FIGHT #1:
Roll initiative!
Ragnarok rolls 19 initiative (1d20+2; rolled 17).
Soldier rolls 21 initiative (1d20+6; rolled 15).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 50/50; Temp HP: 0; Surges: 13; Surge Value: 13
AC: 21; Action Points: 1
Brash Strike (standard action, at_will):
Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
Hits: 13 damage (1d10+8; rolled 5).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 40 hp remaining (53 hp - 13 damage).
Soldier gains combat advantage (until start of next turn).
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Knee Breaker (standard action, daily):
Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
Misses: 12 damage (half of 2d10+8; rolled 8, 8).
Soldier has 28 hp remaining (40 hp - 12 damage).
Ragnarok gains 0 temp hp (had 4; applied 4).
Knee Breaker has been expended.
Round 2:
Soldier's turn:
HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 32 vs. 21 AC (1d20+13; rolled 19).
Hits: 5 damage (1d10+4; rolled 1).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 49 hp remaining (50 hp - 1 damage).
Ragnarok's turn:
HP: 49/50; Temp HP: 0; Surges: 13; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Crushing Blow (standard action, encounter):
Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
Misses.
Crushing Blow has been expended.
Round 3:
Soldier's turn:
HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
Hits: 9 damage (1d10+4; rolled 5).
Ragnarok has 40 hp remaining (49 hp - 9 damage).
Ragnarok's turn:
HP: 40/50; Temp HP: 0; Surges: 13; Surge Value: 13
AC: 21; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 4:
Soldier's turn:
HP: 28/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 21 AC (1d20+13; rolled 15).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok has 27 hp remaining (40 hp - 13 damage).
Ragnarok's turn:
HP: 27/50; Temp HP: 0; Surges: 13; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Second Wind (minor action, encounter):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 13 hp (27 hp -> 40 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until end of next turn).
Second Wind has been expended.
Brash Strike (standard action, at_will):
Attacks Soldier with 21 vs. 20 AC (1d20+9; rolled 12).
Hits: 16 damage (1d10+8; rolled 8).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 12 hp remaining (28 hp - 16 damage).
Soldier gains combat advantage (until start of next turn).
Round 5:
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 23 AC (1d20+13; rolled 13).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 31 hp remaining (40 hp - 9 damage).
Ragnarok's turn:
HP: 31/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Conditions:
+2 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 18 vs. 20 AC (1d20+7; rolled 11).
Misses.
Distracting Spate has been expended.
+2 defense bonus expires.
Round 6:
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
Crits: 14 damage (1d10[max]+4; rolled max).
Ragnarok has 17 hp remaining (31 hp - 14 damage).
Ragnarok's turn:
HP: 17/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 21; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Boundless Endurance (minor action, daily):
Ragnarok gains regen 6 when bloodied (stance).
Boundless Endurance has been expended.
Round 7:
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
Crits: 14 damage (1d10[max]+4; rolled max).
Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
Ragnarok has 7 hp remaining (17 hp - 10 damage).
Ragnarok's turn:
HP: 7/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 21; Action Points: 0
Conditions:
Regen 6 when bloodied (stance).
Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
Brash Strike (standard action, at_will):
Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 8:
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 17 vs. 21 AC (1d20+13; rolled 4).
Misses.
Ragnarok's turn:
HP: 13/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Conditions:
Regen 6 when bloodied (stance).
Ragnarok heals 6 hp (13 hp -> 19 hp; 0 hp wasted).
Crushing Surge (standard action, at_will):
Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 9:
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).
Hits: 12 damage (1d10+4; rolled 8).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 11 hp remaining (19 hp - 8 damage).
Ragnarok's turn:
HP: 11/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 21; Action Points: 0
Conditions:
Regen 6 when bloodied (stance).
Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 20 AC (1d20+9; rolled 15).
Hits: 9 damage (1d10+8; rolled 1).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 3 hp remaining (12 hp - 9 damage).
Soldier gains combat advantage (until start of next turn).
