Raven Crowking
First Post
If you are thinking that the advice for "playing through A1 to A4" indicates that "playing through A1 to A4" as written would be possible in a sandbox campaign, that was not my intention. That was sort of general advice for understanding framework/game.
The fight at the end of A3 cannot be rigged that way within a sandbox, IMHO. The caves in A4 should exist regardless (and might be used to circumvent much of A3), and the surviving PCs should be deposited in A4 if they lose, but the GM should be willing to allow them to win and explore A4 on their own or not, as they desire.
When adapting a module for a sandbox game, the GM should remove any text that demands any specific outcome to any encounter, or the survival of any specific character so that he/she can appear later.
RC
The fight at the end of A3 cannot be rigged that way within a sandbox, IMHO. The caves in A4 should exist regardless (and might be used to circumvent much of A3), and the surviving PCs should be deposited in A4 if they lose, but the GM should be willing to allow them to win and explore A4 on their own or not, as they desire.
When adapting a module for a sandbox game, the GM should remove any text that demands any specific outcome to any encounter, or the survival of any specific character so that he/she can appear later.
RC