Games like fate and a few others said that a disadvantage when you are limited or restricted by it in some fashion becomes a source for fate points... or most likely action points (or establish a milestone?) in 4e or a similar limited use one off benefits... in other words there are solutions that to my mind work well. GURPS and Hero are still very old school in that regards.
HERO System 6th Edition said:A more radical approach might be to do away with the Character Point value of Complications altogether and instead link the Complications system to Heroic Action Points. A character would simply get his full Total Points “for free,” with no requirement to take any Matching Complications at all. However, if he takes some Complications for his character, whenever one of them comes into play and he overcomes it (or triumphs in spite of it), he gets an extra HAP. If he voluntarily brings the Complication into play in a genre-appropriate manner (“I’m going to take my DNPC with me while I investigate the haunted house!”), perhaps he gets 2 HAPs for contributing to the story.
Yeah, I'm just referring to the systems he specifically chose as having 'fixed' the problem. There are plenty of systems that cope, in different ways.
Like Amber or Theatrix, for example, to pick out a couple older systemsAll depends on what you're actually gaming about.
Actually, HERO 6E includes that as an optional rule for Complications (formerly Disadvantages).
Figured they would get around to it... you could do some weird hoops to get something like it before...
The egregious ones, of course. But, HERO is riddled with warnings with good reason, and even if you don't use any of those you can still sit down and have one person in a group with a 16d attack standard and another with a 2d standard, or have someone who needs to be hit by 21 body to notice an attack at all and another who potentially dies from 12. Depending on the game you're looking for those are strengths or weaknesses, but if I'm choosing to play a level-based game (which I am, when I play D&D), I don't want to deal with point buy's problems.
This is fundamentally what sparked me to start this thread. The MM race was never actually errataed, just reprinted and sold with alterations. Since we haven't been using Dragon articles, I'd never noticed that the official race had changed.However, at this point, I was kind of thinking that oversized had been errata'd out of the MM
As your player, I really appreciate this attitude!it'd be kind of lame for me as a GM to say "you can't use any of the good stuff from dragon, but anything that screws you guys over has to be adopted".
You're not alone but it's not _really_ an error that MM1 minotaurs get to use oversized weapons. Just like the semi-functional solo monsters in MM1 aren't in error. They work - they just don't work as well as they could.Am I alone in thinking that it's weird that some products get corrected with other products? Especially given the fact that WotC does, in fact, issue errata for their products? One error will be fixed for free, while another is only fixed for money.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.