiastic about his son being off gallivanting in the pomp and ceremony the expedition typically portended.

It took some convincing in the eleventh hour by Seddon and his mother to get his father to acquiesce, plus the fact that if Seddon wanted the hope of honest work in the future, he needed to complete this right of passage, otherwise it could spell doom for his family.

Coming from a reclusive family, Seddon is a bit antisocial and awkward at times, though he has a kind and gentle heart. He cares greatly for his family and would love the opportunity to gain the friendship and companionship such an endeavor might create. Growing up on the other side of the river did have its disadvantages.[/sblock][/sblock]

*Picture taken from random Imageshack page.
 
Last edited:

First of all, thank you Scott for the clarification.

glad to be of assistance

Second of all, thank you Ryun for I swiped your little character sheet and modified it for myself.
that has never happened on enworld, ever .

Thirdly, I chose a ranged fighter.

And so, without further delay, to the depths of piggy aviation and back, I present my character:

[sblock=Seddon Brusk]Seddon Brusk
Neutral Good Human Male
Fighter 1

XP:

Stats
Str 14 (+2) (5 points)
Dex 18 (+4) (10 points + 2 Racial)
Con 14 (+2) (5 points)
Int 8 (-1) (-2 points)
Wis 12 (+1) (2 points)
Cha 10 (+0) (0 points)

General
HP: 12 (10 [1st level] + 2 [con])
AC: 17 (10 base, +3 armor, +4 dex)
--- Touch AC 14
--- Flatfooted 13
Initiative: +4 (+4 Dex)
Move: 30’ (30’ base)

Combat
BAB: +1
Melee: +3
--- Trident +3 (1d8+2/x2)
--- Dagger +3 (1d4+2/19-20)
Ranged: +5
--- Longbow +6 (1d8/x3/100ft)

If Within 30ft:
--- Longbow +7 (1d8+1/x3/100ft)

Combat Maneuver Bonus: +3
Combat Maneuver Defense: 17

Saves:
Fort: +4 (2 base, + 2 con)
Ref: +4 (0 base, + 4 dex)
Wil: +1 (0 base, + 1 wis)

Skills:
- (2 total: +2 class, +1 human, -1 int)
Climb +6 (1 rank, +3 trained, +2 str, -0 ACP)
Perception +1 (0 ranks, +1 wis)
Survival +6 (1 rank, +3 trained, +1 wis, +1 trait)

Languages:
- Common

Feats:
- Weapon Focus: Longbow
- Point Blank Shot
- Precise Shot

Traits
- Armor Expert
- Poverty-Stricken

Class Features:
- Bonus Feat

Racial Features:
- +2 to One Ability
- Medium Size
- Normal Speed
- Bonus Skill Points
- Bonus Feat

Arms, Armor and Equipment:
- Studded Leather (25gp, 20lb)
- Trident (15gp, 4lb)
- Longbow (100gp, 3lb)
- Arrows x2 (2gp, 6lb)
- Dagger (2gp, 1lb)
- Traveler’s Outfit (1gp, 5lb [worn])
- Backpack (2gp, 2lb)
--- Bedroll (1sp, 5lb)
--- Torch (1cp, 1lb)
--- Trail rations 2 days (1gp, 2lb)
--- Waterskin (1gp, 4lb)
- Beltpouch (1gp, 0.5lb)
--- Fishhook (1sp, ---)
--- Flint & Steel (1gp, ---)
--- Whetstone (2cp, 1lb)
--- Coin [20gp, 7sp, 7cp]


[sblock=Description]Age: 17
Height: 5' 6"
Weight: 160
Eyes: Brown
Hair: Brown
Skin: Fair

normalarcherht9.jpg
*

Seddon is quite plain looking. With a small forehead and a squat nose, his brown eyes seem a little close together, completing the altogether forgettable face. With his hair cut short, Seddon is a bit below average in height, but it’s clear he’s got a solid musculature. His fair skin is pale due to the large amounts of time he spends in shade hunting.[/sblock]

[sblock=Background]Seddon Brusk is the only son to an aging hunter who lives in the woods north of Kessen. The hunter, a rough man, was a dominant man who controlled the lives of his family members, and so Seddon, being his only male child, was taught to hunt and take care of the family when the time came. A hunting accident cost his father the use of his left leg, and so for the past few months Seddon had been the hunter gatherer. He was no where near the skill of his father, but the immersion was quickening his pace of learning.

