Monte Carlo versus "The Math"

Level 1 is particularly weak, of that no doubt. The high survivability scores shouldn't surprise you, however; defenders are built to take a beating and do well in one-on-one (particularly if they've a bit of healing to buff themselves). Also, the PC's are meant to win when they fight a level+0 fight - really, they should expect to win when they fight a level+2 or level+3 fight as well, right?

Of course, then they have each other to back each other up (particularly if one person drops), and having multiple combatants is likely to favor the stronger party, so in a 1-on-1 sim I'd expect a level+3 opponent to be quite tricky.

Yeah, the one-on-one aspect of the sim makes the raw survivability numbers suspect. UngeheuerLich makes a good point about the battlerager's stickiness, too, which means that we can't really compare survivability between builds, either. (As an extreme example, a wizard would probably have lousy survivability numbers in this sim, but that doesn't mean it isn't balanced.)

The main value of this approach is that it lets us look at how the numbers compare across levels. With the survivability so high, though, it's tough to make those comparisons. Putting Ragnarok up against a higher level foe will bring them back down to the point that we can see changes.

Finally, how many encounters are you now modeling in a day? I don't think it's typical to have many over-level encounters in a day, so if you do raise the level, consider using a mix of opponents and not just an entire day full of level+3 opponents (this may matter a lot, since typically you quickly realize when to consider spending dailies and when to save them, meaning that dailies will have a higher effect than when used randomly or at the first opportunity).
Five encounters. The survival rate vs. a level 3 soldier, by the way, was 96.7% +/- 1.1%... still too high. Versus a level 4 soldier, it was 61.8% +/- 3.0%.
 

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Examining the example combats, I don't really see simulation mistakes. If anything, there is quite a bit of inefficiency, in that sometimes our dwarf does suboptimal choices like attacking with crushing surge and then spending an action point to attack with distracting spate. Those two actions should be taken in the reverse order, so the Crushing Surge attack can have combat advantage from Distracting Spate.

I think the reason for the very high survivability is because tank is optimized for defense, while soldier is also optimized for defense. This is not so much a battle of who can do the most damage, but it's a battle of who can survive the longest. And the dwarf has it in spades over the soldier when it comes to survival. The results are not surprising for me.
 

Examining the example combats, I don't really see simulation mistakes. If anything, there is quite a bit of inefficiency, in that sometimes our dwarf does suboptimal choices like attacking with crushing surge and then spending an action point to attack with distracting spate. Those two actions should be taken in the reverse order, so the Crushing Surge attack can have combat advantage from Distracting Spate.

If a character is routinely using his at-will powers before his encounter powers in a simulation like this, his tactics could probably use a little work (Encounter powers, then at-wills, with some other rule for dailies).
 

If a character is routinely using his at-will powers before his encounter powers in a simulation like this, his tactics could probably use a little work (Encounter powers, then at-wills, with some other rule for dailies).

That's not too unreasonable aside from the particular round mentioned above. I find I use at-wills in the opening rounds of a fight a lot when I'm trying to feel out an opponent, to make sure I use my encounters and dailies in the most effective way possible. Sure, if there's 6 monsters togeather with no allies and I have one ranged indiscriminate AoE I'm most likely going to let loose before they spread out or the other PCs get in there, but for the most part I don't use my resources until I have a good feel for where they will be best applied.

As far as our battlerager, you've pretty much put him in the best situation for him, as was said above. The build is a lot worse against multiple foes or opponents with more than one attack a round. While the guardian and greatweapon fighter are both fairly general, tempest and battlerager both excel in different areas entirely, while in exchange having weaknesses in others. A tempest fighter is a lot better at dealing with several opponents at once, and the battlerager is your go-to guy for surviving a simple slug fest with as little damage as possible.
 

That's not too unreasonable aside from the particular round mentioned above.

Huh? The example above was a round where Crushing Surge (at-will), action point- Distracting Spate (encounter power) is suboptimal compared to the reverse. That's the same "encounters before at-wills" result that I mentioned.
 

Ragnarok Level 3

Level 3 was easy to do, since it didn't introduce any major new concepts that I had to add to the sim. I did add a tweak to the AI that managed to turn off Second Wind (and Boundless Endurance, which won't fire until Second Wind has been used). Oops. That's why I put the combat examples in.

The survivability numbers are back down out of the stratosphere--I'm guessing that the one-two punch of magic armor plus AC bonus due to level is what made the difference last time. Also, the soldier's damage has gone up slightly. If this theory holds true, we'll probably see survivability jump up again at level 4 as stats improve and another half-level bonus comes through.

Code:
Level 2 Ragnarok vs. Level 3 Soldier: 97.4% +/- 1.0%
Level 3 Ragnarok (stats only) vs. Level 4 Soldier: 78.3% +/- 2.6%
+Crushing Blow: 79.1% +/- 2.5%
+Collar of Recovery +1: 80.7% +/- 2.4%

Final result (10,000 runs): 79.2% +/- 0.8%

Here's the level-by-level results. (As I mentioned earlier, I'm putting Ragnarok up against a level+1 opponent so that differences are more apparent.) The most interesting thing I'm seeing is that the combat length is steadily increasing as the level increases. Not only does this make my sim take for-frikken-ever, it's also an indication of grind.

