Disillusioned With 4E

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Joshin'ya

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Stop me if you've heard this one before: I'm not liking 4E.

My group switched over a couple summers ago when the newest edition came out...and it first it was fun.

But after a while the game started to wear on me more and more to the point where I am starting to actively disdain it.

My problems with 4E:

Everyone raves about how dynamic and fun 4E combat is, but to me it's been getting increasingly boring and even LESS dynamic than in previous editions.

I don't mind the minis heavy aspect, as my group has been using minis since way back in the AD&D 2nd Edition days.

What I DO mind is the ceaseless HP grind, metagaming, and all around lack of drama.

It used to be that combat in D&D was dangerous and exciting...fights were short and deadly, our players were using their imaginations and it just seemed like the stakes were much higher when there was the possibility that one could die at any time.

Now it just seems that the game has discarded it's swords and spells for wiffle ball bats and water balloons. Yeah...it sucked when your character got hit with a save-or-die effect and had to sit the game for a while to await a raise dead spell or roll up a new character...but that was part of the game and added to the drama of combat encounters.

Furthermore, it seems that instead of describing characters actions in a cool narrative faction, combat has become:

"I shift 1 sq. and use Spinning sweep to knock the Orc Raider prone, then I spend an action point to use rain of blows with combat advantage...at this time I will also activate my Half-Orc racial power to do an additional 1d10 damage to the attack...also he is now marked"

Maybe not all groups are like this, but in mine combat has become a disjointed litany of metagame terms to the point where fights sound like people just reciting rules on each of their turns. It feels distinctly like interacting with a game rather than interacting with a living world.

Which brings me to my next problem...healing surges. Hit points were always highly abstracted...and I tried to reconcile the idea of second winds and other nonmagical healing...but I just can't see how a few encouraging words from a Warlord with no mystical power behind them causes the Wizard to shrug off what WAS a devastating axe blow.

Classes have become much more balanced, true. And at first I thought it was cool that my Fighter could operate on par with other members of the group...but I can't help but feel like a lot of classes lost their sense of originality in the process of all this balancing, to the point wher eit feels like there are really just minor variations on the same 4 classes (Defender, Controller, Striker, Leader) with some minor little gimmick anymore.

I wouldn't say that martial characters are like spellcasters per se...but to me there is little difference between a martial power that blinds enemies in a burst 1, and an arcane power that has the same effect. It seems like the only real difference is the implement used and a few minor keywords with no specific effect.

What's more, everything just feels so rigid and modular. How many core classes are there now? Like 23? Do we really need that many? At this point it really just feels like pointless grid filling.

Also, skill challenges. While I appreciate that WotC tried to codify and define a way to award xp for out of combat challenges...but it seems like the structure of social challenges encourages the same kind of metagame rules recitation as combat. We used to actually roleplay our way through these things, but now we just roll our D20's until the skill challenge is over.

Monsters in 4E seem like lifeless blocks of stats now...and they lack any real threat, instead imposing minor annoyances rather than any sort of palpable danger.

And don't even get me started on WotC's GSL and PDF site shenanigans...but that's a whole separate thread.

It just seems to me that 4E is a rigid and compartmentalized little box...and while it's a well constructed little box, it just lacks the sort of inspiration and flavor that I'm looking for in a game. It used to be that I would hang out with my friends and have a great time gaming, but now while I still love my friends, the gaming aspect has become a necessary exercise in tedium. They however, aren't really interested in playing anything else, even when I offer to run...so I guess I'm stuck...

Does anyone else feel this way or am I just one lone basketcase?
 

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Does anyone else feel this way or am I just one lone basketcase?
Many people do... and many people don't. As a newcomer to the boards you can't be expected to know that posts like this used to turn into 20-page edition wars. :) In any case, welcome to ENW.
 


When 3E was lanched a lot of people created users on forums to say that they dislike it. Here, in this forum.

4E is in and history repeats.

I wonder how many are real and how many are known-to-hate-X-edition posting...
 

Naw there are loads on these boards - and others on the internet - who share your views.

I am not one of them. I've made 4e my own and find it very flexible and brimming with fun. Had an awesome encounter last session with a beholder in Thunderspire. I'm really enjoying the prep now, it doesn't seem like a chore and I'm experimenting with encounter design and story telling.

There are many problems with it, but I was totally disillusioned with 3e and find 4e very much more my cup of tea.

For many reasons 4e has clicked with me; however I do see it has lots of rough spots and sink holes.

My Fortune Cookie advice is: Life to Short, Seek game you Enjoy.
 


As a newcomer to the boards you can't be expected to know that posts like this used to turn into 20-page edition wars. :) In any case, welcome to ENW.

Pardon my cynicism, but with a username like that and an inflammatory first post, I'd be very surprised if Joshin'ya doesn't know a regular ENworld poster very, very intimately.
 



It just seems to me that 4E is a rigid and compartmentalized little box...and while it's a well constructed little box, it just lacks the sort of inspiration and flavor that I'm looking for in a game. It used to be that I would hang out with my friends and have a great time gaming, but now while I still love my friends, the gaming aspect has become a necessary exercise in tedium. They however, aren't really interested in playing anything else, even when I offer to run...so I guess I'm stuck...
If you can't change your friends' minds and you don't want to find another group to game with, here is what I suggest: play 4E in the way that you think a roleplaying game should be played. This could include:

Describe what your character is doing without the use of mechanical game terms beyond the bare minimum necessary to let the DM know what power you are using. This applies to skill challenges as well as to combat. Let your DM know beforehand that it is up to him to decide what skill check to call for.

Immerse yourself in the role of a character who is confident that he isn't going to die. Sneer at the enemies and call them weakings. When (if) you get bloodied, laugh and say, "It's only a flesh wound." (This may also help with martial healing because well, it was only a flesh wound.) Mock them when they impose conditions on you by asking, "Is that the worst you can do?" Explain how you are deliberately pulling your punches so that you can drag out your enemies' inevitable defeat for just a little longer.

Who knows, the other players and your DM may even start to follow your example!
 

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