Round 10:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
Hits: 7 damage (1d10+4; rolled 3).
Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
Ragnarok has 14 hp remaining (17 hp - 3 damage).
Ragnarok's turn:
HP: 14/50; Temp HP: 0; Surges: 12; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Conditions:
Regen 6 when bloodied (stance).
Ragnarok heals 6 hp (14 hp -> 20 hp; 0 hp wasted).
Crushing Surge (standard action, at_will):
Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
Hits: 5 damage (1d10+4; rolled 1).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has -2 hp remaining (3 hp - 5 damage).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 20 hp; wants at least 44 hp (maximum is 50 hp).
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 13 hp (20 hp -> 33 hp; 0 hp wasted).
Ragnarok spends a healing surge (10 remaining).
Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
Temporary hit points expire.
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Spend Action Point recharges.
Second Wind recharges.
Conditions expire:
Regen 6 when bloodied expires.
FIGHT #2:
Roll initiative!
Ragnarok rolls 4 initiative (1d20+2; rolled 2).
Soldier rolls 10 initiative (1d20+6; rolled 4).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
Hits: 27 damage (3d8+4; rolled 7, 8, 8).
Ragnarok has 19 hp remaining (46 hp - 27 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 19/50; Temp HP: 0; Surges: 10; Surge Value: 13
AC: 21; Action Points: 0
Crushing Blow (standard action, encounter):
Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
Hits: 23 damage (2d10+8; rolled 8, 7).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 30 hp remaining (53 hp - 23 damage).
Crushing Blow has been expended.
Second Wind (minor action, encounter):
Ragnarok spends a healing surge (9 remaining).
Ragnarok heals 13 hp (19 hp -> 32 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until end of next turn).
Second Wind has been expended.
Round 2:
Soldier's turn:
HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 14 vs. 23 AC (1d20+11; rolled 3).
Misses.
Ragnarok's turn:
HP: 32/50; Temp HP: 4; Surges: 9; Surge Value: 13
AC: 23; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
Misses.
Distracting Spate has been expended.
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
Misses.
Ragnarok's turn:
HP: 32/50; Temp HP: 4; Surges: 9; Surge Value: 13
AC: 21; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 26 vs. 20 AC (1d20+9; rolled 17).
Hits: 13 damage (1d10+8; rolled 5).
Ragnarok gains 0 temp hp (had 4; applied 4).
Soldier has 17 hp remaining (30 hp - 13 damage).
Soldier gains combat advantage (until start of next turn).
Round 4:
Soldier's turn:
HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 21 AC (1d20+13; rolled 14).
Hits: 8 damage (1d10+4; rolled 4).
Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
Ragnarok has 28 hp remaining (32 hp - 4 damage).
Ragnarok's turn:
HP: 28/50; Temp HP: 0; Surges: 9; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 23 vs. 20 AC (1d20+7; rolled 16).
Hits: 14 damage (1d10+4; rolled 10).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has 3 hp remaining (17 hp - 14 damage).
Round 5:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
Hits: 10 damage (1d10+4; rolled 6).
Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
Ragnarok has 28 hp remaining (28 hp - 0 damage).
Ragnarok's turn:
HP: 28/50; Temp HP: 0; Surges: 9; Surge Value: 13
AC: 21; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 6:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
Hits: 6 damage (1d10+4; rolled 2).
Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
Ragnarok has 26 hp remaining (28 hp - 2 damage).
Ragnarok's turn:
HP: 26/50; Temp HP: 0; Surges: 9; Surge Value: 13
AC: 21; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 7:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 23 vs. 21 AC (1d20+13; rolled 10).
Hits: 6 damage (1d10+4; rolled 2).
Ragnarok has 20 hp remaining (26 hp - 6 damage).
Ragnarok's turn:
HP: 20/50; Temp HP: 0; Surges: 9; Surge Value: 13
AC: 21; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 20 vs. 20 AC (1d20+7; rolled 13).
Hits: 11 damage (1d10+4; rolled 7).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has -8 hp remaining (3 hp - 11 damage).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 20 hp; wants at least 44 hp (maximum is 50 hp).