Code:
Level 1 Ragnarok vs. Level 2 Soldier: 71.0% +/- 2.8% survival (5.5 rounds)
Level 2 Ragnarok vs. Level 3 Soldier: 97.6% +/- 0.9% survival (7.1 rounds)
Level 3 Ragnarok vs. Level 4 Soldier: 80.7% +/- 2.4% survival (8.6 rounds)
And here's the detailed level 3 results:

[sblock=Level 3 Ragnarok vs. Level 4 Soldier]

[sblock=Combatants]
Code:
Level 3 Ragnarok:
  HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
  AC: 21; Action Points: 1
  Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +2
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 45 (15 class + 18 con + 12 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Warhammer +1
      One-handed weapon
      Damage: 1d10
      Proficient: +2
      Enhancement: +1 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Scale Armor +1
      AC Bonus: +7
      Enhancement: +1
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +1
      Enhancement: +1
      Property: +1 to healing surge value
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 10 temporary hit points.
        2d10+8 damage.
      Crit:
        Grant 10 temporary hit points.
        2d10[max]+8 + 1d12 damage.
      Miss:
        Half of 2d10+8 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 4 temporary hit points.
        2d10+4 damage.
        Gain combat advantage (until end of next turn).
      Crit:
        Grant 4 temporary hit points.
        2d10[max]+4 + 1d12 damage.
        Gain combat advantage (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 10 temporary hit points.
        1d10+4 damage.
      Crit:
        Grant 10 temporary hit points.
        1d10[max]+4 + 1d12 damage.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        Grant 4 temporary hit points.
        1d10+8 damage.
      Crit:
        Grant 4 temporary hit points.
        1d10[max]+8 + 1d12 damage.
      Effect: Opponent gets combat advantage (until start of next turn).
    Boundless Endurance:
      Daily
      Minor Action
      Effect: Gain regen 6 when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 4 temporary hit points.
        2d10+8 damage.
      Crit:
        Grant 4 temporary hit points.
        2d10[max]+8 + 1d12 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 13 hit points.
        Gain a +2 defense bonus until end of next turn.

Level 4 Soldier:
  HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
  AC: 20; Action Points: 0
  Str: 18(+4); Con: 15(+2); Dex: 15(+2); Int: 15(+2); Wis: 15(+2); Cha: 15(+2)
  Initiative Bonus: +6
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+11 vs. AC
      Hit: 3d8+4 damage.
      Crit: 28 damage (3d8[max]+4).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+11 vs. AC
      Hit: 1d10+4 damage.
      Crit: 14 damage (1d10[max]+4).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 8.6
  1  (0.3%): ==
  2  (2.4%): =============
  3  (7.1%): ============================
  4 (14.4%): =============================================
  5 (23.9%): ===========================================================
  6 (34.1%): ===============================================================
  7 (44.9%): ===================================================================
  8 (55.0%): ==============================================================
  9 (64.3%): ==========================================================
 10 (72.3%): =================================================
 11 (78.9%): =========================================
 12 (84.3%): =================================
 13 (88.7%): ===========================
 14 (91.8%): ===================
 15 (94.2%): ==============
 16 (96.0%): ===========
 17 (97.2%): =======
 18 (98.2%): ======
 19 (98.8%): ===
 20 (99.2%): ==
 21 (99.4%): =
 22 (99.6%): =

Avg fights survived: 4.5
  1  (4.6%): ===
  2  (8.9%): ===
  3 (16.2%): ======
  4 (20.8%): ===
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 2.7 of 13
  0 (21.7%): ===================================================================
  1 (33.8%): =====================================
  2 (48.0%): ===========================================
  3 (63.7%): ================================================
  4 (77.7%): ===========================================
  5 (88.3%): ================================
  6 (94.8%): ====================
  7 (98.0%): =========
  8 (99.5%): ====
  9 (99.9%): =

Survival rate: 79.2% +/- 0.8%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.4% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+2; rolled 17).
    Soldier rolls 21 initiative (1d20+6; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 4; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses: 10 damage (half of 2d10+8; rolled 7, 5).
        Soldier has 43 hp remaining (53 hp - 10 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 45 hp remaining (50 hp - 5 damage).
    Ragnarok's turn:
      HP: 45/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 14 vs. 20 AC (1d20+7; rolled 7).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 34 hp remaining (45 hp - 11 damage).
    Ragnarok's turn:
      HP: 34/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+9; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (34 hp -> 47 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 47/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+9; rolled 15).
        Hits: 9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 34 hp remaining (43 hp - 9 damage).
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+13; rolled 8).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 42 hp remaining (47 hp - 5 damage).
    Ragnarok's turn:
      HP: 42/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 28 hp remaining (34 hp - 6 damage).
    
  Round 7:
    Soldier's turn:
      HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 42/50; Temp HP: 10; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok gains 0 temp hp (had 10; applied 10).
        Soldier has 14 hp remaining (28 hp - 14 damage).
    
  Round 8:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 42/50; Temp HP: 10; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 9:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 42/50; Temp HP: 10; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 10:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 38 hp remaining (42 hp - 4 damage).
    Ragnarok's turn:
      HP: 38/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+13; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 38/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 12:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+13; rolled 17).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has 31 hp remaining (38 hp - 7 damage).
    Ragnarok's turn:
      HP: 31/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 24 hp remaining (31 hp - 7 damage).
    Ragnarok's turn:
      HP: 24/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 1 hp remaining (14 hp - 13 damage).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 14:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 24 hp remaining (24 hp - 0 damage).
    Ragnarok's turn:
      HP: 24/50; Temp HP: 4; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (24 hp -> 30 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 15:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+13; rolled 18).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 27 hp remaining (30 hp - 3 damage).
    Ragnarok's turn:
      HP: 27/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+9; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 16:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 21 AC (1d20+13; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 13 hp remaining (27 hp - 14 damage).
    Ragnarok's turn:
      HP: 13/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 17:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+13; rolled 15).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 14 hp remaining (19 hp - 5 damage).
    Ragnarok's turn:
      HP: 14/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+7; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 18:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 10 hp remaining (20 hp - 10 damage).
    Ragnarok's turn:
      HP: 10/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 19:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+13; rolled 12).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 6 hp remaining (16 hp - 10 damage).
    Ragnarok's turn:
      HP: 6/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 20:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+13; rolled 9).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 6 hp remaining (12 hp - 6 damage).
    Ragnarok's turn:
      HP: 6/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 21:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 21 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has -2 hp remaining (12 hp - 14 damage).
    Ragnarok's turn:
      HP: -2/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has -12 hp remaining (-2 hp - 10 damage).
    Ragnarok's turn:
      HP: -12/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 23:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -12/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 24:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -12/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 25:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -12/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 26:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+11; rolled 19).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has -24 hp remaining (-12 hp - 12 damage).
    Ragnarok's turn:
      HP: -24/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 2 failures remaining before death.
    
