bardolph
First Post
Tell me what makes it a 4e "skill challenge".
The core mechanic of the 4e skill challenge is the "three strikes and you're out" rule. If the PC's fail 3 times while rolling mission-critical skill checks, it's time for the DM to call it a failure and end the encounter.
It's actually a good guideline to follow. Even if the DM is totally winging it, he knows that 3 failures is the right time to "call in the guards," or invoke whatever penalty appropriate to the situation.