Ragnarok spends a healing surge (8 remaining).
Ragnarok heals 13 hp (20 hp -> 33 hp; 0 hp wasted).
Ragnarok spends a healing surge (7 remaining).
Ragnarok heals 13 hp (33 hp -> 46 hp; 0 hp wasted).
Temporary hit points expire.
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
Meliorating Scale Armor +1: enhancement increases to +2.
FIGHT #3:
Roll initiative!
Ragnarok rolls 14 initiative (1d20+2; rolled 12).
Soldier rolls 11 initiative (1d20+6; rolled 5).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 46/50; Temp HP: 0; Surges: 7; Surge Value: 13
AC: 22; Action Points: 1
Brash Strike (standard action, at_will):
Attacks Soldier with 23 vs. 20 AC (1d20+9; rolled 14).
Hits: 14 damage (1d10+8; rolled 6).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 39 hp remaining (53 hp - 14 damage).
Soldier gains combat advantage (until start of next turn).
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Brash Strike (standard action, at_will):
Attacks Soldier with 20 vs. 20 AC (1d20+9; rolled 11).
Hits: 13 damage (1d10+8; rolled 5).
Ragnarok gains 0 temp hp (had 4; applied 4).
Soldier has 26 hp remaining (39 hp - 13 damage).
Soldier gains combat advantage (until start of next turn).
Soldier's turn:
HP: 26/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Combat advantage (until start of next turn).
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 28 vs. 22 AC (1d20+13; rolled 15).
Hits: 16 damage (3d8+4; rolled 4, 7, 1).
Ragnarok deflects 4 damage; 12 gets through (4 temp hp - 16 damage).
Ragnarok has 34 hp remaining (46 hp - 12 damage).
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 34/50; Temp HP: 0; Surges: 7; Surge Value: 13
AC: 22; Action Points: 0
Combat advantage expires.
Combat advantage expires.
Brash Strike (standard action, at_will):
Attacks Soldier with 23 vs. 20 AC (1d20+9; rolled 14).
Hits: 14 damage (1d10+8; rolled 6).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 12 hp remaining (26 hp - 14 damage).
Soldier gains combat advantage (until start of next turn).
Second Wind (minor action, encounter):
Ragnarok spends a healing surge (6 remaining).
Ragnarok heals 13 hp (34 hp -> 47 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until end of next turn).
Second Wind has been expended.
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 24 AC (1d20+13; rolled 16).
Hits: 7 damage (1d10+4; rolled 3).
Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
Ragnarok has 44 hp remaining (47 hp - 3 damage).
Round 3:
Ragnarok's turn:
HP: 44/50; Temp HP: 0; Surges: 6; Surge Value: 13
AC: 24; Action Points: 0
Combat advantage expires.
Conditions:
+2 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 19 vs. 20 AC (1d20+7; rolled 12).
Misses.
Distracting Spate has been expended.
+2 defense bonus expires.
Soldier's turn:
HP: 12/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
Misses.
Round 4:
Ragnarok's turn:
HP: 44/50; Temp HP: 0; Surges: 6; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
Hits: 12 damage (1d10+4; rolled 8).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has 0 hp remaining (12 hp - 12 damage).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 44 hp; wants at least 44 hp (maximum is 50 hp).
Temporary hit points expire.
Powers recharge:
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
FIGHT #4:
Roll initiative!
Ragnarok rolls 8 initiative (1d20+2; rolled 6).
Soldier rolls 20 initiative (1d20+6; rolled 14).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 30 vs. 22 AC (1d20+11; rolled 19).
Hits: 14 damage (3d8+4; rolled 2, 2, 6).
Ragnarok has 30 hp remaining (44 hp - 14 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 30/50; Temp HP: 0; Surges: 6; Surge Value: 13
AC: 22; Action Points: 0
Second Wind (minor action, encounter):
Ragnarok spends a healing surge (5 remaining).
Ragnarok heals 13 hp (30 hp -> 43 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until end of next turn).