  Round 27:
    Soldier's turn:
      HP: 1/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has -32 hp remaining (-24 hp - 8 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (4.2% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+2; rolled 5).
    Soldier rolls 19 initiative (1d20+6; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 25 damage (3d8+4; rolled 8, 7, 6).
        Ragnarok has 25 hp remaining (50 hp - 25 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 25/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 13 damage (2d10+8; rolled 1, 4).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 40 hp remaining (53 hp - 13 damage).
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (25 hp -> 38 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 15 damage (2d10+4; rolled 1, 10).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 25 hp remaining (40 hp - 15 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 25/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+11; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 31 hp remaining (38 hp - 7 damage).
    Ragnarok's turn:
      HP: 31/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+11; rolled 13).
        Hits: 11 damage (1d10+8; rolled 3).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 14 hp remaining (25 hp - 11 damage).
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
      Combat advantage expires.
    
  Round 3:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 21 AC (1d20+13; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 31/50; Temp HP: 4; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses: 6 damage (half of 2d10+8; rolled 2, 2).
        Soldier has 8 hp remaining (14 hp - 6 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 8/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+11; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 26 hp remaining (31 hp - 5 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 8/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 6:
    Soldier's turn:
      HP: 8/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 21 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+7; rolled 20).
        Crits: 25 damage (1d10[max]+4 + 1d12; rolled max + 11).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has -17 hp remaining (8 hp - 25 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 13 hp (23 hp -> 36 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+2; rolled 12).
    Soldier rolls 24 initiative (1d20+6; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 21 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+7; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 10 damage (3d8+4; rolled 2, 2, 2).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 43 hp remaining (49 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 43/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+9; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+13; rolled 13).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 33 hp remaining (43 hp - 10 damage).
    Ragnarok's turn:
      HP: 33/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 22 damage (2d10+4; rolled 9, 9).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 31 hp remaining (53 hp - 22 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 31/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+11; rolled 12).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 36 hp remaining (46 hp - 10 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+11; rolled 18).
        Hits: 9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 22 hp remaining (31 hp - 9 damage).
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+13; rolled 18).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 29 hp remaining (36 hp - 7 damage).
    Ragnarok's turn:
      HP: 29/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 21 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 15 hp remaining (29 hp - 14 damage).
    Ragnarok's turn:
      HP: 15/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Crushing Blow has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 4 hp remaining (15 hp - 11 damage).
    Ragnarok's turn:
      HP: 4/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has -5 hp remaining (4 hp - 9 damage).
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 2 failures remaining before death.
    
  Round 9:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 10:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -16 hp remaining (-5 hp - 11 damage).
    Ragnarok's turn:
      HP: -16/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 1 failures remaining before death.
    
  Round 14:
    Soldier's turn:
      HP: 22/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -16/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (4.3% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 10 initiative (1d20+2; rolled 8).
    Soldier rolls 11 initiative (1d20+6; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+11; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses: 10 damage (half of 2d10+8; rolled 5, 7).
        Soldier has 43 hp remaining (53 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 2:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 40 hp remaining (50 hp - 10 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Crushing Blow has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+11; rolled 19).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has 27 hp remaining (40 hp - 13 damage).
    Ragnarok's turn:
      HP: 27/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (27 hp -> 40 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 43/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 20 AC (1d20+7; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 34 hp remaining (43 hp - 9 damage).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 10 damage; 1 gets through (10 temp hp - 11 damage).
        Ragnarok has 39 hp remaining (40 hp - 1 damage).
    Ragnarok's turn:
      HP: 39/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 39/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+13; rolled 8).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 28 hp remaining (39 hp - 11 damage).
    Ragnarok's turn:
      HP: 28/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 20 hp remaining (34 hp - 14 damage).
    
  Round 9:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 28/50; Temp HP: 10; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+9; rolled 14).
        Hits: 10 damage (1d10+8; rolled 2).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has 10 hp remaining (20 hp - 10 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 28 hp remaining (28 hp - 0 damage).
    Ragnarok's turn:
      HP: 28/50; Temp HP: 1; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 3 temp hp (had 1; applied 4).
    
  Round 11:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 18 hp remaining (28 hp - 10 damage).
    Ragnarok's turn:
      HP: 18/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 12:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 8 hp remaining (18 hp - 10 damage).
    Ragnarok's turn:
      HP: 8/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 8 hp remaining (14 hp - 6 damage).
    Ragnarok's turn:
      HP: 8/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 14:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has 7 hp remaining (14 hp - 7 damage).
    Ragnarok's turn:
      HP: 7/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 15:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+13; rolled 11).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 5 hp remaining (13 hp - 8 damage).
    Ragnarok's turn:
      HP: 5/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 16:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+13; rolled 17).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has 4 hp remaining (11 hp - 7 damage).
    Ragnarok's turn:
      HP: 4/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 17:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+13; rolled 12).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 2 hp remaining (10 hp - 8 damage).
    Ragnarok's turn:
      HP: 2/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (2 hp -> 8 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 18:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 8/50; Temp HP: 4; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 19:
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 14/50; Temp HP: 4; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has -2 hp remaining (10 hp - 12 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 20 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 13 hp (20 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+2; rolled 5).
    Soldier rolls 25 initiative (1d20+6; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+11; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 32 hp remaining (46 hp - 14 damage).
    Ragnarok's turn:
      HP: 32/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 13 hp (32 hp -> 45 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 45/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+7; rolled 20).
        Crits: 26 damage (1d10[max]+4 + 1d12; rolled max + 12).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has 27 hp remaining (53 hp - 26 damage).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 27/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 8 damage; 0 gets through (10 temp hp - 8 damage).
        Ragnarok has 45 hp remaining (45 hp - 0 damage).
    Ragnarok's turn:
      HP: 45/50; Temp HP: 2; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok gains 8 temp hp (had 2; applied 10).
        Soldier has 16 hp remaining (27 hp - 11 damage).
    
