• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

IG's "Those Left Behind" [OOC-2]

jkason

First Post
Hooray for clarification and answers. :D It all makes more sense now. Like I said, I'm 'learning' through just the CB and the Compendium, the latter of which doesn't appear to actually have 'all previously published content,' or that content isn't anywhere I expect it to be; sadly, the holes seem to be in the most basic elements. Like: weapons having their own proficiency bonus. I see it now in the item descripitions in CB, but nothing in compendium seems to come up explaining that you are both proficient in weapons and that the weapons themselves have a proficiency bonus (as an aside: slightly confusing, that terminology overlap. ;) ).

Ah, and how do powers that have 'until the end of the encounter' in their description work outside of combat? In fiddling, I discovered the Dark Harbinger druid utility (a daily power), and I can see a fair number of uses for being able to fly for a short time, but how do you determine how long that is when there aren't monsters about?

Actually, for that matter, wild shape used to confer disguise bonuses (i.e. folk would mistake you for whatever critter you'd turned into). The new editions doesn't seem to make mention of that. Is it gone, or restricted to some power?

Thanks again for everyone being patient with my learning curve. A second run at Shai should be up in the near future. :)

jason
 

log in or register to remove this ad

Shayuri

First Post
An "encounter" out of combat is 5 minutes, basically. So if you have a power that lasts "until the end of the encounter" than it's assumed it lasts until the end of combat, or 5 minutes if there is no combat.

Sustainable powers...are murkier. I think they should be of indefinite duration as long as you retain consciousness and don't try to do too much at once (ie - you have to be able to use that action to sustain). However, I'm not sure that's the default assumption.

As for wildshape, it doesn't provide any Bluff bonuses...I think it just flat out turns you into the likeness of an animal (something no amount of Bluff would normally let you do). You might roll Bluff if you were trying to "act normal" as an animal, but you don't get a bonus. The Wildshape is what lets you roll at all.
 




Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ha!Kettle of fish! I knew there was something fishey going on! If leif liked it, it had to be fishey!!!
 

Leif

Adventurer
Ahem, well, I must say that I like the SCALE of the game... :D

Oh, that's just fin, isn't it? DeWar is such a little gill.
 

jkason

First Post
I don't know that I've been interacting with it long enough to really have a preference. As someone who's used to 3.5, the learning curve was certainly easier for Pathfinder, both due to the online SRD and the fact those rules are designed to be enhancements of 3.5e, whereas 4e definitely appears to be an attempt to re-envision the system with an eye to streamlining bookkeeping.

In any case, I'm sure I'll get my head wrapped around the changes to mechanics eventually, and the mechanics are just an excuse to continue the RP, anyway. :)

jason
 

jkason

First Post
Shai round 2

Okay, here's the second shot at Shai. Swapped out one power so Shai could take wing (seems sad to have wildshape without at least a little flying. :) ) and updated with better magic items. Again, if anyone sees anything that just looks wrong (or like a supremely poor choice), let me know. Still figuring this stuff out. :)

jason

View attachment ShaiRound2.pdf
 

industrygothica

Adventurer
I was taking a look at your characters' backgrounds today to get a little refresher on the PC's. As you all know, we're switching this to my homebrew setting (as yet unnamed), and any inspiration I get is worth gold to me.

I'm going to attach the regional map to this post. Although I'm still adding small details, it's mostly finished. This is the same map that renau1g and I were talking about. There is a city called Ironfell (just left of the big shield) that's as good a place as any to transplant this adventure. So Irongate will now be Ironfell, and all that entails.

Please review your characters' backgrounds and make any modifications that are necessary to make them less Greyhawk-ish and more Romedan (Romeda is the name of the region, but not the world, pronounced "row-MEE-da").

Bu'urt's will require the most change, as his is the most Greyhawk specific. None of the other locations really have a history yet, so you're free to pick from them to help you. I'm also not averse to adding more towns or features to match your backgrounds; just tell me where you need it.

As far as religion goes, just use the default d&d pantheon.


-IG
 

Attachments

  • Romeda.jpg
    Romeda.jpg
    1.8 MB · Views: 61
Last edited:

Remove ads

Top