Second Wind has been expended.
Crushing Blow (standard action, encounter):
Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
Misses.
Crushing Blow has been expended.
Round 2:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 20 vs. 24 AC (1d20+11; rolled 9).
Misses.
Ragnarok's turn:
HP: 43/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 24; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
Hits: 5 damage (1d10+4; rolled 1).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has 48 hp remaining (53 hp - 5 damage).
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 48/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 22 AC (1d20+11; rolled 18).
Hits: 9 damage (1d10+4; rolled 5).
Ragnarok deflects 9 damage; 0 gets through (10 temp hp - 9 damage).
Ragnarok has 43 hp remaining (43 hp - 0 damage).
Ragnarok's turn:
HP: 43/50; Temp HP: 1; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Distracting Spate (standard action, encounter):
Attacks Soldier with 9 vs. 20 AC (1d20+7; rolled 2).
Misses.
Distracting Spate has been expended.
Round 4:
Soldier's turn:
HP: 48/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).
Crits: 14 damage (1d10[max]+4; rolled max).
Ragnarok deflects 1 damage; 13 gets through (1 temp hp - 14 damage).
Ragnarok has 30 hp remaining (43 hp - 13 damage).
Ragnarok's turn:
HP: 30/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 22 vs. 20 AC (1d20+7; rolled 15).
Hits: 12 damage (1d10+4; rolled 8).
Ragnarok gains 10 temp hp (had 0; applied 10).
Soldier has 36 hp remaining (48 hp - 12 damage).
Round 5:
Soldier's turn:
HP: 36/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
Misses.
Ragnarok's turn:
HP: 30/50; Temp HP: 10; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok gains 0 temp hp (had 10; applied 10).
Soldier has 23 hp remaining (36 hp - 13 damage).
Round 6:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
Hits: 14 damage (1d10+4; rolled 10).
Ragnarok deflects 10 damage; 4 gets through (10 temp hp - 14 damage).
Ragnarok has 26 hp remaining (30 hp - 4 damage).
Ragnarok's turn:
HP: 26/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 10 vs. 20 AC (1d20+7; rolled 3).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 7:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 22 AC (1d20+11; rolled 16).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 17 hp remaining (26 hp - 9 damage).
Ragnarok's turn:
HP: 17/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 14 vs. 20 AC (1d20+7; rolled 7).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 8:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 15 vs. 22 AC (1d20+11; rolled 4).
Misses.
Ragnarok's turn:
HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 18 vs. 20 AC (1d20+9; rolled 9).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 9:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 14 vs. 22 AC (1d20+13; rolled 1).
Misses.
Ragnarok's turn:
HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
Misses.
Ragnarok gains 0 temp hp (had 4; applied 4).
Round 10:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
Misses.
Ragnarok's turn:
HP: 17/50; Temp HP: 4; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 16 vs. 20 AC (1d20+9; rolled 7).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 11:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 22 AC (1d20+13; rolled 15).
Hits: 9 damage (1d10+4; rolled 5).
Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
Ragnarok has 12 hp remaining (17 hp - 5 damage).
Ragnarok's turn:
HP: 12/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 12 vs. 20 AC (1d20+7; rolled 5).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 12:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
Hits: 11 damage (1d10+4; rolled 7).
Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
Ragnarok has 5 hp remaining (12 hp - 7 damage).
Ragnarok's turn:
HP: 5/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 8 vs. 20 AC (1d20+7; rolled 1).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 13:
Soldier's turn:
HP: 23/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
Misses.
Ragnarok's turn:
HP: 5/50; Temp HP: 4; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 21 vs. 20 AC (1d20+7; rolled 14).
Hits: 7 damage (1d10+4; rolled 3).
Ragnarok gains 6 temp hp (had 4; applied 10).
Soldier has 16 hp remaining (23 hp - 7 damage).
Round 14:
Soldier's turn:
HP: 16/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
Ragnarok has 2 hp remaining (5 hp - 3 damage).