  Round 4:
    Soldier's turn:
      HP: 16/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 45/50; Temp HP: 10; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 22 damage (2d10+8; rolled 7, 7).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has -6 hp remaining (16 hp - 22 damage).
        Crushing Blow has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 45 hp; wants at least 44 hp (maximum is 50 hp).
    Temporary hit points expire.
    Powers recharge:
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+2; rolled 3).
    Soldier rolls 8 initiative (1d20+6; rolled 2).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+11; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 45/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 40 hp remaining (53 hp - 13 damage).
    
  Round 2:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 41 hp remaining (45 hp - 4 damage).
    Ragnarok's turn:
      HP: 41/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 3:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 22 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 41/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Crushing Blow has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+11; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 41/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 40 hp remaining (41 hp - 1 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+13; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 26 hp remaining (40 hp - 14 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 13 hp (26 hp -> 39 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+13; rolled 11).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 27 hp remaining (39 hp - 12 damage).
    Ragnarok's turn:
      HP: 27/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      +2 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 40/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 17 hp remaining (27 hp - 10 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 29 hp remaining (40 hp - 11 damage).
    
  Round 9:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 17/50; Temp HP: 10; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 10:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 17 hp remaining (17 hp - 0 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 4; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 11:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 10 hp remaining (17 hp - 7 damage).
    Ragnarok's turn:
      HP: 10/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+7; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 12:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 1 hp remaining (10 hp - 9 damage).
    Ragnarok's turn:
      HP: 1/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has -1 hp remaining (1 hp - 2 damage).
    Ragnarok's turn:
      HP: -1/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has -7 hp remaining (-1 hp - 6 damage).
    Ragnarok's turn:
      HP: -7/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -7/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 2 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -7/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 17:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has -12 hp remaining (-7 hp - 5 damage).
    Ragnarok's turn:
      HP: -12/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 20 (1d20; rolled 20).
        Miraculous recovery!
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 13 hp (0 hp -> 13 hp; 0 hp wasted).
    
  Round 18:
    Soldier's turn:
      HP: 29/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 13/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 24 hp remaining (29 hp - 5 damage).
    
  Round 19:
    Soldier's turn:
      HP: 24/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 9 hp remaining (13 hp - 4 damage).
    Ragnarok's turn:
      HP: 9/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 20:
    Soldier's turn:
      HP: 24/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 1 hp remaining (9 hp - 8 damage).
    Ragnarok's turn:
      HP: 1/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 21:
    Soldier's turn:
      HP: 24/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has -3 hp remaining (1 hp - 4 damage).
    Ragnarok's turn:
      HP: -3/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (7.2% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+2; rolled 11).
    Soldier rolls 18 initiative (1d20+6; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+11; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 46 hp remaining (53 hp - 7 damage).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+9; rolled 18).
        Hits: 10 damage (1d10+8; rolled 2).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has 36 hp remaining (46 hp - 10 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+13; rolled 15).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 50 hp remaining (50 hp - 0 damage).
    Ragnarok's turn:
      HP: 50/50; Temp HP: 1; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 1; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 3 temp hp (had 1; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+11; rolled 12).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 42 hp remaining (50 hp - 8 damage).
    Ragnarok's turn:
      HP: 42/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 5:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+11; rolled 19).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 35 hp remaining (42 hp - 7 damage).
    Ragnarok's turn:
      HP: 35/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 16 damage (2d10+8; rolled 2, 6).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 20 hp remaining (36 hp - 16 damage).
        Knee Breaker has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (35 hp -> 48 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 6:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+11; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 44 hp remaining (48 hp - 4 damage).
    Ragnarok's turn:
      HP: 44/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Crushing Blow has been expended.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 34 hp remaining (44 hp - 10 damage).
    Ragnarok's turn:
      HP: 34/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 14 hp remaining (20 hp - 6 damage).
    
  Round 8:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 32 hp remaining (34 hp - 2 damage).
    Ragnarok's turn:
      HP: 32/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+13; rolled 18).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has 20 hp remaining (32 hp - 12 damage).
    Ragnarok's turn:
      HP: 20/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
        Hits: 9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 5 hp remaining (14 hp - 9 damage).
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 10:
    Soldier's turn:
      HP: 5/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 21 AC (1d20+13; rolled 19).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 14 hp remaining (20 hp - 6 damage).
    Ragnarok's turn:
      HP: 14/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 5/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+13; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 20/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 0 hp remaining (5 hp - 5 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 26 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 13 hp (26 hp -> 39 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 13 hp (39 hp -> 50 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+2; rolled 17).
    Soldier rolls 11 initiative (1d20+6; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+7; rolled 20).
        Crits: 19 damage (1d10[max]+4 + 1d12; rolled max + 5).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 34 hp remaining (53 hp - 19 damage).
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 10; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 10; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    Soldier's turn:
      HP: 34/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 10; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
        Hits: 9 damage (1d10+8; rolled 1).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has 25 hp remaining (34 hp - 9 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 25/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+13; rolled 4).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 10; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok gains 0 temp hp (had 10; applied 10).
        Soldier has 15 hp remaining (25 hp - 10 damage).
    Soldier's turn:
      HP: 15/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 10; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    Soldier's turn:
      HP: 15/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 50 hp remaining (50 hp - 0 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 4; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 15/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 21 AC (1d20+13; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 45 hp remaining (50 hp - 5 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 45/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 20 AC (1d20+9; rolled 19).
        Hits: 10 damage (1d10+8; rolled 2).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 5 hp remaining (15 hp - 10 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 5/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+13; rolled 8).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 36 hp remaining (45 hp - 9 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has -3 hp remaining (5 hp - 8 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 36 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+2; rolled 11).
    Soldier rolls 14 initiative (1d20+6; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 20 damage (2d10+4; rolled 7, 9).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 33 hp remaining (53 hp - 20 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 33/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 43 hp remaining (49 hp - 6 damage).
    Ragnarok's turn:
      HP: 43/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+11; rolled 13).
        Hits: 15 damage (1d10+8; rolled 7).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 18 hp remaining (33 hp - 15 damage).
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
    