When the call to the crypts came for those able bodied youths, Seddon knew this was supposed to be his year. The expedition was supposed to leave the day before his 18th birthday, but given the circumstances, Seddon’s father was less than enthusiastic about his son being off gallivanting in the pomp and ceremony the expedition typically portended.

It took some convincing in the eleventh hour by Seddon and his mother to get his father to acquiesce, plus the fact that if Seddon wanted the hope of honest work in the future, he needed to complete this right of passage, otherwise it could spell doom for his family.

Coming from a reclusive family, Seddon is a bit antisocial and awkward at times, though he has a kind and gentle heart. He cares greatly for his family and would love the opportunity to gain the friendship and companionship such an endeavor might create. Growing up on the other side of the river did have its disadvantages.[/sblock][/sblock]

*Picture taken from random Imageshack page.

you sayn' pigs do fly? wow.
 

ethandrew! Great to see that you've survived the old H1N1 experience, and are back in the saddle. I've not yet looked over your character mechanically (that's coming up next) but conceptually, he looks just fine. On that count, you can feel free to introduce him in the IC action as soon as you are able.

(To the other players, please note that he is the 'mystery' fifth member of the party, so role-playing some surprise as to his inclusion would be appropriate.)

ethandrew, are you interested in having a mentor to tie your character's background a little bit more into the town of Kassen? I'll post here the recommended ranger mentor from the module (I know, Seddon's a fighter, but this one seemed a better fit). If you want to use it or adapt it, that's fine. If not, what you've already done with your background would be fine. I just didn't want you to feel left out, since all the others used the mentor concept.

[sblock=Suggested ranger mentor]Arnama Lastrid: Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama is one such ranger. She is tough, quiet, and more than willing to risk her life to protect the people of Kassen and the country she has grown to love. Arnama was orphaned during the early wars with Molthune, growing up in a band of adopted parents. These rangers taught her everything she knows. When Arnama came of age, she left the band to find out where her parents came from. That trek led her to Kassen, where she has remained ever since, living in their old house just outside town. Arnama is a skilled ranger but not the best teacher. Those who have tried to learn from her find her impatient and without discipline. She does, however, excel at teaching by example, leading her charges on far-ranging patrols and hunts.[/sblock]
 


ethandrew, are you interested in having a mentor to tie your character's background a little bit more into the town of Kassen? I'll post here the recommended ranger mentor from the module (I know, Seddon's a fighter, but this one seemed a better fit). If you want to use it or adapt it, that's fine. If not, what you've already done with your background would be fine. I just didn't want you to feel left out, since all the others used the mentor concept.

[sblock=Suggested ranger mentor]Arnama Lastrid: Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama is one such ranger. She is tough, quiet, and more than willing to risk her life to protect the people of Kassen and the country she has grown to love. Arnama was orphaned during the early wars with Molthune, growing up in a band of adopted parents. These rangers taught her everything she knows. When Arnama came of age, she left the band to find out where her parents came from. That trek led her to Kassen, where she has remained ever since, living in their old house just outside town. Arnama is a skilled ranger but not the best teacher. Those who have tried to learn from her find her impatient and without discipline. She does, however, excel at teaching by example, leading her charges on far-ranging patrols and hunts.[/sblock]

I think I will use the mentor to a lessened degree. I'll update the background with something more befitting the circumstances.
 


ethandrew, I've looked over Seddon's sheet now, and have just one comment:

In the PFRPG system, every level selected in a character's favored class allows for a choice of a bonus hit point or a bonus skill point. So, if you'd like to make Seddon's favored class fighter, he would be entitled to one of these. If you don't want to make his favored class fighter, could you please specify what you'd like it to be?

That's my only quibble, everything else looks great!
 


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