Ragnarok's turn:
HP: 2/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 11 vs. 20 AC (1d20+9; rolled 2).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 15:
Soldier's turn:
HP: 16/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 15 vs. 22 AC (1d20+13; rolled 2).
Misses.
Ragnarok's turn:
HP: 2/50; Temp HP: 0; Surges: 5; Surge Value: 13
AC: 22; Action Points: 0
Combat advantage expires.
Brash Strike (standard action, at_will):
Attacks Soldier with 26 vs. 20 AC (1d20+9; rolled 17).
Hits: 18 damage (1d10+8; rolled 10).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has -2 hp remaining (16 hp - 18 damage).
Soldier gains combat advantage (until start of next turn).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 2 hp; wants at least 44 hp (maximum is 50 hp).
Ragnarok spends a healing surge (4 remaining).
Ragnarok heals 13 hp (2 hp -> 15 hp; 0 hp wasted).
Ragnarok spends a healing surge (3 remaining).
Ragnarok heals 13 hp (15 hp -> 28 hp; 0 hp wasted).
Ragnarok spends a healing surge (2 remaining).
Ragnarok heals 13 hp (28 hp -> 41 hp; 0 hp wasted).
Ragnarok spends a healing surge (1 remaining).
Ragnarok heals 13 hp (41 hp -> 50 hp; 4 hp wasted).
Temporary hit points expire.
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
Meliorating Scale Armor +1: enhancement increases to +3.
FIGHT #5:
Roll initiative!
Ragnarok rolls 6 initiative (1d20+2; rolled 4).
Soldier rolls 13 initiative (1d20+6; rolled 7).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 16 vs. 23 AC (1d20+11; rolled 5).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 50/50; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 23; Action Points: 1
Brash Strike (standard action, at_will):
Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
Misses.
Soldier gains combat advantage (until start of next turn).
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action, encounter):
Attacks Soldier with 13 vs. 20 AC (1d20+7; rolled 6).
Misses.
Distracting Spate has been expended.
Round 2:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 18 vs. 23 AC (1d20+13; rolled 5).
Misses.
Ragnarok's turn:
HP: 50/50; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Brash Strike (standard action, at_will):
Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 3:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 23 AC (1d20+13; rolled 15).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok has 37 hp remaining (50 hp - 13 damage).
Ragnarok's turn:
HP: 37/50; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 16 vs. 20 AC (1d20+7; rolled 9).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Second Wind (minor action, encounter):
Ragnarok spends a healing surge (0 remaining).
Ragnarok heals 13 hp (37 hp -> 50 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until end of next turn).
Second Wind has been expended.
Round 4:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 16 vs. 25 AC (1d20+11; rolled 5).
Misses.
Ragnarok's turn:
HP: 50/50; Temp HP: 4; Surges: 0; Surge Value: 13
AC: 25; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Blow (standard action, encounter):
Attacks Soldier with 17 vs. 20 AC (1d20+7; rolled 10).
Misses.
Crushing Blow has been expended.
+2 defense bonus expires.
Round 5:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
Crits: 14 damage (1d10[max]+4; rolled max).
Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
Ragnarok has 40 hp remaining (50 hp - 10 damage).
Ragnarok's turn:
HP: 40/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 10 vs. 20 AC (1d20+9; rolled 1).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 6:
Soldier's turn:
HP: 53/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 24 vs. 23 AC (1d20+13; rolled 11).
Hits: 10 damage (1d10+4; rolled 6).
Ragnarok has 30 hp remaining (40 hp - 10 damage).
Ragnarok's turn:
HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Brash Strike (standard action, at_will):
Attacks Soldier with 29 vs. 20 AC (1d20+9; rolled 20).
Crits: 23 damage (1d10[max]+8 + 1d12; rolled max + 5).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 30 hp remaining (53 hp - 23 damage).
Soldier gains combat advantage (until start of next turn).
Round 7:
Soldier's turn:
HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 16 vs. 23 AC (1d20+13; rolled 3).
Misses.