  Round 4:
    Soldier's turn:
      HP: 18/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+13; rolled 10).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 40 hp remaining (43 hp - 3 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Crushing Blow has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 18/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 18/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+13; rolled 16).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has 29 hp remaining (40 hp - 11 damage).
    Ragnarok's turn:
      HP: 29/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 12 hp remaining (18 hp - 6 damage).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 13 hp (29 hp -> 42 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 24 AC (1d20+11; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 42 hp remaining (42 hp - 0 damage).
    Ragnarok's turn:
      HP: 42/50; Temp HP: 1; Surges: 8; Surge Value: 13
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Ragnarok gains 3 temp hp (had 1; applied 4).
      +2 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 36 hp remaining (42 hp - 6 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 20 AC (1d20+9; rolled 16).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has -1 hp remaining (12 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 36 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+2; rolled 13).
    Soldier rolls 17 initiative (1d20+6; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 42 hp remaining (53 hp - 11 damage).
    
  Round 2:
    Soldier's turn:
      HP: 42/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 46 hp remaining (49 hp - 3 damage).
    Ragnarok's turn:
      HP: 46/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 3:
    Soldier's turn:
      HP: 42/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 46/50; Temp HP: 4; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+9; rolled 20).
        Crits: 25 damage (1d10[max]+8 + 1d12; rolled max + 7).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 17 hp remaining (42 hp - 25 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 22 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 36 hp remaining (46 hp - 10 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 24 AC (1d20+11; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 4; Surges: 6; Surge Value: 13
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+9; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+13; rolled 11).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 39 hp remaining (49 hp - 10 damage).
    Ragnarok's turn:
      HP: 39/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+13; rolled 17).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 29 hp remaining (39 hp - 10 damage).
    Ragnarok's turn:
      HP: 29/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 29/50; Temp HP: 4; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses.
        Distracting Spate has been expended.
    
  Round 9:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 29/50; Temp HP: 4; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Crushing Blow has been expended.
    
  Round 10:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+11; rolled 19).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 23 hp remaining (29 hp - 6 damage).
    Ragnarok's turn:
      HP: 23/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+9; rolled 5).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+13; rolled 9).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok has 15 hp remaining (23 hp - 8 damage).
    Ragnarok's turn:
      HP: 15/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 12:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 15/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 6 hp remaining (15 hp - 9 damage).
    Ragnarok's turn:
      HP: 6/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 14:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+13; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -5 hp remaining (6 hp - 11 damage).
    Ragnarok's turn:
      HP: -5/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok has -16 hp remaining (-5 hp - 11 damage).
    Ragnarok's turn:
      HP: -16/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has -25 hp remaining (-16 hp - 9 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (4.7% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+2; rolled 17).
    Soldier rolls 21 initiative (1d20+6; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 40 hp remaining (53 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses: 12 damage (half of 2d10+8; rolled 8, 8).
        Soldier has 28 hp remaining (40 hp - 12 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Knee Breaker has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 21 AC (1d20+13; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 49 hp remaining (50 hp - 1 damage).
    Ragnarok's turn:
      HP: 49/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Crushing Blow has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 40 hp remaining (49 hp - 9 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+13; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has 27 hp remaining (40 hp - 13 damage).
    Ragnarok's turn:
      HP: 27/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (27 hp -> 40 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
        Hits: 16 damage (1d10+8; rolled 8).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 12 hp remaining (28 hp - 16 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+13; rolled 13).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 31 hp remaining (40 hp - 9 damage).
    Ragnarok's turn:
      HP: 31/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 17 hp remaining (31 hp - 14 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 7 hp remaining (17 hp - 10 damage).
    Ragnarok's turn:
      HP: 7/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+13; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 13/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 9:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 11 hp remaining (19 hp - 8 damage).
    Ragnarok's turn:
      HP: 11/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+9; rolled 15).
        Hits: 9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 3 hp remaining (12 hp - 9 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 14 hp remaining (17 hp - 3 damage).
    Ragnarok's turn:
      HP: 14/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has -2 hp remaining (3 hp - 5 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 20 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 13 hp (20 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+2; rolled 2).
    Soldier rolls 10 initiative (1d20+6; rolled 4).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 27 damage (3d8+4; rolled 7, 8, 8).
        Ragnarok has 19 hp remaining (46 hp - 27 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 19/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
        Hits: 23 damage (2d10+8; rolled 8, 7).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 30 hp remaining (53 hp - 23 damage).
        Crushing Blow has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 13 hp (19 hp -> 32 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 32/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 32/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 20 AC (1d20+9; rolled 17).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 17 hp remaining (30 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 28 hp remaining (32 hp - 4 damage).
    Ragnarok's turn:
      HP: 28/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 3 hp remaining (17 hp - 14 damage).
    
