blargney the second
blargney the minute's son
How can you expect physics to work when math in D&D is fundamentally different?
Pi = 4! Firecubes for the win!![]()
"You must spread some XP around..."
Awesomeness, Asmor.

-blarg
How can you expect physics to work when math in D&D is fundamentally different?
Pi = 4! Firecubes for the win!![]()
Sure, every kobold could be darkblind, spent too much time in the sun, an obscure subspecies, and so forth.
You must spread some XP around...........![]()
"You must spread some XP around..."
Awesomeness, Asmor.
-blarg
Except you don't need to cover every kobold . . . just every kobold PC. And I can't imagine there are such huge swarms of those in any campaign that the players and DM can't come up with some sort of satisfying explanation regarding the PC's impaired vision.
Other alternatives would be to either ban PCs of the offending race, or try to gimp them in some other respect to balance out that darkvision. Kobolds are the classic cannon fodder --- why not limit them to half the normal starting HPs?
That's the sort of approach taken in "Savage Species" (although not with kobolds specifically), and it just didn't work too well . . . you ended up with pixie PCs who could fly and turn invisible at will and had 2 HPs.
Once again, you're looking for simulation of reality in a game which fundamentally ignores simulation of reality. I'm not unhappy with saying, "This is what's required for you to play X monster race." If you are unhappy with this, it's just one of those places where your preferences and the game rules diverge.Really? I cannot come up with a satisfying explanation for a renegade kobold adventurer being darkblind. I can wrap my head around the "genetic mutant" concept, but that's a pretty limited range of archetypes.
Kobolds' "power" doesn't come from darkvision. It mainly comes from one of their racial features which makes them annoying and ... well, kobold-like ... to fight. It's a feature which most enemy kobolds should have, but it's not a genetic trait by any means. (If there's a PC kobold race, I'd expect it to have a cost of some sort, either feat or power-swap.)"Kobolds are overpowered." Still trying to wrap my head around that one. I don't think that's the case, really. I have a suspicion that some of the design team just felt it was a pain to have some of the party have darkvision and some not, so decided that in YOUR game, it just wouldn't be permitted.
I know you haven't been keeping up to date, but there are tons of ways for PCs to gain darkvision, for short or long times. There are several races with it, there are quite a few magic items that provide it, there are more than a few Utility powers which grant it, and there's even a way to pick it up with a feat if you're using the Spellscarred rules from Forgotten Realms. I have no doubt that a PC kobold race would, right now, have Darkvision.Thus, darkvision is not readily available as a special ability, item, spell, etc. Thus, kobolds have something most characters just don't have. My reaction is basically, "And? That's kind of the point of having diverse PCs." Sure, the kobold will trump in some situations while being disadvantaged in others (due to opportunity costs). Sometimes the game is sort of rock-paper-scissors. 4e actively resists that dynamic, even though it crops up anyway.
Once again, you're looking for simulation of reality in a game which fundamentally ignores simulation of reality. I'm not unhappy with saying, "This is what's required for you to play X monster race." If you are unhappy with this, it's just one of those places where your preferences and the game rules diverge.
The divergence comes when the cart is put before the horse, when the game is designed to serve the rules instead of the opposite.