Ragnarok's turn:
HP: 30/50; Temp HP: 4; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 15 vs. 20 AC (1d20+7; rolled 8).
Misses.
Ragnarok gains 0 temp hp (had 4; applied 4).
Round 8:
Soldier's turn:
HP: 30/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 21 vs. 23 AC (1d20+11; rolled 10).
Misses.
Ragnarok's turn:
HP: 30/50; Temp HP: 4; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Crushing Surge (standard action, at_will):
Attacks Soldier with 26 vs. 20 AC (1d20+7; rolled 19).
Hits: 13 damage (1d10+4; rolled 9).
Ragnarok gains 6 temp hp (had 4; applied 10).
Soldier has 17 hp remaining (30 hp - 13 damage).
Round 9:
Soldier's turn:
HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
Hits: 10 damage (1d10+4; rolled 6).
Ragnarok deflects 10 damage; 0 gets through (10 temp hp - 10 damage).
Ragnarok has 30 hp remaining (30 hp - 0 damage).
Ragnarok's turn:
HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 19 vs. 20 AC (1d20+9; rolled 10).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 10:
Soldier's turn:
HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 17 vs. 23 AC (1d20+13; rolled 4).
Misses.
Ragnarok's turn:
HP: 30/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Crushing Surge (standard action, at_will):
Attacks Soldier with 11 vs. 20 AC (1d20+7; rolled 4).
Misses.
Ragnarok gains 4 temp hp (had 0; applied 4).
Round 11:
Soldier's turn:
HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 24 vs. 23 AC (1d20+11; rolled 13).
Hits: 12 damage (1d10+4; rolled 8).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 22 hp remaining (30 hp - 8 damage).
Ragnarok's turn:
HP: 22/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 13 vs. 20 AC (1d20+9; rolled 4).
Misses.
Soldier gains combat advantage (until start of next turn).
Round 12:
Soldier's turn:
HP: 17/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 33 vs. 23 AC (1d20+13; rolled 20).
Crits: 14 damage (1d10[max]+4; rolled max).
Ragnarok has 8 hp remaining (22 hp - 14 damage).
Ragnarok's turn:
HP: 8/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Brash Strike (standard action, at_will):
Attacks Soldier with 28 vs. 20 AC (1d20+9; rolled 19).
Hits: 14 damage (1d10+8; rolled 6).
Ragnarok gains 4 temp hp (had 0; applied 4).
Soldier has 3 hp remaining (17 hp - 14 damage).
Soldier gains combat advantage (until start of next turn).
Round 13:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Conditions:
Combat advantage (until start of next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 32 vs. 23 AC (1d20+13; rolled 19).
Hits: 14 damage (1d10+4; rolled 10).
Ragnarok deflects 4 damage; 10 gets through (4 temp hp - 14 damage).
Ragnarok has -2 hp remaining (8 hp - 10 damage).
Ragnarok's turn:
HP: -2/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Combat advantage expires.
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 15 (1d20; rolled 15).
Passes.
Round 14:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).
Hits: 9 damage (1d10+4; rolled 5).
Ragnarok has -11 hp remaining (-2 hp - 9 damage).
Ragnarok's turn:
HP: -11/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 17 (1d20; rolled 17).
Passes.
Round 15:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 25 vs. 23 AC (1d20+11; rolled 14).
Hits: 12 damage (1d10+4; rolled 8).
Ragnarok has -23 hp remaining (-11 hp - 12 damage).
Ragnarok's turn:
HP: -23/50; Temp HP: 0; Surges: 0; Surge Value: 13
AC: 23; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 4 (1d20; rolled 4).
Fails. 2 failures remaining before death.
Round 16:
Soldier's turn:
HP: 3/53; Temp HP: 0; Surges: 1; Surge Value: 13
AC: 20; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 23 AC (1d20+11; rolled 16).
Hits: 7 damage (1d10+4; rolled 3).
Ragnarok has -30 hp remaining (-23 hp - 7 damage).
Ragnarok has died!
Villains win!