  Round 5:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 28 hp remaining (28 hp - 0 damage).
    Ragnarok's turn:
      HP: 28/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 6:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 26 hp remaining (28 hp - 2 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+13; rolled 10).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok has 20 hp remaining (26 hp - 6 damage).
    Ragnarok's turn:
      HP: 20/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has -8 hp remaining (3 hp - 11 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 20 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 13 hp (20 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+2; rolled 12).
    Soldier rolls 11 initiative (1d20+6; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 46/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+9; rolled 14).
        Hits: 14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 39 hp remaining (53 hp - 14 damage).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+9; rolled 11).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 26 hp remaining (39 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 26/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+13; rolled 15).
        Hits: 16 damage (3d8+4; rolled 4, 7, 1).
        Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
        Ragnarok has 34 hp remaining (46 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 34/50; Temp HP: 0; Surges: 7; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 20 AC (1d20+9; rolled 14).
        Hits: 14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 12 hp remaining (26 hp - 14 damage).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 13 hp (34 hp -> 47 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 24 AC (1d20+13; rolled 16).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 44 hp remaining (47 hp - 3 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 44/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 44/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 0 hp remaining (12 hp - 12 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 44 hp (maximum is 50 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+2; rolled 6).
    Soldier rolls 20 initiative (1d20+6; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 22 AC (1d20+11; rolled 19).
        Hits: 14 damage (3d8+4; rolled 2, 2, 6).
        Ragnarok has 30 hp remaining (44 hp - 14 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 30/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (5 remaining).
        Ragnarok heals 13 hp (30 hp -> 43 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 24 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 43/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 48 hp remaining (53 hp - 5 damage).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 48/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
        Ragnarok has 43 hp remaining (43 hp - 0 damage).
    Ragnarok's turn:
      HP: 43/50; Temp HP: 1; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 9 vs. 20 AC (1d20+7; rolled 2).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 48/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 1 damage; 13 gets through (1 temp hp - 14 damage).
        Ragnarok has 30 hp remaining (43 hp - 13 damage).
    Ragnarok's turn:
      HP: 30/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 36 hp remaining (48 hp - 12 damage).
    
  Round 5:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 30/50; Temp HP: 10; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok gains 0 temp hp (had 10; applied 10).
        Soldier has 23 hp remaining (36 hp - 13 damage).
    
  Round 6:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 26 hp remaining (30 hp - 4 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+7; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 20 AC (1d20+9; rolled 9).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+13; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 10:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+13; rolled 15).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 12 hp remaining (17 hp - 5 damage).
    Ragnarok's turn:
      HP: 12/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 12:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 5 hp remaining (12 hp - 7 damage).
    Ragnarok's turn:
      HP: 5/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 5/50; Temp HP: 4; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has 16 hp remaining (23 hp - 7 damage).
    
  Round 14:
    Soldier's turn:
      HP: 16/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 2 hp remaining (5 hp - 3 damage).
    Ragnarok's turn:
      HP: 2/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 15:
    Soldier's turn:
      HP: 16/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 2/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 20 AC (1d20+9; rolled 17).
        Hits: 18 damage (1d10+8; rolled 10).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has -2 hp remaining (16 hp - 18 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 2 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (4 remaining).
      Ragnarok heals 13 hp (2 hp -> 15 hp; 0 hp wasted).
      Ragnarok spends a healing surge (3 remaining).
      Ragnarok heals 13 hp (15 hp -> 28 hp; 0 hp wasted).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 13 hp (28 hp -> 41 hp; 0 hp wasted).
      Ragnarok spends a healing surge (1 remaining).
      Ragnarok heals 13 hp (41 hp -> 50 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+2; rolled 4).
    Soldier rolls 13 initiative (1d20+6; rolled 7).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+13; rolled 15).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has 37 hp remaining (50 hp - 13 damage).
    Ragnarok's turn:
      HP: 37/50; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (0 remaining).
        Ragnarok heals 13 hp (37 hp -> 50 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 25 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 4; Surges: 0; Surge Value: 13
      AC: 25; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Crushing Blow has been expended.
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has 40 hp remaining (50 hp - 10 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+13; rolled 11).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok has 30 hp remaining (40 hp - 10 damage).
    Ragnarok's turn:
      HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+9; rolled 20).
        Crits: 23 damage (1d10[max]+8 + 1d12; rolled max + 5).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 30 hp remaining (53 hp - 23 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 30/50; Temp HP: 4; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 8:
    Soldier's turn:
      HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+11; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 30/50; Temp HP: 4; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has 17 hp remaining (30 hp - 13 damage).
    
  Round 9:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
        Ragnarok has 30 hp remaining (30 hp - 0 damage).
    Ragnarok's turn:
      HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+13; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 11:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 23 AC (1d20+11; rolled 13).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 22 hp remaining (30 hp - 8 damage).
    Ragnarok's turn:
      HP: 22/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 12:
    Soldier's turn:
      HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 8 hp remaining (22 hp - 14 damage).
    Ragnarok's turn:
      HP: 8/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 20 AC (1d20+9; rolled 19).
        Hits: 14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 3 hp remaining (17 hp - 14 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 13:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 23 AC (1d20+13; rolled 19).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
        Ragnarok has -2 hp remaining (8 hp - 10 damage).
    Ragnarok's turn:
      HP: -2/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has -11 hp remaining (-2 hp - 9 damage).
    Ragnarok's turn:
      HP: -11/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok has -23 hp remaining (-11 hp - 12 damage).
    Ragnarok's turn:
      HP: -23/50; Temp HP: 0; Surges: 0; Surge Value: 13
      AC: 23; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+11; rolled 16).
        Hits: 7 damage (1d10+4; rolled 3).
        Ragnarok has -30 hp remaining (-23 hp - 7 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (79.2% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+2; rolled 9).
    Soldier rolls 23 initiative (1d20+6; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 36 hp remaining (50 hp - 14 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 13; Surge Value: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 23 damage (2d10+8; rolled 6, 9).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has 30 hp remaining (53 hp - 23 damage).
        Knee Breaker has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+11; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 49/50; Temp HP: 10; Surges: 12; Surge Value: 13
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok gains 0 temp hp (had 10; applied 10).
        Soldier has 20 hp remaining (30 hp - 10 damage).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 5 damage; 0 gets through (10 temp hp - 5 damage).
        Ragnarok has 49 hp remaining (49 hp - 0 damage).
    Ragnarok's turn:
      HP: 49/50; Temp HP: 5; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+9; rolled 18).
        Hits: 17 damage (1d10+8; rolled 9).
        Ragnarok gains 0 temp hp (had 5; applied 4).
        Soldier has 3 hp remaining (20 hp - 17 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 40 hp remaining (49 hp - 9 damage).
    Ragnarok's turn:
      HP: 40/50; Temp HP: 0; Surges: 12; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+9; rolled 20).
        Crits: 19 damage (1d10[max]+8 + 1d12; rolled max + 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has -16 hp remaining (3 hp - 19 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 40 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 13 hp (40 hp -> 50 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+2; rolled 19).
    Soldier rolls 12 initiative (1d20+6; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 11; Surge Value: 13
      AC: 21; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+11; rolled 18).
        Hits: 17 damage (3d8+4; rolled 5, 7, 1).
        Ragnarok has 33 hp remaining (50 hp - 17 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 33/50; Temp HP: 0; Surges: 11; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 20 AC (1d20+9; rolled 19).
        Hits: 16 damage (1d10+8; rolled 8).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 37 hp remaining (53 hp - 16 damage).
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 37/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+13; rolled 3).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 46/50; Temp HP: 4; Surges: 10; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+9; rolled 18).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 24 hp remaining (37 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 24/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+13; rolled 9).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 41 hp remaining (46 hp - 5 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 41/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 10 hp remaining (24 hp - 14 damage).
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 5 damage; 0 gets through (10 temp hp - 5 damage).
        Ragnarok has 41 hp remaining (41 hp - 0 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 41/50; Temp HP: 5; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 36 hp remaining (41 hp - 5 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 10/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+13; rolled 2).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 10; Surge Value: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+9; rolled 18).
        Hits: 10 damage (1d10+8; rolled 2).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 0 hp remaining (10 hp - 10 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 36 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +2.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+2; rolled 7).
    Soldier rolls 10 initiative (1d20+6; rolled 4).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+11; rolled 16).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 44 hp remaining (49 hp - 5 damage).
    Ragnarok's turn:
      HP: 44/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 20 AC (1d20+9; rolled 6).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+9; rolled 13).
        Hits: 17 damage (1d10+8; rolled 9).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 36 hp remaining (53 hp - 17 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+13; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 44/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 20 AC (1d20+9; rolled 16).
        Hits: 16 damage (1d10+8; rolled 8).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has 20 hp remaining (36 hp - 16 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+13; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 44/50; Temp HP: 4; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Distracting Spate has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 35 hp remaining (44 hp - 9 damage).
    Ragnarok's turn:
      HP: 35/50; Temp HP: 0; Surges: 9; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Crushing Blow has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 13 hp (35 hp -> 48 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 34 hp remaining (48 hp - 14 damage).
    Ragnarok's turn:
      HP: 34/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 34/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+7; rolled 7).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 7:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 34/50; Temp HP: 4; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+13; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 34/50; Temp HP: 4; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
        Misses.
        Ragnarok gains 0 temp hp (had 4; applied 4).
    
  Round 9:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+11; rolled 14).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 26 hp remaining (34 hp - 8 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+13; rolled 16).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    Ragnarok's turn:
      HP: 17/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 12 hp remaining (20 hp - 8 damage).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 11:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 12 damage (1d10+4; rolled 8).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 15 hp remaining (17 hp - 2 damage).
    Ragnarok's turn:
      HP: 15/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (15 hp -> 21 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 12:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 11 damage (1d10+4; rolled 7).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 14 hp remaining (21 hp - 7 damage).
    Ragnarok's turn:
      HP: 14/50; Temp HP: 0; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 13:
    Soldier's turn:
      HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 20/50; Temp HP: 4; Surges: 8; Surge Value: 13
      AC: 22; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (20 hp -> 26 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 20 AC (1d20+9; rolled 20).
        Crits: 28 damage (1d10[max]+8 + 1d12; rolled max + 10).
        Ragnarok gains 0 temp hp (had 4; applied 4).
        Soldier has -16 hp remaining (12 hp - 28 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 26 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 13 hp (26 hp -> 39 hp; 0 hp wasted).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 13 hp (39 hp -> 50 hp; 2 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+2; rolled 9).
    Soldier rolls 19 initiative (1d20+6; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+11; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+13; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
        Misses.
        Crushing Blow has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 22 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 50/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 20 AC (1d20+7; rolled 2).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 46 hp remaining (50 hp - 4 damage).
    Ragnarok's turn:
      HP: 46/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
        Hits: 15 damage (2d10+4; rolled 10, 1).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 38 hp remaining (53 hp - 15 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 38/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 8 damage (1d10+4; rolled 4).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 42 hp remaining (46 hp - 4 damage).
    Ragnarok's turn:
      HP: 42/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 20 AC (1d20+9; rolled 5).
        Misses.
        Ragnarok gains 4 temp hp (had 0; applied 4).
      Combat advantage expires.
    
  Round 6:
    Soldier's turn:
      HP: 38/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 37 hp remaining (42 hp - 5 damage).
    Ragnarok's turn:
      HP: 37/50; Temp HP: 0; Surges: 6; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+9; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (5 remaining).
        Ragnarok heals 13 hp (37 hp -> 50 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 38/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 24 AC (1d20+13; rolled 18).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok has 36 hp remaining (50 hp - 14 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 0; Surges: 5; Surge Value: 13
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+7; rolled 20).
        Crits: 20 damage (1d10[max]+4 + 1d12; rolled max + 6).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 18 hp remaining (38 hp - 20 damage).
      +2 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 18/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 36/50; Temp HP: 10; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+9; rolled 11).
        Hits: 12 damage (1d10+8; rolled 4).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has 6 hp remaining (18 hp - 12 damage).
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 6/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 22 AC (1d20+13; rolled 19).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok deflects 5 damage; 0 gets through (10 temp hp - 5 damage).
        Ragnarok has 36 hp remaining (36 hp - 0 damage).
    Ragnarok's turn:
      HP: 36/50; Temp HP: 5; Surges: 5; Surge Value: 13
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 9 damage (1d10+4; rolled 5).
        Ragnarok gains 5 temp hp (had 5; applied 10).
        Soldier has -3 hp remaining (6 hp - 9 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 36 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (4 remaining).
      Ragnarok heals 13 hp (36 hp -> 49 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1: enhancement increases to +3.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 3 initiative (1d20+2; rolled 1).
    Soldier rolls 24 initiative (1d20+6; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 35 hp remaining (49 hp - 14 damage).
    Ragnarok's turn:
      HP: 35/50; Temp HP: 0; Surges: 4; Surge Value: 13
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 20 AC (1d20+9; rolled 11).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 4 temp hp (had 0; applied 4).
        Soldier has 40 hp remaining (53 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+7; rolled 20).
        Crits: 20 damage (1d10[max]+4 + 1d12; rolled max + 6).
        Ragnarok gains 6 temp hp (had 4; applied 10).
        Soldier has 20 hp remaining (40 hp - 20 damage).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (3 remaining).
        Ragnarok heals 13 hp (35 hp -> 48 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 17 vs. 25 AC (1d20+13; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 48/50; Temp HP: 10; Surges: 3; Surge Value: 13
      AC: 25; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+13; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 48/50; Temp HP: 10; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Ragnarok gains 0 temp hp (had 10; applied 4).
    
  Round 4:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 23 AC (1d20+11; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 48/50; Temp HP: 10; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 20 AC (1d20+9; rolled 8).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+13; rolled 16).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 44 hp remaining (48 hp - 4 damage).
    Ragnarok's turn:
      HP: 44/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+13; rolled 18).
        Hits: 5 damage (1d10+4; rolled 1).
        Ragnarok has 39 hp remaining (44 hp - 5 damage).
    Ragnarok's turn:
      HP: 39/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
        Misses.
        Crushing Blow has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+11; rolled 17).
        Hits: 13 damage (1d10+4; rolled 9).
        Ragnarok has 26 hp remaining (39 hp - 13 damage).
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 8:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 26/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 20 AC (1d20+9; rolled 3).
        Misses.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 20/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 23 AC (1d20+13; rolled 20).
        Crits: 14 damage (1d10[max]+4; rolled max).
        Ragnarok has 12 hp remaining (26 hp - 14 damage).
    Ragnarok's turn:
      HP: 12/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 20 AC (1d20+7; rolled 17).
        Hits: 6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 14 hp remaining (20 hp - 6 damage).
    
  Round 10:
    Soldier's turn:
      HP: 14/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
        Hits: 14 damage (1d10+4; rolled 10).
        Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
        Ragnarok has 8 hp remaining (12 hp - 4 damage).
    Ragnarok's turn:
      HP: 8/50; Temp HP: 0; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
        Hits: 10 damage (1d10+4; rolled 6).
        Ragnarok gains 10 temp hp (had 0; applied 10).
        Soldier has 4 hp remaining (14 hp - 10 damage).
    
  Round 11:
    Soldier's turn:
      HP: 4/53; Temp HP: 0; Surges: 1; Surge Value: 13
      AC: 20; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+11; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 8/50; Temp HP: 10; Surges: 3; Surge Value: 13
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 20 AC (1d20+9; rolled 18).
        Hits: 13 damage (1d10+8; rolled 5).
        Ragnarok gains 0 temp hp (had 10; applied 4).
        Soldier has -9 hp remaining (4 hp - 13 damage).
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 8 hp; wants at least 44 hp (maximum is 50 hp).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 13 hp (8 hp -> 21 hp; 0 hp wasted).
      Ragnarok spends a healing surge (1 remaining).
      Ragnarok heals 13 hp (21 hp -> 34 hp; 0 hp wasted).
      Ragnarok spends a healing surge (0 remaining).
      Ragnarok heals 13 hp (34 hp -> 47 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Spend Action Point recharges.
      Second Wind recharges.
[/sblock]
[/sblock]
[/sblock]
 
Last edited:


I thought I posted this before, I must be losing my mind... The soldier hit points are incorrect. Formula should be (level+1)*8 + Con. I think they are off by 2 for the level 4 soldier.
 

Maybe instead of a cleric next, the next test should be a melee ranger, so you can see a character designed for damage output. Should make the tests go a lot faster at least :)
 

Code:
Level 1 Ragnarok vs. Level 2 Soldier: 71.0% +/- 2.8% survival (5.5 rounds)
Level 2 Ragnarok vs. Level 3 Soldier: 97.6% +/- 0.9% survival (7.1 rounds)
Level 3 Ragnarok vs. Level 4 Soldier: 80.7% +/- 2.4% survival (8.6 rounds)
How 'bout doing a mix of opponent levels? Say, a level +3, then a level+0,level+2,level+0,level+1 schedule or something. If you've gotta make various opponents anyhow this shouldn't be a huge problem (right?).

The advantages are twofold: firstly, this better matches actuality, where various encounters are varyingly difficult. Secondly, if plays to the strengths of a sim; namely to be more robust by using a broader distribution of possibilites. After all, it's a reasonable result to determine that even levels represent a significant (if small) power boost, but it's not reasonable to have similarly hard edges for the opponents: real PC's encounter various levels too. This way you get some differing damage expressions and have fewer artificial discontinuities as levels rise.

I suggested the order level+3,level+0,level+2,level+0,leve+1 to account for a peculiarity of sims (which presumably uses dailies and action points early or at least predictably). A real player would after all use dailies and action points with a greater frequency vs. stronger opponents; so it makes sense to confront the sim with stronger opponents in those combats when he has those available (course, you could do various schedules and compare how much it matters...).
 

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